GVS/Perfect Strike: Difference between revisions

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< GVS
(Created page with "{| class="wikitable" style="float:right; margin-left: 10px; width:400px" |- !GAT-X105+AQM/E-YM1 Perfect Strike Gundam |- || [[File:GVS_PerfectStrike_Portrait.png|350px|center]...")
 
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|'''Cost:''' 400
|'''Cost:''' 400


'''Durability:'''  
'''Durability:''' 620


'''MA Mode:''' No
'''MA Mode:''' No
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  |attack type=Beam
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{{MoveData
{{MoveData
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|name=Anti-ship Vulcan Gun & Gun Launcher
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  |reload type=Charge
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  |attack type=Physical
  |attack attribute=
  |attack attribute=Stagger
  |down value=
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{{AttackData-GVS
{{AttackData-GVS
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  |attack type=Beam
  |attack type=Beam

Revision as of 08:49, 29 July 2017

GAT-X105+AQM/E-YM1 Perfect Strike Gundam
GVS PerfectStrike Portrait.png
Main Pilot: Mu La Flaga
Cost: 400

Durability: 620

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Constant - Beam Stagger - -


[CSa]

Agni (Gerobi)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - Beam Stagger - -


[CSb]

Anti-ship Vulcan Gun & Gun Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - Physical Stagger - -


[Sub Shot]

Beam Boomerang
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Special - Physical Stagger - -


[Special Shot]

Agni
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 2 Constant - Beam Down - -

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Special Melee]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Striker Pack Combo

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes