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Revision as of 00:55, 29 April 2016
System Data
Defense Modifier: x0.96
Guts Rating: 1
Stun Resistance: 70
Jump Startup: 4F
Backdash Time: 28F
Backdash Invincibility: 1-20F
Normal Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P |
16 | 144 | -8/+3 | - | 0 | Mid | CSJ | YRP | 5 | 6 | 6 | -2 | - |
5K |
28 | 264 | -7/+10 | Initial: 90% | 2 | Mid | SJ | YRP | 7 | 3 | 8 | +3 | - |
c.S |
28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 5 | 4 | 14 | -4 | - |
f.S |
32 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 13 | 2 | 6 | +6 | - |
5H |
50 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 13 | 5 | 18 | -4 | - |
| |||||||||||||
2P |
10 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 5 | 2 | 6 | +2 | - |
2K |
16 | 264 | -7/+10 | Initial: 90% | 2 | Low | S | YRP | 6 | 2 | 8 | +4 | - |
2S |
28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 10 | 9 | 12 | -7 | - |
2H |
48 | 384 | -6/+20 | Initial: 80% | 3 | Low | - | YRP | 13 | 2 | 25 | -10 | 5~14 Foot |
| |||||||||||||
j.P |
13 | 264 | -7/+6 | - | 1 | High / Air | CS | YRP | 5 | 3 | 9 | - | - |
j.K |
24 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 6 | 9 | 16 | - | - |
j.S |
20×N | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 4[8] | [2(2)2(4)]×4 | 34 | - | - |
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j.H |
36 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 13 | 5 | 18 | - | - |
j.D |
40 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 7 | 5 | 32 + 5 Landing Recovery | - | - |
6P |
45 | 384 | -6/+20 | Initial: 90% | 4 | Mid | - | YRP | 18 | 6 | 14 | -1 | 1~6 Upper Body 7~23 Above Knees |
6K |
30 | 264 | -7/+10 | Initial: 90% | 2 | High / Air | - | YRP | 20 | 5 | 4+5 After Landing[Total 30] | 0 | 6~Airborne |
| |||||||||||||
6H |
50 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 17 | 6 | 15 | -2 | - |
j.2K |
22 | 360 | -15/+10 | - | 2 | All | S | YRP | 13 | 3 | 18 | - | - |
2D |
30 | 384 | -6/+20 | - | 4 | Low | - | YRP | 9 | 21 | 9 | -11 | - |
5D |
28 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 24 | 3 | 20 | -9 | - |
Throws
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw |
0,68 | 480 | -6,-0/NA | Forced: 65% | 0,2 | Ground Throw: 85750 | - | R | 1 | - | - | +13 | - |
| |||||||||||||
Air Throw |
0,60 | 480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - |
|
Special Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mappa Hunch (P) 236P
|
40 | 200 / 480 | -6/+20 | - | 4 | Mid | - | YRP | 11 | 3 | 17 | -1 | - |
Mappa Hunch (K) 236K
|
40 | 200 / 480 | -6/+20 | - | 4 | Mid | - | YRP | 14 | 6 | 15 | -2 | - |
Bloodsucking Universe 63214H
|
0,72 | 0 / 720 | -26,-0/NA | Forced: 80% | 0 | Ground Throw: 161000 | - | RP | 7 | 2 | - | - | - |
| |||||||||||||
Dandy Step (P) 214P
|
- | 250 | - | - | - | - | - | YRP | - | - | Total 30 | - | 1~3 Strike |
| |||||||||||||
Dandy Step (K) 214K
|
- | 250 | - | - | - | - | - | YRP | - | - | Total 38 | - | 1~6 Strike |
| |||||||||||||
→Pilebunker (P Dandy Step) Dandy Step (P) > P
|
70 | 300 / 720 | -6/+20 | Initial: 90% | 4 | Mid | - | YRP | 4 | 3 | 36 | -20 | - |
| |||||||||||||
→Pilebunker (K Dandy Step) Dandy Step (K) > P
|
80 | 300 / 720 | -10/+20 | Forced: 85% | 4 | Mid | - | YRP | 4 | 3 | 36 | -20 | - |
| |||||||||||||
→Crosswise Heel Dandy Step > K
|
27,32 | 300 / 480×2 | -7/+10 | - | 2 | Mid | - | YRP | 6 | 4(9)7 | 16+5 After Landing | -14 | 1~18 Throw 3~18 All excluding foot |
→Under Pressure Dandy Step > S
|
36 | 250 / 720 | -7/+10 | - | 2 | Mid | - | YRP | 5 | 2 | 12 | ±0 | - |
→→It's Late Under Pressure > H
|
52 | 250 / 720 | -6/+20 | - | 4 | High | - | YRP | 14 | 6 | 10 | +3 | 1~19 Throw |
→Helter Skelter Dandy Step > H
|
32 | 300 / 720 | -6/+14 | - | 3 | All | - | YRP | 25 | 6 | 13 | +12 | 1~2 Low Body 3~Airborne |
| |||||||||||||
Footloose Journey j.214K
|
40×6 | 200 / 360×6 | -6/+14 | - | 3 | All | - | YRP | 5 | [2(2)]×6 | 14 After Landing | - | - |
Undertow 632146P
|
60 | 200 / 720 | -6/NA | Initial: 70% | 4 | Unblockable | - | YRP | 39 | 1 | 22 | - | - |
Overdrives
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dead On Time 632146S
|
140 | -5000 / 0 | -6/+20 | - | 4 | All | - | YRP | 7+0 | 8 | 36+21 After Landing | -47 | 7~9 Strike |
Eternal Wings 236236H
|
88 | -5000 / 0 | -6/+20 | - | 4 | Mid | - | YRP | 5+4 | 18 | 36+7 After Landing | -42 | 1~26 Full |
Straight-Down Dandy j.214214S
|
100 | -5000 / 0 | -3/+20 | - | 4 | Mid | - | YRP | 8+3 | Until Landing | 20 After Landing | - | 1~10 Strike |
Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All Dead During IK Mode: 236236H
|
DESTROY | 0 | -6/+14 | - | 3 | All | - | - | 9+9 [5+5] |
6 | 30 | -19 | 1~8 Above Knees 9~23 Full [1~4 Above Knees] [5~15 Full] |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | 2S | 5H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P[+], 6P | - | 2S | - | 5D, 2D | Sp |
6P | - | - | - | - | - | - |
5K | 6P | - | - | 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | - | - | 5D, 2D | Sp |
6K | - | - | - | - | - | - |
c.S | 6P | 6K | f.S | 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | - | 5D | Jump, Sp |
2S | 6P | - | - | 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K, j.2K | j.S | j.H | j.D | Sp |
j.K | j.P | j.2K | j.S | - | j.D | Jump, Sp |
j.S | - | j.K, j.2K | - | j.H | - | Jump, Sp |
j.H | - | j.2K | - | - | j.D | Sp |
j.D | - | j.2K | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Older Frame Data
- Current version: 1.10
- GGXRD/Slayer/Frame Data 1.0