GVS/X1

From Dustloop Wiki
< GVS
XM-X1 Kai Crossbone Gundam X-1 Kai
GVS X1Kai Portrait.png
Main Pilot: Kincade Nau
Cost: 400

Durability:

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Zanbuster
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 7 constant - beam Stagger 2 -

[CSa]

Grenade Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - Physical - - -


[Special Shot]

Beam Shield Throw
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Empty - Beam Stagger 2 -

throws two beam shields while maintaining some momentum, can be canceled early.


[Special Melee]

ABC Mantle Equip
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 100 - - shield - - -

Blocks oncoming BR type attacks, great for taking hits when meleeing since beams do no damage nor staggers when equipped.

Melees

[Sub Shot]

Sub Shot Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

Awakening Attack

Beam Zanber Combo

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes