GVS/G-Self Perfect Pack

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< GVS
YG-111 Gundam G-Self Perfect Pack
GVS P-Self Portrait.png
Main Pilot: Bellri Zenam
Cost: 500

Durability: 650

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
75 8 Constant - Beam Stagger 2.0 -

standard 500 cost BR


[CSa]

Traffic Fins
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
130/100 - Charge - physical/beam stagger - -

in red lock range, the traffic fins ram into opponent and explodes. outside red lock range, they fire off beams like funnels.


[CSb]

Photon Torpedoes
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - - down 5.0 -

wide range, good for catching opponents who do not evade vertically


[Sub Shot]

Assault Mode
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 2 constant - beam stagger - -

has two variants, neutral or forward, forward has shooting guard in the front and charges towards opponent.


[Special Shot]

Reflector Mode
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 300 Special - - - - -


[Special Shot w/ Reflector Mode]

Omnidirectional Laser
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 300 Special - - - - -

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Special Melee]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Backpack Combo

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes