GGXRD/Sol Badguy/Frame Data

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System Data

Defense Modifier: x1.00

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-8F


Normal Moves

  • Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10[12] 144 -8/+3 Initial: 90% 0 Mid CSJ YRP 4[3] 4[1] 6[5] ±0[+4] -
5K
14x2 264 -7/+6 Initial: 90% 1 Mid SJ YRP 3 2,6[1,4] 13[7] -7[+1] -
c.S
30[28] 264 -7/+10 - 2 Mid SJ YRP 5[3] 2[1] 16[10] -4[+3] -
f.S
30[28] 264 -7/+10 - 2 Mid S YRP 7[5] 2[1] 23[13] -11[±0] -
5H
40[44] 384 -6/+20 - 4 Mid SJ YRP 11[6] 2[1] 26[13] -9[+5] -
2P
8 144 -8/+3 Initial: 80% 0 Mid CS YRP 5[3] 4[1] 4[5] +2[+4] -
2K
12[14] 144 -8/+3 Initial: 70% 0 Low S YRP 6[4] 3[1] 8[7] -1[+2] -
2S
25[24] 264 -7/+10 - 2 Mid S YRP 10[7] 3[1] 8[5] +3[+8] -
2H
36[40] 384 -6/+20 - 4 Mid SJ YRP 8[5] 6[3] 26[13] -13[+3] -
j.P
12 144 -8/+3 - 0 High/Air CS YRP 5[3] 7[4] 4[3] - -
j.K
22 264 -7/+10 - 2 High/Air SJ YRP 6 6[3] 17[12] - -
j.S
28[25] 264 -7/+10 Initial: 90% 2 High/Air SJ YRP 10[6] 3[2] 23[12] - -
j.H
24x2 264 -7/+10 - 2 High/Air S YRP 9 6,8[4,2] 0 - -
j.D
35 384 -8/+14 Initial: 90% 3 High/Air SJ YRP 9 7 13/5 landing recovery - -
6P
32 264 -12/+10 - 2 Mid S YRP 9[6] 3[2] 20[10] -9[+2] 1~7F [1~4F] Upper Body
12~19F [8~11F] Upper Body
8~11F [5~7F] Above Knees
6H
56 384 -6/+20 - 4 Mid S YRP 17[12] 7[4] 30[14] -18[+1] -
  • Stun damage: 75
2D
28[30] 384 -6/+14 - 3 Low S YRP 7[5] 3[1] 20[13] -6[+3] 4~20F [3~12F] Low Profile
5D
27 264 -20/+10 Initial: 80% 2 High - YRP 24 3 24 -13 -

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0,480 -6,0/NA Forced: 65% 0,4 Ground Throw: 75250 - R 1 - - +51 -
  • Stun damage: 30
Air Throw
0,60 0,480 -6,-7/NA Forced: 65% 0,2 Air Throw: 192500 - R 1 - - - -
  • Stun damage: 90
Dead Angle Attack
25 -5000/264 -7/+10 Initial: 50% 2 All - - 11 13 25 -14 1~13F Full
14~33F Throw
14~23F Upper Body

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Gun Flame
236P
50→42→
30→30
200/120 -7/+2 - 2→2→
1→1
All - YRP 20 9(1)9(1)9(1)9 Total 50 -4 -
  • Damage and level change with each set of 9 active frames.
Gun Flame (DI)
During Dragon Install: 236P
50 200/120 -7/+10 - 2 All - YRP 20 6 Total 36 +3 -
Gun Flame (Feint)
214P
- 350/- - - - - - YRP - - Total 30 - -
Volcanic Viper GGS.png
623S
40,25 200/480,
720
-7/+10 - 2 Mid - R 7 3(3)11 21+8 after landing -26 1~9F Full
10~12F Strike
10F onwards Airborne
Volcanic Viper GGS.png (DI)
During Dragon Install: 623S
40,20x2 200/360,
720x2
-7/+10 - 2 Mid - R 7 3(1)4,2 21+8 after landing -17 1~9F Full
10F Strike
10F onwards Airborne
Volcanic Viper GGH.png
623H
40,25 300/480,
720
-7/+10 - 2 Mid - R 5 2(3)18 29+8 after landing -41 1~6F Full
7~11F Strike
7F onwards Airborne
Volcanic Viper GGH.png (DI)
During Dragon Install: 623H
60,12x9 300/96,
720x9
-1,-6x9/
+20,+10x9
- 4,2x9 Mid - R 7 3,47 38+8 after landing -71 1~9F Full
10F onwards Airborne
  • Stun damage: 120
Aerial Volcanic Viper GGS.png
j.623S
32,20 200/360,
720
-7/+10 - 2 All - R 5 2(3)9 Until landing+8 - 1~9F Strike
Aerial Volcanic Viper GGS.png (DI)
During Dragon Install: j.623S
32,20x2 200/240,
720x2
-7/+10 - 2 All,Midx2 - R 5 2(1)4,2 Until landing+8 - 1~6F Strike
  • On hit, the 1st hit is active for 1 frame
Aerial Volcanic Viper GGH.png
j.623H
40,20 250/480,
720
-7/+10 - 2 All - R 5 2(3)18 Until landing+8 - 1~11F Strike
Aerial Volcanic Viper GGH.png (DI)
During Dragon Install: j.623H
60,12x9 250/96,
720x9
-1,-6x9/
+20,+10x9
- 4,2x9 All,Midx9 - R 7 3,47 Until landing+8 - 1~9F Strike
Tataki Otoshi
During Volcanic Viper: 214K
16 50/240 -7/+10 - 2 All - R 11 4 Until landing+10 - -
Bandit Revolver
236K
20,40 150/480 -7/+10 - 2 Mid - YRP 9 5(11)9 2+8 after landing -5 1~3F Strike
9F onwards Foot & Airborne
  • 2nd hit hits crouching block opponent on frame 32 (tested vs. Sol)
Bandit Revolver (DI)
During Dragon Install: 236K
20x3,50 150/240 -6/+14x3,
+20
Forced: 80% 3x3,4 Midx3,High - YRP 7 3x3(9)9 3+8 after landing +4 1~3F Strike
7F onwards Foot & Airborne
Aerial Bandit Revolver
j.236K
22x4 150/300 -7/+6 - 1 All - YRP 4 4(6)4,2,2,2 Until landing+12 - 1~3F Strike
  • Active frames of 4(6)4 are all treated as the 1st hit
Aerial Bandit Revolver (DI)
During Dragon Install: j.236K
22x4 150/300 -6/+14 - 3 All - YRP 4 4(6)4,2,2,2 Until landing+5 - -
  • Active frames of 4(6)4 are all treated as the 1st hit
Bandit Bringer
236[K]
50 150/360 -6/+20 Initial: 65% 4 High/Air - YRP 32 6 9+4 after landing ±0 1~3F Strike
9F onwards Lower Body & Airborne
Bandit Bringer (DI)
During Dragon Install: 236[K]
50 150/360 -6/+20 - 4 High/Air - YRP 30 6 9+4 after landing ±0 1~3F Strike
7F onwards Lower Body & Airborne
Kudakero
j.214K
28,20 150/720,
120
-7/+10,+6 Initial: 85%, - 2,1 All - YRP 22 Until landing
(7)10
29 after landing +2 -
Kudakero (DI)
During Dragon Install: j.214K
28,20 150/720,
120
-7/+10,+6 Forced: 80%, - 2,1 All - YRP 13 Until landing
(7)10
24 after landing +7 -
Bukkirabou ni Nageru
623K
0,40 -/0,720 -6,0/NA Forced: 60% 0 Ground Throw: 122500 - YRP 4 1 - - -
  • Whiff recovery: Total 45F
  • Stun damage: 20
Bukkirabou ni Nageru (DI)
During Dragon Install: 623K
0,80 -/0,720 -6,0/NA Forced: 60% 0 Ground Throw: 122500 - YRP 4 1 - - -
  • Whiff recovery: Total 45F
  • Stun damage: 40
Riot Stamp
214K
30,50 100/420,
720
-6/+14,
+20
Initial: 75% 3,4 High/Air - YRP 10 after reaching wall Until landing
[(15)3]
5 after landing[10]/
5 landing recovery
+6 1F onwards Lower Body & Airborne
  • Data in [ ] refers to on hit or block
  • When right next to the wall, start-up is 16 frames
Riot Stamp (DI)
During Dragon Install: 214K
10,30,20x5 100/240,
300,144x5
-6x2,-7x5/
+14,+20,
+10x5
- 3,4,2x5 High/Airx2,Allx5 - YRP 10 after reaching wall Until landing
[(15)3,38]
5 after landing[10]/
5 landing recovery
+45 1F onwards Lower Body & Airborne
  • Data in [ ] refers to on hit or block
  • When cornered, start-up is 16 frames
Grand Viper
214S
11x2~6,
18x3
300/120
x2~6,
360x3
-1x2~6,
-7x3/
+10x5~9
Initial: 80% 2 Lowx2~6,
Midx3
- R 17 5~23(4)12
(2)2(2)19
37+10 after landing -56 1~4F, 17~21F Low Profile
5~16F Super Low Profile
24~25F, 38~43F Strike
  • Ground hits: Stun damage 2
Grand Viper (DI)
During Dragon Install: 214S
{8,20}
x4~11,
8,26x3
300/
{96,120}
x4~11,
96,360x3
{-1,-7}
x4~11,
-1,-7x3/
+10x12~26
Initial: 80% 2 {Low,All}
x4~11,
Low,Midx3
- YRP 11 15(4)12
(2)2(2)19
37+10 after landing -56 1~10F Super Low Profile
11~25F Low Profile
28~29F, 42~47F Strike
  • During lever wiggle and button mashing, data in { } loops. Maximum hits: 25
  • Flame pillars: Start-up in 17F, then every 3F, active for 22
  • Ground hits: Stun damage 2
Fafnir
41236H
58 200/600 -7/+35 Initial: 55% 3 Mid - YRP 18 3 12 +2 -
Fafnir (DI)
During Dragon Install: 41236H
40x3 200/240x3 -10/+20 Initial: 75% 4 Mid - YRP 18 1,1,1 23 +4 -
P.B.B.
During Dragon Install: j.623K
0,60,100 -/0,720x2 0/NA Forced: 60% 0,4x2 Air Throw: 122500 - YRP 9 1 - - -
  • Whiff recovery: Until landing+12F
  • Stun damage: 30,50

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Tyrant Rave ver.β
632146H
80,70 -5000 -6,-27/
+20,+14
- 4,3 Mid,All - YRP 5+1 11(17)15 31 -15 1~8F Strike
  • Stun damage: 20,0
Tyrant Rave ver.β (DI)
During Dragon Install: 632146H
80,20x15 -5000 -6,-4/
+20,+14
Initial: -, 70% 4,3 Mid,All - YRP 7+1 11(17)46 31 -18 1~18F Strike
  • Stun damage: 20,0
Dragon Install
214214H (air OK)
- -5000 - - - - - YR - - Total 19 (Super
Freeze on 19F)
- 7~19F Full
  • Duration: 420F (During Hell Fire: 504F)
  • Ending recovery: Total 62F, Tension Gauge becomes 0

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Branding Breach
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+16
[5+15]
6 32 -21 1~8F Upper Body
9~31F Full
[1~4F Upper Body
5~25F Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - Homing Jump, Homing Dash
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K[+] j.S j.H - Sp
j.K - - j.S - j.D Jump, Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Older Frame Data


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc