< GVS
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|damage= | |damage= | ||
|ammo= 40 | |ammo= 40 | ||
|reload type= | |reload type= Empty | ||
|reload time= | |reload time= | ||
|attack type= | |attack type= physical | ||
|attack attribute= | |attack attribute= | ||
|down value= | |down value= | ||
|proration= | |proration= | ||
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|damage= | |damage= | ||
|ammo= 1 | |ammo= 1 | ||
|reload type= | |reload type= Empty | ||
|reload time= | |reload time= | ||
|attack type= | |attack type= Beam | ||
|attack attribute= stun | |attack attribute= weak stun | ||
|down value= | |down value= 2 | ||
|proration= | |proration= | ||
|description= | |description= | ||
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{{AttackData-GVS | {{AttackData-GVS | ||
|damage= | |damage= | ||
|ammo= | |ammo= 1 | ||
|reload type= | |reload type= Empty | ||
|reload time= | |reload time= | ||
|attack type= | |attack type= Physical | ||
|attack attribute= | |attack attribute= Stagger | ||
|down value= | |down value= | ||
|proration= | |proration= | ||
|description= | |description= | ||
Amazing move, good tracking, shield property, long range, fast speed, can cancel into melee at any time, use this whenever enemies are in red lock range. | |||
}} | }} | ||
}} | }} | ||
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== External Links == | == External Links == | ||
---- | ---- | ||
{{Navbar-GVS}} | {{Navbar-GVS}} |
Latest revision as of 21:42, 17 July 2020
RGM-79N GM Custom |
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Main Pilot: South Burning |
Cost: 200
Durability: MA Mode: No Equip Change: No |
Introduction
Ranged Weapons
[Main Shot]
GM Rifle |
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[Sub Shot]
Beam Saber Throw |
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[Special Shot]
GM Rifle Charge |
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Melees
[Neutral Melee]
Neutral Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) | ||||
3rd stage | (%) | (%) |
[Forward Melee]
Forward Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
[Side Melee]
Side Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) | ||||
3rd stage | (%) | (%) |
[Down Melee]
Down Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
[Boost Dash Melee]
BD Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
[Special Melee]
[Reload = ??s/?? ammo] [Attack Type] [Attribute] [Down Value = ??] [Proration = ??]
Special Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute | |
1st stage | (%) | (%) |
Awakening Attack
Beam Saber Combo
Combos
Input | Damage | Notes |
Main Starter | ||
?? | ||
Neutral Melee Starter | ||
?? | ||
Forward Melee Starter | ||
?? | ||
Side Melee Starter | ||
?? | ||
Down Melee Starter | ||
?? | ||
BD Melee Starter | ||
?? | ||
During Awakening | ||
?? | ||
Tactics
Awakening Consideration
- Blaze Gear
- Lightning Gear