< GVS
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|data= | |data= | ||
{{AttackData-GVS | {{AttackData-GVS | ||
|damage= | |damage=70 | ||
|ammo=7 | |ammo=7 | ||
|reload type=Constant | |reload type=Constant | ||
|reload time=3 seconds/1 ammo | |reload time=3 seconds / 1 ammo | ||
|charge time= | |charge time= | ||
|attack type=Beam | |attack type=Beam | ||
|attack attribute=Stagger | |attack attribute=Stagger | ||
|down value= | |down value=2.0 | ||
|proration= | |proration= | ||
|description= | |description= | ||
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|ammo=3 | |ammo=3 | ||
|reload type=Empty | |reload type=Empty | ||
|reload time=4.5 seconds/3 ammo | |reload time=4.5? seconds / 3 ammo | ||
|attack type=Physical and Explosive | |attack type=Physical and Explosive | ||
|attack attribute=Down | |attack attribute=Down | ||
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|damage=90 / 140 / 190 | |damage=90 / 140 / 190 | ||
|ammo= | |ammo= | ||
|reload type= | |reload type=Charge | ||
|reload time= | |reload time=0.5 seconds / level | ||
|attack type=Physical | |attack type=Physical | ||
|attack attribute=Weak Stun | |attack attribute=Weak Stun |
Revision as of 23:22, 23 July 2017
RX-78-2 Gundam |
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Main Pilot: Amuro Ray
Alternate Pilot: Ryu Jose |
Cost: 400
Durability: 600 MA Mode: No Equip Change: No |
Introduction
Ranged Weapons
[Main Shot]
Beam Rifle |
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[CSa]
Beam Rifle Snipe |
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[Sub Shot]
Hyper Bazooka |
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[Special Shot]
Beam Javelin |
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[Special Melee]
Gundam Hammer |
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Melees
[Neutral Melee]
Neutral Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) | ||||
3rd stage | (%) | (%) |
[Forward Melee]
Forward Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
[Side Melee]
Side Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) | ||||
3rd stage | (%) | (%) |
[Down Melee]
Down Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
[Boost Dash Melee]
BD Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
Awakening Attack
Last Shooting
Combos
Input | Damage | Notes |
Main Starter | ||
?? | ||
Neutral Melee Starter | ||
?? | ||
Forward Melee Starter | ||
?? | ||
Side Melee Starter | ||
?? | ||
Down Melee Starter | ||
?? | ||
BD Melee Starter | ||
?? | ||
During Awakening | ||
?? | ||
Tactics
Awakening Consideration
- Blaze Gear
- Lightning Gear