GVS/Hi-Nu Gundam: Difference between revisions

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< GVS
(Created page with "{| class="wikitable" style="float:right; margin-left: 10px; width:400px" |- !RX-93-ν2 Hi-ν Gundam |- || 350px|center |- !Main Pilot: Amuro Ra...")
 
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|'''Cost:''' 500
|'''Cost:''' 500


'''Durability:'''  
'''Durability:''' 700


'''MA Mode:''' No
'''MA Mode:''' No


'''Equip Change:''' Yes
'''Equip Change:''' No
|}
|}


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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=75
  |ammo=8
  |ammo=8
  |reload type=Constant
  |reload type=Constant
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  |attack type=Beam
  |attack type=Beam
  |attack attribute=Stagger
  |attack attribute=Stagger
  |down value=
  |down value=2.0
  |proration=
  |proration-30%
  |description=
  |description=
  }}
  }}
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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=120
  |ammo=
  |ammo=
  |reload type=Charge
  |reload type=Charge
  |reload time=
  |reload time=2 seconds
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Down
  |attack attribute=Down
  |down value=
  |down value=5.0
  |proration=
  |proration=
  |description=
  |description=
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{{MoveData
{{MoveData
|name=Hyper Mega Launcher
|name=Hyper Mega Bazooka Launcher
|caption=
|caption=
|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=25 ~ 183
  |ammo=
  |ammo=
  |reload type=Charge
  |reload type=Charge
  |reload time=
  |reload time=2 seconds
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Down
  |attack attribute=Down
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{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=
  |ammo=
  |ammo=100
  |reload type=Empty
  |reload type=Empty
  |reload time=
  |reload time=30 seconds / 100
  |attack type=
  |attack type=Timed Buff
  |attack attribute=
  |attack attribute=
  |down value=
  |down value=
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== Awakening Attack ==
== Awakening Attack ==


=== Hyper Mega Launcher Maximum Output ===
=== Hyper Mega Bazooka Launcher Maximum Output ===





Revision as of 06:05, 10 July 2017

RX-93-ν2 Hi-ν Gundam
GVS Hi-Nu Portrait.png
Main Pilot: Amuro Ray
Cost: 500

Durability: 700

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
75 8 Constant - Beam Stagger 2.0 -


[CSa]

Beam Rifle High Output
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
120 - Charge 2 seconds Beam Down 5.0 -


[CSb]

Hyper Mega Bazooka Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
25 ~ 183 - Charge 2 seconds Beam Down - -


[Sub Shot]

Fin Funnels
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 12 Constant - Beam Stagger - -
  • In awakening, has 24 ammo.


[Special Shot]

Nu Hyper Bazooka
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 3 Empty - Physical and Explosive Down - -


[Special Melee]

Psycho Frame Resonance
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 100 Empty 30 seconds / 100 Timed Buff - - -


Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Special Melee]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Hyper Mega Bazooka Launcher Maximum Output

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes