GVS/Zeta

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< GVS
MSZ-006 Zeta Gundam
GVS Zeta Portrait.png
Main Pilot: Kamille Bidan

Alternate Pilot: Roux Louka

Cost: 500

Durability: 680

MA Mode: Yes

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
75 6 Manual - Beam Stagger 2.0 70%
  • Can cancel into Sub, Special Shot, Special Melee, or Down Melee.


[CSa]

Beam Confuse
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
134 - Charge 1.5 seconds - Weak Stun - -


[Sub Shot]

Grenade Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
128 2 Empty - Physical and Explosive Down 1.5 (1.0 + 0.5) x 2 60% (-30% + -10%) x 2


[Special Shot]

Hyper Mega Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
130 2 Empty - Beam Down 5.5+ -
  • Has 3 ammo during awakening.


[Special Melee]

Quick Transformation
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
130 ~ 192 1 Empty - Beam Down - -


[Down Melee]

Long Beam Saber Throw
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
80 - - - Physical Weak Stun 2.0 70%

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[MA Melee]

MA Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Hyper Beam Saber

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes