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Defense Values
Defense Values
Character
|
Defense Modifier |
Weight |
R.I.S.C. Inertia |
R.I.S.C. Gain Rate |
Stun Resistance |
Guts Rating
|
Axl
|
1.06 |
Medium |
5 |
32 |
60 |
1
|
Bedman
|
0.93 |
Heavy |
4 |
28 |
60 |
0
|
Chipp
|
1.30 |
Medium |
5 |
36 |
50 |
4
|
Elphelt
|
1.00 |
Light |
5 |
32 |
60 |
0
|
Faust
|
1.00 |
Medium |
6 |
26 |
65 |
0
|
I-No
|
1.06 |
Light |
5 |
32 |
55 |
1
|
Ky
|
1.03 |
Medium |
5 |
32 |
60 |
2
|
Leo
|
1.00 |
Heavy |
5 |
28 |
70 |
3
|
May
|
1.06 |
Light |
5 |
32 |
70 |
3
|
Millia
|
1.21 |
Light |
6 |
40 |
55 |
3
|
Potemkin
|
0.93 |
Super Heavy |
4 |
32 |
80 |
3
|
Ramlethal
|
1.06 |
Light |
6 |
32 |
60 |
1
|
Sin
|
1.04 |
Medium |
5 |
32 |
60 |
1
|
Slayer
|
0.96 |
Medium |
5 |
28 |
70 |
1
|
Sol
|
1.00 |
Medium |
5 |
32 |
60 |
1
|
Venom
|
1.03 |
Medium |
5 |
32 |
60 |
1
|
Zato
|
1.09 |
Medium |
5 |
32 |
60 |
0
|
- All characters have 420 life.
Guts Rating
Guts Rating
|
<50% Life |
<40% Life |
<30% Life |
<20% Life |
<10% Life
|
0
|
90% |
76% |
60% |
50% |
40%
|
1
|
87% |
72% |
58% |
48% |
40%
|
2
|
84% |
68% |
56% |
46% |
38%
|
3
|
81% |
66% |
54% |
44% |
38%
|
4
|
78% |
64% |
50% |
42% |
38%
|
Movement Values
Movement Values
Character
|
Walk Speed |
Backwalk Speed |
Dash Resistance |
Initial Dash Velocity |
Dash Acceleration |
Air Dash |
Air Backdash
|
Axl
|
5250 |
4900 |
100 |
13125 |
525 |
26250 |
19250
|
Bedman ※1
|
15750 |
10500 |
- |
- |
- |
※2 |
※2
|
Chipp
|
8225 |
6825 |
85 |
24500 |
962.5 |
36750 |
28000
|
Elphelt ※3
|
6125 |
4812 |
95 |
14000 |
700 |
30625 |
24500
|
Faust
|
4375 |
7700 |
100 |
14000 |
525 |
17500 |
14000
|
I-No ※4
|
6125 |
4812 |
- |
22750 (11375) from frame 4~airborne 38500 (19250) from frame 12 onwards |
- |
30625 |
24500
|
Ky
|
6562 |
4987 |
100 |
14980 |
647.5 |
31500 |
24500
|
Leo
|
6300 |
5126 |
- |
- |
- |
26250 |
24500
|
Leo (Stance)
|
10000 |
8000 |
- |
- |
- |
- |
-
|
May
|
6200 |
4795 |
100 |
13772.5 |
560 |
28000 |
24500
|
Millia
|
7875 |
6125 |
90 |
20650 |
787.5 |
35000 |
26250
|
Potemkin
|
5600 |
4812 |
- |
- |
- |
- |
-
|
Ramlethal
|
7000 |
5250 |
100 |
15750 |
700 |
34125 |
24500
|
Sin
|
6300 |
4900 |
95 |
14000 |
700 |
30625 |
24500
|
Slayer
|
7875 |
4812 |
- |
- |
- |
26250 |
24500
|
Sol
|
6125 |
4812 |
95 |
14000 |
700 |
30625 |
24500
|
Venom
|
6037 |
4812 |
100 |
14210 |
595 |
28875 |
22750
|
Zato
|
5500 |
3850 |
100 |
13562.5 |
525 |
29750 |
25375
|
Character
|
Dash Duration |
Dash Distance
|
Bedman
|
44 |
676000
|
Leo
|
23 |
343500
|
Leo (Stance)
|
16 |
336000
|
Slayer
|
18 |
304500
|
Slayer (Long Dash)
|
24 |
609000
|
Dash Resistance: The rate at which a character's dash pushes another character. (IE Chipp's dash pushes someone at 85% his dash speed.)
※1: Bedman's crouching walk speed is 7000 forwards, 3500 backwards.
※2: See the Bedman air dash table below.
※3: Aim Miss Travailler has the same walk and dash speed.
※4: Data in ( ) refers to command movement velocity.
Backdash, Jump and Wake-Up Data
Character
|
Backdash Duration |
Backdash Invulnerability |
Backdash Distance |
Jump Startup |
Wake-Up (Face Up) |
Wake-Up (Face Down)
|
Axl
|
16 |
1~8 Strike / 1~16 Airborne |
196000 |
4 |
25 |
21
|
Bedman
|
23 |
1~10 Strike / 11~19 Foot |
339966 |
3 |
24 |
30
|
Chipp
|
21 |
1~9 Strike / 1~21 Airborne |
312375 |
3 |
30 |
24
|
Elphelt ※1
|
13 |
1~9 Strike / 1~13 Airborne |
273000 |
3 |
27 |
27
|
Faust
|
13 |
1~7 Strike / 1~13 Airborne |
216125 |
3 |
25 |
29
|
I-No
|
16 |
1~8 Strike / 1~16 Airborne |
252000 |
3 |
24 |
20
|
Ky
|
16 |
1~9 Strike / 1~16 Airborne |
252000 |
3 |
23 |
21
|
Leo
|
16 |
1~9 Strike / 1~15 Airborne |
252000 |
5 |
28 |
26
|
Leo (Stance)
|
16 |
1~13 Full |
- |
- |
- |
-
|
May
|
13 |
1~9 Strike / 1~13 Airborne |
273000 |
3 |
25 |
22
|
Millia
|
11 |
1~5 Strike / 1~11 Airborne |
269500 |
3 |
25 |
23
|
Potemkin
|
21 |
1~20 Strike / 1~21 Airborne |
128625 |
5 |
24 |
22
|
Ramlethal
|
16 |
1~9 Strike / 1~16 Airborne |
252000 |
3 |
25 |
23
|
Sin
|
24 |
1~16 Strike / 1~18 Throw ※2 |
420000 |
3 |
30 |
21
|
Slayer
|
28 |
1~19 Full / 20 Strike |
280000 |
4 |
26 |
20
|
Sol
|
16 |
1~8 Strike / 1~16 Airborne |
252000 |
3 |
25 |
21
|
Venom
|
13 |
1~7 Strike / 1~13 Airborne |
204750 |
4 |
21 |
26
|
Zato
|
16 |
1~7 Strike / 1~16 Airborne |
224000 |
3 |
25 |
22
|
※1: Aim Miss Travailler has the same backdash.
※2: Considered airborne if hit on frames 17~18.
Throw Ranges
Ground Throw Ranges
Character
|
Move Name |
Range |
Range In Backwalk Frames
|
Axl
|
Ground Throw |
78750 |
16
|
Bedman
|
Ground Throw |
78750 |
16
|
Chipp
|
Ground Throw |
63000 |
13
|
Elphelt
|
Ground Throw |
75250 |
15
|
Elphelt
|
Aim Miss Travailler~CQC |
120000 |
24
|
Faust
|
Ground Throw |
78750 |
16
|
Faust
|
Hack 'n Slash |
175000 |
36
|
I-No
|
Ground Throw |
78750 |
16
|
Ky
|
Ground Throw |
75250 |
15
|
Leo
|
Ground Throw |
75250 |
15
|
May
|
Ground Throw |
75250 |
15
|
May
|
Overhead Kiss |
157500 |
32
|
Millia
|
Ground Throw |
70000 |
14
|
Potemkin
|
Ground Throw |
96250 |
20
|
Potemkin
|
Potemkin Buster |
308000 |
64
|
Potemkin
|
Infernal Tour |
230000 |
47
|
Ramlethal
|
Ground Throw |
75250 |
15
|
Ramlethal
|
Flama Cargo |
90000 |
18
|
Sin
|
Ground Throw |
75250 |
15
|
Slayer
|
Ground Throw |
85750 |
17
|
Slayer
|
Bloodsucking Universe |
161000 |
33
|
Sol
|
Ground Throw |
75250 |
15
|
Sol
|
Wild Throw |
122500 |
25
|
Venom
|
Ground Throw |
75250 |
15
|
Zato
|
Ground Throw |
85750 |
17
|
Zato
|
Damned Fang |
122500 |
25
|
Attack Properties
Hitstun and Blockstun Values
Attack Level
|
Hitstop ※1 |
Standing Hitstun |
Crouching Hitstun |
Air Untechable Time |
Ground Regular Block |
Ground Instant Block |
Ground FD ※2 |
Air Regular Block |
Air Instant Block |
Air FD ※2
|
Lv0
|
11[11] |
10 |
10 |
10 |
9 |
7 |
11 |
9 |
3 |
11
|
Lv1
|
12[14] |
12 |
13 |
12 |
11 |
8 |
13 |
11 |
5 |
14
|
Lv2
|
13[17] |
14 |
15 |
14 |
13 |
10 |
15 |
13 |
7 |
17
|
Lv3
|
14[22] |
17 |
18 |
16 |
16 |
12 |
18 |
16 |
9 |
20
|
Lv4
|
15[27] |
19 |
20 |
18 |
18 |
14 |
20 |
19 |
11 |
23
|
※1: Data in [ ] refers to Counter Hit hitstop, which only applies to the receiver. During an airborne Counter Hit, untechable time is doubled (with some exceptions).
※2: Abbreviation of Faultless Defense.
Air Tech Values
Air Tech Values
Direction
|
Invulnerability
|
Forward
|
1~6 Full / 7~17 Strike
|
Neutral
|
1~6 Full / 7~17 Strike
|
Backward
|
1~6 Full / 7~15 Strike
|
- Air actions available on 10th frame after air tech.