GGXRD/Sin Kiske: Difference between revisions

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*Good neutral with long ranged normals and specials.
*Good neutral with long ranged normals and specials.
*Somewhat safe DP, as it can be canceled on block into his other specials.
*Somewhat safe DP, as it can be canceled on block into his other specials.
*Great backdash
*Great backdash.


==Weaknesses==
==Weaknesses==

Revision as of 09:13, 13 December 2015

Sin Kiske
GGXRD Sin Portrait.png

Defense Modifier: x1.04

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 24F

Backdash Invincibility: 1-16F

Movement Options
Double Jump, 1 Airdash, Dash Type: Run, Leap
Full Frame Data
GGXRD/Sin Kiske/Frame Data
  

Overview

First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time.

Strengths

  • Very high damage with calorie meter.
  • Has the unique ability to cancel any special into any other special.
  • Good pressure and decent frame traps.
  • Good neutral with long ranged normals and specials.
  • Somewhat safe DP, as it can be canceled on block into his other specials.
  • Great backdash.

Weaknesses

  • Meter hungry, in terms of both Tension and his own gauge. Most strong combo confirms/okizeme conversions require 50 meter and/or calories.
  • Limited gatling paths
  • Can be hard to open people up(needs to use tension meter to make mixups more terrifying)
  • While DP is safe on block, it has a poor hitbox and slow speed, easy to make whiff. Ride The Lightning is not a true reversal(invulnerability starts on frame 4)


Sin's Colors

1 2 3 4 5 6 Same Color
Normal
Sin Color 1.jpg
Sin Color 2.jpg
Sin Color 3.jpg
Sin Color 4.jpg
Sin Color 5.jpg
Sin Color 6.jpg
Sin Color Mirror.jpg
Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc