GVS/Perfect Strike: Difference between revisions

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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=75
  |ammo=
  |ammo=8
  |reload type=Constant
  |reload type=Constant
  |reload time=
  |reload time=3seconds / 1 shot
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Stagger
  |attack attribute=Stagger
  |down value=
  |down value=2
  |proration=
  |proration=70%
  |description=
  |description=
  }}
  }}
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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=23-222
  |ammo=
  |ammo=
  |reload type=Charge
  |reload type=Charge
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  |attack type=Beam
  |attack type=Beam
  |attack attribute=Stagger
  |attack attribute=Stagger
  |down value=
  |down value=5.0 (0.25*20)
  |proration=
  |proration=10% (-6%*20)
  |description=
  |description= Bendable.
  }}
  }}
}}
}}
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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=151
  |ammo=
  |ammo=
  |reload type=Charge
  |reload type=Charge
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  |down value=
  |down value=
  |proration=
  |proration=
  |description=
  |description= Fires 2 missiles and the shoulder gatling. Table shows damage if all hits connect.
  }}
  }}
}}
}}
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  |ammo=1
  |ammo=1
  |reload type=Special
  |reload type=Special
  |reload time=
  |reload time=1 second
  |attack type=Physical
  |attack type=Physical
  |attack attribute=Stagger
  |attack attribute=Stagger
  |down value=
  |down value=0.3/1 hit
  |proration=
  |proration=-6%/1 hit
  |description=
  |description= Can self cut when the boomerang
  }}
  }}
}}
}}
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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=130
  |ammo=2
  |ammo=2
  |reload type=Constant
  |reload type=Constant
  |reload time=
  |reload time=7 seconds/1 shot
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Down
  |attack attribute=Down
  |down value=
  |down value=5.0
  |proration=
  |proration=60%
  |description=
  |description= Good for punishing landings.
  }}
  }}
}}
}}

Revision as of 02:13, 21 November 2017

GAT-X105+AQM/E-YM1 Perfect Strike Gundam
GVS PerfectStrike Portrait.png
Main Pilot: Mu La Flaga
Cost: 400

Durability: 620

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
75 8 Constant 3seconds / 1 shot Beam Stagger 2 70%


[CSa]

Agni (Gerobi)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
23-222 - Charge - Beam Stagger 5.0 (0.25*20) 10% (-6%*20)

Bendable.


[CSb]

Anti-ship Vulcan Gun & Gun Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
151 - Charge - Physical Stagger - -

Fires 2 missiles and the shoulder gatling. Table shows damage if all hits connect.


[Sub Shot]

Beam Boomerang
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Special 1 second Physical Stagger 0.3/1 hit -6%/1 hit

Can self cut when the boomerang


[Special Shot]

Agni
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
130 2 Constant 7 seconds/1 shot Beam Down 5.0 60%

Good for punishing landings.

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Special Melee]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Striker Pack Combo

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes