GVS/G-Self: Difference between revisions

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== Introduction ==
= Introduction =


== Ranged Weapons ==
= Ranged Weapons =
=== <span style="color:#0000FF">Space Pack Moveset</span> ===
== <span style="color:#0000FF">Space Pack Moveset</span> ==
===== [Main Shot] =====
=== [Main Shot] ===


{{MoveData
{{MoveData
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  |ammo=6
  |ammo=6
  |reload type=Constant
  |reload type=Constant
  |reload time=3s/shot
  |reload time=3 seconds / 1 ammo
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Stagger
  |attack attribute=Stagger
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}}
}}


===== [Sub Shot] =====
=== [Sub Shot] ===


{{MoveData
{{MoveData
Line 52: Line 52:
  |ammo=1
  |ammo=1
  |reload type=Empty
  |reload type=Empty
  |reload time=6s
  |reload time=6 seconds
  |attack type=Physical
  |attack type=Physical
  |attack attribute=Heavy Stagger
  |attack attribute=Heavy Stagger
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}}
}}


===== [Down Melee] =====
=== [Special Shot] ===


{{MoveData
{{MoveData
|name=SU-Cord!
|name=Reflector Pack Change
|caption=
|caption=
|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=0
  |damage=
  |ammo=1
  |ammo=120
  |reload type=Empty
  |reload type=
  |reload time=23s
  |reload time=
  |attack type=Aura
  |attack type=
  |attack attribute=Weak Stun
  |attack attribute=
  |down value=1.0
  |down value=
  |proration=
  |proration=
  |description=
  |description=
Pressure. Empty at round start.
*Neutral input: Reflectors deployed
*Down input: Reflectors retracted
  }}
  }}
}}
}}


===== [Special Shot] =====
=== [Down Melee] ===


{{MoveData
{{MoveData
|name=Reflector Pack Change
|name=SU-Cord!
|caption=
|caption=
|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=0
  |ammo=120
  |ammo=1
  |reload type=
  |reload type=Empty
  |reload time=
  |reload time=23 seconds
  |attack type=
  |attack type=Aura
  |attack attribute=
  |attack attribute=Weak Stun
  |down value=
  |down value=1.0
  |proration=
  |proration=
  |description=
  |description=
*Neutral input: Reflectors deployed
Pressure. Empty at round start.
*Down input: Reflectors retracted
  }}
  }}
}}
}}


=== <span style="color:#9400d3">Reflector Pack Moveset</span> ===
== <span style="color:#9400d3">Reflector Pack Moveset</span> ==
===== [Main Shot] =====
=== [Main Shot] ===


{{MoveData
{{MoveData
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  |ammo=6
  |ammo=6
  |reload type=Constant
  |reload type=Constant
  |reload time=3s/shot
  |reload time=3 seconds / 1 ammo
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Stagger
  |attack attribute=Stagger
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}}
}}


===== [CSa] =====
=== [CSa] ===


{{MoveData
{{MoveData
|name=Beam Rifle (High Power)
|name=Beam Rifle (High Output)
|caption=
|caption=
|data=
|data=
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  |ammo=
  |ammo=
  |reload type=Charge
  |reload type=Charge
  |reload time=2s
  |reload time=2 seconds
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Down
  |attack attribute=Down
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}}
}}


===== [Sub Shot] =====
=== [Sub Shot] ===


{{MoveData
{{MoveData
|name=Beam Rifle (???)
|name=Beam Rifle (Gerobi)
|caption=
|caption=
|data=
|data=
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}}
}}


===== [Special Melee] =====
=== [Special Shot] ===


{{MoveData
{{MoveData
|name=?
|name=Space Pack Change
|caption=
|caption=
|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=0
  |damage=
  |ammo=1
  |ammo=120
  |reload type=Empty
  |reload type=
  |reload time=25s
  |reload time=
  |attack type=
  |attack type=
  |attack attribute=?
  |attack attribute=
  |down value=1.0
  |down value=
  |proration=
  |proration=
  |description=
  |description=
Somewhat slow Moonlight Butterfly-esque rush with no damage. Knocks target high into the air. Step-cancelable before and after impact.
Down input will retract or deploy reflectors.
  }}
  }}
}}
}}


===== [Special Shot] =====
=== [Special Melee] ===


{{MoveData
{{MoveData
|name=Space Pack Change
|name=Atmospheric Rush
|caption=
|caption=
|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=0
  |ammo=120
  |ammo=1
  |reload type=
  |reload type=Empty
  |reload time=
  |reload time=25 seconds
  |attack type=
  |attack type=Melee
  |attack attribute=
  |attack attribute=Dust Down
  |down value=
  |down value=1.0
  |proration=
  |proration=-15%
  |description=
  |description=
Down input will retract or deploy reflectors.
Somewhat slow Moonlight Butterfly-esque rush with no damage. Knocks target high into the air. Step-cancelable before and after impact.
  }}
  }}
}}
}}


===== [CSb] =====
 
=== [CSb] ===


{{MoveData
{{MoveData
|name=Fry-Schop Summon
|name=Fry-Schop
|caption=
|caption=
|data=
|data=
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  |ammo=
  |ammo=
  |reload type=Charge
  |reload type=Charge
  |reload time=4s
  |reload time=4 seconds
  |attack type=
  |attack type=
  |attack attribute=
  |attack attribute=
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}}
}}


=== <span style="color:#cd0000">Assault Pack Moveset</span> ===
== <span style="color:#cd0000">Assault Pack Moveset</span> ==
===== [Main Shot] =====
=== [Main Shot] ===


{{MoveData
{{MoveData
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  |ammo=12
  |ammo=12
  |reload type=Empty
  |reload type=Empty
  |reload time=4s
  |reload time=4 seconds
  |attack type=Beam
  |attack type=Beam
  |attack attribute=
  |attack attribute=Stagger
  |down value=
  |down value=
  |proration=
  |proration=
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}}
}}


===== [CSa] =====
=== [CSa] ===


{{MoveData
{{MoveData
|name=Large Beam Cannon (High Power)
|name=Large Beam Cannon (High Output)
|caption=
|caption=
|data=
|data=
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}}
}}


===== [Sub Shot] =====
=== [Sub Shot] ===


{{MoveData
{{MoveData
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  |ammo=2
  |ammo=2
  |reload type=Empty
  |reload type=Empty
  |reload time=6s
  |reload time=6 seconds
  |attack type=
  |attack type=Physical
  |attack attribute=Physical
  |attack attribute=Stagger
  |down value=
  |down value=
  |proration=
  |proration=
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}}
}}


===== [Special Shot] =====
=== [Special Shot] ===


{{MoveData
{{MoveData
|name=?
|name=Salvo
|caption=
|caption=
|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=208
  |ammo=1
  |ammo=1
  |reload type=Constant
  |reload type=Empty
  |reload time=12s
  |reload time=12 seconds
  |attack type=
  |attack type=Beam and Physical
  |attack attribute=?
  |attack attribute=Down / Stagger
  |down value=
  |down value=
  |proration=
  |proration=
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}}
}}


===== [Special Melee] =====
=== [Special Melee] ===


{{MoveData
{{MoveData
|name=Assault Pack Purge
|name=Eject
|caption=
|caption=
|data=
|data=
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  |damage=
  |damage=
  |ammo=1
  |ammo=1
  |reload type=Constant
  |reload type=Empty
  |reload time=13s
  |reload time=13 seconds
  |attack type=
  |attack type=
  |attack attribute=
  |attack attribute=
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}}
}}


== Melees ==
= Melees =


=== [Neutral Melee] ===
=== [Neutral Melee] ===
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|}
|}


== Awakening Attack ==
= Awakening Attack =


=== Beam Saber Combo ===
== Beam Saber Combo ==




== Combos ==
= Combos =


{| {{table}} style="text-align:center"
{| {{table}} style="text-align:center"
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|}
|}


== Tactics ==
= Tactics =




== Awakening Consideration ==
= Awakening Consideration =


*<span style="color:orange"> Blaze Gear</span>
*<span style="color:orange"> Blaze Gear</span>
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*<span style="color:blue"> Lightning Gear</span>
*<span style="color:blue"> Lightning Gear</span>


== Striker Consideration ==
= Striker Consideration =




== Partner Consideration ==
= Partner Consideration =




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== External Links ==
= External Links =




----
----
{{Navbar-GVS}}
{{Navbar-GVS}}

Latest revision as of 03:20, 2 August 2017

YG-111 Gundam G-Self
GVS G-Self Portrait.png
Main Pilot: Bellri Zenam

Alternate Pilot: Raraiya Akuparl

Cost: 400

Durability: 600

MA Mode: Yes

Equip Change: Yes

Introduction

Ranged Weapons

Space Pack Moveset

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
75 6 Constant 3 seconds / 1 ammo Beam Stagger 2.0 -

Standard BR. Shares ammo with Reflector Pack.

[Sub Shot]

Flash Attack
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
65 1 Empty 6 seconds Physical Heavy Stagger 2.0 -

[Special Shot]

Reflector Pack Change
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 120 - - - - - -
  • Neutral input: Reflectors deployed
  • Down input: Reflectors retracted

[Down Melee]

SU-Cord!
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
0 1 Empty 23 seconds Aura Weak Stun 1.0 -

Pressure. Empty at round start.

Reflector Pack Moveset

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
70 6 Constant 3 seconds / 1 ammo Beam Stagger 2.0 -

Rapid fire up to 3x. Shares ammo with Space Pack.

[CSa]

Beam Rifle (High Output)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
120 - Charge 2 seconds Beam Down 5.0 -

[Sub Shot]

Beam Rifle (Gerobi)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
231 1 Empty 25s - Down - -

Gerobi with explosion.

[Special Shot]

Space Pack Change
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 120 - - - - - -

Down input will retract or deploy reflectors.

[Special Melee]

Atmospheric Rush
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
0 1 Empty 25 seconds Melee Dust Down 1.0 -15%

Somewhat slow Moonlight Butterfly-esque rush with no damage. Knocks target high into the air. Step-cancelable before and after impact.


[CSb]

Fry-Schop
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge 4 seconds - - - -

Only available when reflectors are retracted. Restores reflectors to full and deploys them.

Assault Pack Moveset

[Main Shot]

Large Beam Cannon
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
50 12 Empty 4 seconds Beam Stagger - -

Rapid fire up to 6x. Realigns suit with target.

[CSa]

Large Beam Cannon (High Output)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
139 - Charge - Beam Down - -

Single hit deals 75 damage. Does NOT realign suit with target.

[Sub Shot]

Missile Pod
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
? 2 Empty 6 seconds Physical Stagger - -

Can fire from sides.

[Special Shot]

Salvo
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
208 1 Empty 12 seconds Beam and Physical Down / Stagger - -

Gerobi with missiles.

[Special Melee]

Eject
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Empty 13 seconds - - - -

Directional inputs influence which direction the G-Self moves away from the pack. Pack stays in place for a short while before exploding. Does NOT cut tracking.

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Special Melee]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

[MA Melee]

MA Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Beam Saber Combo

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes