GGXRD/Ramlethal Valentine/Frame Data 1.0

From Dustloop Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

System Data

Defense Modifier: x1.06

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10 0 -8/+3 Initial: 90% 0 Mid - - 4 4 5 +1 -
5K
22 0 -7/+10 2 Mid - - 8 3 15 -4 -
c.S
28 0 -6/+14 Initial: 90% 3 Mid - - 6 3 18 -4 -
f.S
32 1584 -7/+10 2 Mid - - 9 6 18 -10 -
f.S(During Launch)
38 0 -7/+10 Initial: 90% 2 Mid - - 11 5 21 -12 -
5H
46 1584 -6/+20 4 Mid - - 14 9 27 -17 -
5H(During Launch)
36 0 -6/+14 Initial: 90% 3 Mid - - 12 6 24 -13 -
2P
8 0 -8/+3 Initial: 80% 0 Mid - - 5 4 6 ±0 -
2K
15 0 -7/+6 Initial: 70% 1 Low - - 6 5 9 -2 -
2S
60 1584 -10/+20 Initial: 90% 4 Mid - - 19 9 51 -41 -
2H
70 1584 -10/+20 Initial: 90% 4 Mid - - 25 9 27 -17 -
j.P
10 0 -7/+6 1 High / Air - - 5 6 6 -
j.K
22 0 -7/+10 2 High / Air - - 7 4 13 -
j.S
30 1200 -6/+14 Initial: 90% 3 All - - 10 7 24 -
j.S(During Launch)
26 0 -7/+10 Initial: 90% 2 High / Air - - 9 4 20 -
j.H
40 1200 -6/+20 Initial: 90% 4 All - - 15 Until Landing 0 -
j.H(During Launch)
32 0 -7/+20 2 High / Air - - 13 8 27 -
j.D
40 0 -8/+20 4 All - - 11 8 20 / 5 Landing Recovery -
6P
30 0 -7/+10 2 Mid - - 10 4 22 -12 1~13 Upper Body
6K
26 0 -7/+10 Initial: 90% 2 High - - 18 5 9 ±0 -

Hits crouching at 20F

3K
28 0 -6/+14 Initial: 90% 3 Low - - 12 12 12 -7 10~ Low Profile
j.3D
40 0 -8/+20 4 All - - 16 8 20 / 5 Landing Recovery -
j.6D
40 0 -8/+20 4 All - - 11 8 20 / 5 Landing Recovery -
j.9D
50 0 -8/+20 4 All - - 11 8 20 / 5 Landing Recovery -
Sweep
28 0 -7/+10 2 Low - - 8 6 16 -8 -
Dust
25 0 -20/+10 Initial: 80% 2 High - - 28 6 21 -13 -
Dead Angle Attack
25 -5000 / 0 -7/+10 2 All - - 7 4 27 -17 1~10 Full,11~19 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,54 0,60×10 -6,-0/NA Forced: 55% 0 Ground Throw: 75250 - - 1 +53 -
Air Throw
0,63 0,60×10 -6,-0/NA Forced: 65% 0 Air Throw: 192500 - - 1 -


Combination Attacks

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
(P)P
18 0 -7/+6 1 Mid - - 7 4 10 -2 -
(PP)P
28 0 -7/+10 2 Mid - - 10 6 9 -1 -
(PP)K
26 0 -7/+10 2 Mid - - 13 6 18 -10 -
(P)K
22 0 -6/+14 3 Mid - - 10 3 21 -7 -
(P)4K
36 0 -7/+10 2 Mid - - 15 3 35 -24 -
(K)P
18 0 -7/+6 1 Mid - - 7 4 9 -1 -
(KP)P
42 0 -6/+20 4 High - - 18 4 12 +3 -
(KP)K
26 0 -7/+10 2 Mid - - 11 6 18 -10 -
(K)K
28 0 -7/+10 2 Mid - - 9 3 12 -1 -
(KK)K
32 0 -6/+14 3 Mid - - 11 4 22 -9 -
(KK)4K
36 0 -7/+10 2 Mid - - 15 3 35 -24 -
(K)4K
36 0 -7/+10 2 Mid - - 15 3 35 -24 -
(2P)P
18 0 -7/+6 1 Mid - - 8 4 10 -2 -
(2PP)K
36 0 -7/+10 2 Low - - 16 6 20 -12 3~15 Foot,3~Airborne
(2P)K
24 0 -7/+10 2 Low - - 9 4 12 -2 -
(2K)P
22 0 -7/+6 1 Mid - - 8 4 10 -2 -
(2KP)P
44 0 -6/+20 4 High - - 18 4 12 +3 -
(2KP)K
32 0 -7/+10 2 Low - - 12 6 20 -12 3~11 Foot,3~Airborne
(2K)K
18,32 0 -7,-6/+6,+14 1,3 Low - - 9 4(6)5 16 -4 -

Giant Sword Attacks

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Large Sword Launch(S)
26 600 -7/+2 Initial: 90% 2 All - - 67 13 Total 22 -
Large Sword Launch(S Aerial)
26 600 -7/+2 Initial: 90% 2 All - - 67 13 Total 26 -
Large Sword Launch(H)
26 600 -7/+2 Initial: 90% 2 All - - 66 11 Total 22 -
Large Sword Launch(H Aerial)
26 600 -7/+2 Initial: 90% 2 All - - 66 11 Total 26 -
Large Sword Retrieval
- - - Total 22 -
Large Sword Retrieval(Aerial)
- - - Total 26 -
2S(During Launch,Close Range)
50 768 -7/+2 Initial: 90% 2 All - - 67 18 Total 33 -
2S(During Launch,Long Range)
50 768 -7/+2 Initial: 90% 2 All - - 96 18 Total 33 -
2H(During Launch,Close Range)
60 768 -10/+2 Initial: 90% 4 All - - 62 18 Total 33 -
2H(During Launch,Long Range)
60 768 -10/+2 Initial: 90% 4 All - - 91 18 Total 33 -
6S(During Launch,Close Range)
26 600 -7/+10 Initial: 90% 2 All - - 26 15 Total 31 +22 -
6S(During Launch,Long Range)
26 600 -7/+10 Initial: 90% 2 All - - 64 15 Total 31 -
6H(During Launch,Close Range)
26 600 -7/+10 Initial: 90% 2 All - - 25 11 Total 31 +23 -
6H(During Launch,Long Range)
26 600 -7/+10 Initial: 90% 2 All - - 63 11 Total 31 -
j.6S(During Launch,Close Range)
26 600 -7/+10 Initial: 90% 2 All - - 26 15 Total 29 -
j.6S(During Launch,Long Range)
26 600 -7/+10 Initial: 90% 2 All - - 64 15 Total 29 -
j.6H(During Launch,Close Range)
26 600 -7/+10 Initial: 90% 2 All - - 25 11 Total 29 -
j.6H(During Launch,Long Range)
26 600 -7/+10 Initial: 90% 2 All - - 63 11 Total 29 -
j.2S(During Launch,Close Range)
50 768 -10/+14 Initial: 90% 3 All - - 65 18 Total 26 -
j.2S(During Launch,Long Range)
50 768 -10/+14 Initial: 90% 3 All - - 94 18 Total 26 -
j.2H(During Launch,Close Range)
60 768 -10/+20 Initial: 90% 4 All - - 60 18 Total 26 -
j.2H(During Launch,Long Range)
60 768 -10/+20 Initial: 90% 4 All - - 89 18 Total 26 -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Dauro
623P
30 0 / 0 -6/+14 Initial: 80% 3 All - - 15 3 18 -4 -
Dauro (Fastest)
623P
36 0 / 0 -6/+14 Initial: 90% 3 All - - 15 3 15 -1 -
  • Becomes fastest version when pressing P within 2 frames after command input
Flama Cargo
236K
0,60 0 / 480 -6/NA Forced: 60% 4 Ground Throw: 90000 - - 11 1 Total 41 -
Sildo Detruo
214K
20×3 0 / 0 -7/+10 Initial: 85% 2 High / Air - - 32 3 11 +2 5~Airborne
Sildo Detruo(Aerial)
j.214K
20×3 0 / 0 -7/+10 Initial: 85% 2 High / Air - - Until Landing[20] 3 12 +1 -
  • [ ] Indicates lowest possible height
Cassius
214P
30 0 / 0 -7/+2 2 All - - 19 29 Total 46 -1 -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Calvados
632146H with Swords equipped
7×30 -5000 -1/+2 3 All - - 12+10 62 29 -15 8~21 Strike
Trance
632146H with Swords deployed
8×40 -5000 -2/+2 Initial: 90% 3 All - - 9+17 129 Total 12 -
Explode
2363214K
0,4×14,80 -5000 -6,-0×14,-14/+3 0 All - - 7+1 18 24 -32 1~10 Full,11~End of movement Throw

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Animo Estingi
During IK Mode: 236236H
DESTROY -6/+14 3 All - - 14+18
[10+16]
3 34 -20 14~34 Full
[10~28 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 81F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+] - - - 5D -
2P 5P[+], 2P[+] - - - 5D -
5K - - - - 5D -
2K - - - - 5D -
c.S - - f.S (both), 2S (sword) 5H (both) 5D, 2D Jump, Sp
f.S (both) - - - 5H (both) 5D, 2D Jump, Sp
2S (sword) - - - 2H (sword) 5D -
5H (both) - - - - - Jump, Sp
2H (sword) - - - - - -
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S (both) j.H (both) j.D Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S (both) - - - j.H (both) j.D Jump, Sp
j.H (both) - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
  • Use 4P and 3P to cancel into 5P and 2P without canceling into Combination Attacks
  • All Combination Attacks can be canceled into followups on whiff
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc