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This is a list of links to common terms used in [[Guilty_Gear_XX|Guilty Gear XX]].
This is a list of links to common terms used in [[Guilty_Gear_XX|Guilty Gear XX]].
{{ColumnList |text=
{{ColumnList |text=
*[[Offense (GGReload)#Attack Level|Attack Level]]
*[[[[GGX/Offense#Attack Level|Attack Level]]
*[[Movement (GGReload)#Cancels|Clash]]
*[[[[GGX/Movement#Cancels|Clash]]
*[[Damage (GGReload)#Proration|Forced Proration]]
*[[[[GGX/Damage#Proration|Forced Proration]]
*[[Movement (GGReload)#Cancels|Gatling]]
*[[[[GGX/Movement#Cancels|Gatling]]
*[[Damage (GGReload)#Guard Gauge|Guard Gauge]]
*[[[[GGX/Damage#Guard Gauge|Guard Gauge]]
*[[Damage (GGReload)#Guts|Guts]]
*[[[[GGX/Damage#Guts|Guts]]
*[[Damage (GGReload)#Initial Proration and Forced Proration| Proration]]
*[[[[GGX/Damage#Initial Proration and Forced Proration| Proration]]
*[[Controls (GGReload)#Special Attacks|Special Attacks]]
*[[[[GGX/Controls#Special Attacks|Special Attacks]]
*[[Gauges (GGReload)#Tension Gauge|Tension Gauge]]
*[[[[GGX/Gauges#Tension Gauge|Tension Gauge]]
*[[Movement (GGReload)#Teching|Ukemi (Teching)]]
*[[[[GGX/Movement#Teching|Ukemi (Teching)]]
}}
}}
If you find one not listed, please add it in!
If you find one not listed, please add it in!

Revision as of 23:40, 20 March 2019

Guilty Gear X
GGX Logo.png

Developer: Arc System Works
Publisher:

Arc System Works (Japan)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Arcade: 2000
Console (JP) (Dreamcast): 2000
Console (JP/NA/EU) (PS2): 2001


Guilty Gear Series

Preceded By: Guilty Gear
Followed By: Guilty Gear XX

The second main installment (5th overall) of the Guilty Gear series, Guilty Gear X continues its predecessor's timeline with new characters and gameplay features. A four-button game, its instant-kill techniques were weakened and a survival mode was added to the previous game's three modes.

Glossary

This is a list of links to common terms used in Guilty Gear XX. {{ColumnList |text=

}} If you find one not listed, please add it in!


Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc