GVS/Perfect Strike: Difference between revisions

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< GVS
Line 31: Line 31:
  |ammo=8
  |ammo=8
  |reload type=Constant
  |reload type=Constant
  |reload time=3seconds / 1 shot
  |reload time= 3secs / 1 shot
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Stagger
  |attack attribute=Stagger
Line 56: Line 56:
  |down value=5.0 (0.25*20)
  |down value=5.0 (0.25*20)
  |proration=10% (-6%*20)
  |proration=10% (-6%*20)
  |description= Bendable.
  |description= Bendable gerobi.
  }}
  }}
}}
}}
Line 68: Line 68:
|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=151
  |damage= 1 Vulcan shot = 5, 1 Missile = 60 (151)
  |ammo=
  |ammo=
  |reload type=Charge
  |reload type=Charge
Line 75: Line 75:
  |attack attribute=Stagger
  |attack attribute=Stagger
  |down value=
  |down value=
  |proration=
  |proration= 1 Vulcan shot = -3% , 1 Missile = = -18%
  |description= Fires 2 missiles and the shoulder gatling. Table shows damage if all hits connect.
  |description= Fires 2 missiles and the shoulder gatling. Bracket means damage if all hits connect.
  }}
  }}
}}
}}
Line 91: Line 91:
  |ammo=1
  |ammo=1
  |reload type=Special
  |reload type=Special
  |reload time=1 second
  |reload time= 1 sec
  |attack type=Physical
  |attack type=Physical
  |attack attribute=Stagger
  |attack attribute=Stagger
  |down value=0.3/1 hit
  |down value=0.3/1 hit
  |proration=-6%/1 hit
  |proration=-6%/1 hit
  |description= Can self cut when the boomerang comes back
  |description= Can self cut when the boomerang comes back.
  }}
  }}
}}
}}
Line 110: Line 110:
  |ammo=2
  |ammo=2
  |reload type=Constant
  |reload type=Constant
  |reload time=7 seconds/1 shot
  |reload time= 7 sec/1 shot
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Down
  |attack attribute=Down

Revision as of 02:22, 21 November 2017

GAT-X105+AQM/E-YM1 Perfect Strike Gundam
GVS PerfectStrike Portrait.png
Main Pilot: Mu La Flaga
Cost: 400

Durability: 620

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
75 8 Constant 3secs / 1 shot Beam Stagger 2 70%


[CSa]

Agni (Gerobi)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
23-222 - Charge - Beam Stagger 5.0 (0.25*20) 10% (-6%*20)

Bendable gerobi.


[CSb]

Anti-ship Vulcan Gun & Gun Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
1 Vulcan shot = 5, 1 Missile = 60 (151) - Charge - Physical Stagger - 1 Vulcan shot = -3% , 1 Missile = = -18%

Fires 2 missiles and the shoulder gatling. Bracket means damage if all hits connect.


[Sub Shot]

Beam Boomerang
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Special 1 sec Physical Stagger 0.3/1 hit -6%/1 hit

Can self cut when the boomerang comes back.

[Special Shot]

Agni
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
130 2 Constant 7 sec/1 shot Beam Down 5.0 60%

Good for punishing landings.

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Special Melee]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Striker Pack Combo

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes