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The | The game that started it all! Originally released in 1998, Guilty Gear is the brainchild of famed game developer Daisuke Ishiwatari, and quickly became a cult favorite among fighting game players. It introduced the world to an eclectic cast of characters as well as a number of unique game mechanics like the infamous instant kill attack that could finish off an opponent at any time. Many of these game mechanics are still used in Guilty Gear’s modern incarnations and is testament to how revolutionary its design was over 20 years ago. | ||
Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available. | Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available. | ||
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<big>'''Official Sites'''</big> | |||
* [https://arcsystemworks.com/game/guilty-gear/ Official English Site] | |||
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<big>'''Discord'''</big> | |||
* [https://discord.com/invite/nDdCU42paY Guilty Gear Missing Link Discord] | * [https://discord.com/invite/nDdCU42paY Guilty Gear Missing Link Discord] | ||
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Revision as of 21:53, 16 August 2021
The game that started it all! Originally released in 1998, Guilty Gear is the brainchild of famed game developer Daisuke Ishiwatari, and quickly became a cult favorite among fighting game players. It introduced the world to an eclectic cast of characters as well as a number of unique game mechanics like the infamous instant kill attack that could finish off an opponent at any time. Many of these game mechanics are still used in Guilty Gear’s modern incarnations and is testament to how revolutionary its design was over 20 years ago.
Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available.About Missing Link
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Guilty Gear Series | ||
Followed By: | Guilty Gear X |
External Links
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Discord |