GVS/Nu: Difference between revisions

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*Has a side and down variation that do the same damage. The side variation moves you to the side and fires the bazooka. The down variation makes you do a somersault while firing a shot.
*Has a side and down variation that do the same damage. The side variation moves you to the side and fires the bazooka. The down variation makes you do a somersault while firing a shot. The side versions can cancel into each other, while the neutral and down version can not be canceled into but can be canceled out of.
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Revision as of 18:12, 18 September 2017

RX-93 Nu Gundam
GVS Nu Portrait.png
Main Pilot: Amuro Ray
Cost: 500

Durability: 650

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
8 75 Constant - Beam Stagger 2.0 70%
  • In awakening, damage increases to 80 and can be rapid fire 2 shots.


[CSa]

Beam Rifle High Output
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
120 - Charge - Beam Down 5.0+ -
  • In awakening, damage is increased to 140


[CSb]

Shield Beam Cannon & Missiles
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - Beam and Physical Stagger and Down - -


[Sub Shot]

Fin Funnels
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 12 Constant - Beam Stagger - -


[Special Shot]

New Hyper Bazooka
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
109 2 Empty - Physical and Explosive Down - -
  • Has a side and down variation that do the same damage. The side variation moves you to the side and fires the bazooka. The down variation makes you do a somersault while firing a shot. The side versions can cancel into each other, while the neutral and down version can not be canceled into but can be canceled out of.

[Special Melee]

Fin Funnel Barrier
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Special 20 seconds / 300 - - - -

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

Awakening Attack

New Last Shooting

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes