GGXRD/Venom/Frame Data: Difference between revisions

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< GGXRD‎ | Venom
(→‎Gatling Table: 2k doesn't gattle to 5h)
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  |startup=7
  |startup=7
  |active=4
  |active=4
  |recovery=20
  |recovery=19
  |frameAdv=-10
  |frameAdv=-9
  |inv=1~3,7~9 Upper Body,4~6 Above Knees
  |inv=1~3,7~10 Upper Body,4~6 Above Knees
  |description=
  |description=
  }}
  }}

Revision as of 22:15, 24 November 2015

System Data

Defense Modifier: x1.06

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 4F

Backdash Time: 13F

Backdash Invincibility: 1-7F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
6 144 -8/+3 Initial: 85% 0 Mid CSJ YRP 6 3 9 -2 -
5K
12 144 -8/+3 Initial: 90% 0 Mid SJ YRP 7 3 15 -8 -
c.S
16×3 384 -8/+20 - 4 Mid SJ YRP 5 2,2,7 20 -8 -
f.S
24 264 -7/+10 - 2 Mid S YRP 9 2 18 -6 -
5H
42 384 -6/+20 - 4 Mid S YRP 10 7 15 -3 -
2P
6 144 -8/+3 Initial: 80% 0 Mid CS YRP 7 4 10 -4 -
2K
8 144 -8/+3 Initial: 70% 0 Low S YRP 5 3 9 -2 -
2S
22 264 -7/+10 - 2 Mid S YRP 6 2 19 -7 -
2H
20×2 384 -6/+14 - 3 Mid S YRP 7 6,3 21 -7 -
j.P
10 144 -8/+3 - 0 High / Air CSJ YRP 7 6 9 - -
j.K
12 264 -7/+10 - 2 High / Air S YRP 9 12 12 - -
j.S
24 264 -7/+10 - 2 High / Air SJ YRP 7 5 21 - -
j.H
36 264 -7/+10 - 2 High / Air S YRP 10 8 18 - -
j.D
40 384 -6/+14 - 3 High / Air S YRP 12 6 22 / 5 Landing Recovery - -
6P
28 264 -7/+10 - 2 Mid S YRP 7 4 19 -9 1~3,7~10 Upper Body,4~6 Above Knees
6H
52 384 -6/+20 - 4 Mid S YRP 15 8 21 -10 -
2D
20×2 264 -7/+10 - 2 Low S YRP 6 1(15)8 14 -8 7~18 Above Knees,19~29 Low Profile
5D
25 264 -20/+10 Initial: 80% 2 High - YRP 25 3(2)3 15 -9 -

Maximum 1 Hit

Dead Angle Attack
20 -5000 / 264 -7/+10 Initial: 50% 2 All - - 13 3 24 -13 1~15 Full,16~35 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,6×7 0,480,0 -6,-0/NA Forced: 50% 0 Ground Throw: 75250 - R 1 - - - -
Air Throw
0,6×7 0,480,0 -6,-0/NA Forced: 50% 0 Air Throw: 192500 - R 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ball Formation
214P/K/S/H
- 50 / ― - - - - - Y - - Total 26(Ground) / Total 35(Air) - -
  • Teleport (Followup) possible at 25F
→Teleport (Followup)
Hold button after Ball Formation
- - - - - - - Y - - Total 20 - 7~10 Strike,11~14 Full
  • Teleport finishes at 15F
Teleport
623K
- - - - - - - Y - - Total 20 - 7~10 Strike,11~14 Full
  • Teleport finishes at 15F
Stinger Aim (S)
[4]6S
30 150 / 120 -7/+2 - 2 All - YRP 15~26 - Total 43~54 -2 -
Stinger Aim (S)(Level 1 Charge)
[4]6S
22×2 150 / 120 -6/+2 - 2 All - YRP 27~47 - Total 55~75 -2 -
Stinger Aim (S)(Level 2 Charge)
[4]6S
22×3 150 / 120 -6/+2 - 2 All - YRP 48~74 - Total 76~102 +5 -
Stinger Aim (S)(Level 3 Charge)
[4]6S
22×6 150 / 120 -6/+2 - 2 All - YRP 75~95 - Total 103~123 +26 -
Stinger Aim (H)
[4]6H
42 150 / 120 -7/+2 - 2 All - YRP 9~20 - Total 44~55 -9 -
Stinger Aim (H)(Level 1 Charge)
[4]6H
25×2 150 / 120 -6/+2 - 2 All - YRP 21~41 - Total 56~76 -9 -
Stinger Aim (H)(Level 2 Charge)
[4]6H
25×3 150 / 120 -6/+2 - 2 All - YRP 42~68 - Total 77~103 -2 -
Stinger Aim (H)(Level 3 Charge)
[4]6H
25×6 150 / 120 -6/+2 - 2 All - YRP 69~89 - Total 104~124 +19 -
Carcass Raid (S)
[2]8S
36 150 / 120 -7/+2 - 2 All - YRP 16 - Total 32 +10 -
Carcass Raid (H)
[2]8H
50 150 / 120 -7/+2 - 2 All - YRP 13 - Total 48 -9 -
Ball Hit
26~50 120 -7/+2 - 2 All - YRP 1 - - - -
Double Head Morbid (S)
623S
15×4 130 / 216 -7/+10 - 2 Mid - YRP 9 4×4 18 -8 -
Double Head Morbid (H)
623H
18×4 200 / 264 -7/+10 - 2 Mid - YRP 15~34 24 18 -16 -
  • Maximum 4 Hit
QV
41236P/K/S/H
25 150 / 120 -8/+2 - 0 Mid - YRP 20~83 8 Total 38~101 -4 -
Mad Struggle (S)
j.236S
12×4 150 / 240 -7/+10 - 2 High / Air - YRP 18 Until Landing 6 After Landing +7 -
Mad Struggle (H)
j.236H
15×7 150 / 240×4,720×3 -7/+10 - 2 High / Air×4,Mid×3 - YRP 16 Until Landing (5)2,6,2 18 -6 After Landing 1~7 Strike

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Dark Angel
2363214S
10×28 -5000 -2/+3 - 4 All - Y 7+18 - Total 43 +84 7 Full,8~15 Strike
Red Hail
30×8 -5000 -7/+2 - 0 All - YRP 10+0 - 9 After Landing - 10 Strike
  • Shoots every 8F
Bishop Runout
2363214H
- -5000 - - - - - Y - - Total 13(Super Freeze 10) - 10 Strike

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Giga Machina System
During IK Mode: 236236H
DESTROY - -6/+3 - 0 All - - 9+17
[5+14]
4 33 -20 9~45 Full
[5~38 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 52F [5F+5F]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Su
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp, Su
5K 6P - c.S, f.S, 2S 2H 5D, 2D Jump, Sp, Su
2K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Su
c.S 6P - f.S, 2S 5H 5D, 2D Jump, Sp, Su
f.S - - 2S 5H, 2H 5D, 2D Sp, Su
2S - - - 5H, 2H 5D, 2D Sp, Su
5H - - - - - Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - Homing Jump/Dash
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp, Su
j.K j.P - j.S - j.D Sp, Su
j.S j.P - - j.H j.D Jump, Sp, Su
j.H - - - - j.D Sp, Su
j.D - - - - - Sp, Su
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc