GVS/Nightingale

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MSN-04II Nightingale
Main Pilot: Char Aznable
Cost: 500

Durability:

MA Mode: No

Equip Change: No

Introduction[edit]

Ranged Weapons[edit]

[Main Shot][edit]

Mega Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Constant - Beam Stagger - -


[CSa][edit]

Mega Beam Rifle (Spread Shot)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - Beam - - -


[Sub Shot][edit]

Funnels
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Empty - Beam - - -


[AC][edit]

Mega Beam Rifle (Gerobi)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - - - - -


[Directional Special Shot][edit]

Mega Particle Cannon (Spread Shot)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Empty - Beam - - -


[2B][edit]

Shield Missiles
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Empty - Physical and Explosive - - -


Melees[edit]

[5B][edit]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[8B][edit]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[4/6B][edit]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[BD Melee][edit]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[BC][edit]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack[edit]

Purging Light[edit]

Combos[edit]

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics[edit]

Awakening Consideration[edit]

  • Blaze Gear
  • Lightning Gear

Striker Consideration[edit]

Partner Consideration[edit]

500[edit]

400[edit]

300[edit]

200[edit]

External Links[edit]


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


Movement/CancelingOffenseDefenseDamageAttack Attributes