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: Λ Core (2006 - Arcade, 2007 - PS2/Wii)
: Λ Core (2006 - Arcade, 2007 - PS2/Wii)
: Λ Core Plus (2009 - PS2/PSP/Wii, 2012 - 360/PS3)<br/>
: Λ Core Plus (2009 - PS2/PSP/Wii, 2012 - 360/PS3)<br/>
<br/>
<center>'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</center>
'''Preceded By:''' [[Guilty Gear XX Slash]]<br/>
'''Preceded By:''' [[Guilty Gear XX Slash]]<br/>
'''Followed By:''' [[Guilty Gear XX Accent Core + R]]
'''Followed By:''' [[Guilty Gear XX Accent Core + R|Guilty Gear XX Accent Core Plus R]]
|}
|}
==What is Λ Core?==
==What is Λ Core?==
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<br/>
<br/>
==Λ Core Plus?==
==Λ Core Plus?==
An update to the original game that addressed multiple bugs found in the original's console conversion (while fixed, other bugs popped up), it also marks the return of '''[[Kliff Underson (GGAC)|Kliff]]''' and '''[[Justice (GGAC)|Justice]]''' to the playable roster. It also adds a new story mode and for the first time since X: Advance Edition a Team Versus mode which allows each player to pick 3 characters and square off in 1-on-1 elimination matches (unlike the tag-esque styling of X: Advance Edition)
An update to the original game that addressed multiple bugs found in the original's console conversion (while fixed, other bugs popped up). It also marks the return of '''[[Kliff Underson (GGAC)|Kliff]]''' and '''[[Justice (GGAC)|Justice]]''' to the playable roster, though they remain not tournament legal. It also adds a new story mode and for the first time since X: Advance Edition a Team Versus mode which allows each player to pick 3 characters and square off in 1-on-1 elimination matches (unlike the tag-esque styling of X: Advance Edition)
 
==Glossary==
==Glossary==
This is a list of links to common terms used in [[Guilty Gear: Accent Core]].
This is a list of links to common terms used in [[Guilty Gear XX Accent Core]].
{{ColumnList |text=
{{ColumnList |text=
*[[Offense (GGAC)#Attack Level|Attack Level]]
*[[GGAC/Offense#Attack Level|Attack Level]]
*[[Offense (GGAC)#Bear Stun|Bear Stun]]
*[[GGAC/Offense#Bear Stun|Bear Stun]]
*[[Gauges (GGAC)#Bursts|Burst]]
*[[GGAC/Gauges#Bursts|Burst]]
*[[Movement (GGAC)#Cancels|Clash]]
*[[GGAC/Movement#Cancels|Clash]]
*[[Defense (GGAC)#Dead Angle Attack (DAA)|Dead Angle Attack]]
*[[GGAC/Defense#Dead Angle Attack (DAA)|Dead Angle Attack]]
*[[Defense (GGAC)#Faultless Defense (FD)|Faultless Defense]]
*[[GGAC/Defense#Faultless Defense (FD)|Faultless Defense]]
*[[Damage (GGAC)#Proration|Forced Proration]]
*[[GGAC/Damage#Proration|Forced Proration]]
*[[Controls (GGAC)#Force Breaks (FB)|Force Break]]
*[[GGAC/Controls#Force Breaks (FB)|Force Break]]
*[[Movement (GGAC)#Cancels|Force Roman Cancel (FRC)]]
*[[GGAC/Movement#Cancels|Force Roman Cancel (FRC)]]
*[[Movement (GGAC)#Cancels|Gatling]]
*[[GGAC/Movement#Cancels|Gatling]]
*[[Damage (GGAC)#Guard Gauge|Guard Gauge]]
*[[GGAC/Damage#Guard Gauge|Guard Gauge]]
*[[Damage (GGAC)#Guts|Guts]]
*[[GGAC/Damage#Guts|Guts]]
*[[Defense (GGAC)#Instant Block (IB)|Instant Block]]
*[[GGAC/Defense#Instant Block (IB)|Instant Block]]
*[[Offense (GGAC)#Instant Kill (IK)| Instant Kill]]
*[[GGAC/Offense#Instant Kill (IK)| Instant Kill]]
*[[Movement (GGAC)#Jump Install|Jump Install]]
*[[GGAC/Movement#Jump Install|Jump Install]]
*[[Gauges (GGAC)#Negative Penalty|Negative Penalty]]
*[[GGAC/Gauges#Negative Penalty|Negative Penalty]]
*[[Controls (GGAC)#Overdrive Attacks ("Supers")|Overdrive]]
*[[GGAC/Controls#Overdrive Attacks ("Supers")|Overdrive]]
*[[Defense (GGAC)#One Frame Jump|One Frame Jump]]
*[[GGAC/Defense#One Frame Jump|One Frame Jump]]
*[[Damage (GGAC)#Initial Proration and Forced Proration| Proration]]
*[[GGAC/Damage#Initial Proration and Forced Proration| Proration]]
*[[Movement (GGAC)#Cancels|Roman Cancel (RC)]]
*[[GGAC/Movement#Cancels|Roman Cancel (RC)]]
*[[Defense (GGAC)#Slashback (SB)|Slashback]]
*[[GGAC/Defense#Slashback (SB)|Slashback]]
*[[Controls (GGAC)#Special Attacks|Special Attacks]]
*[[GGAC/Controls#Special Attacks|Special Attacks]]
*[[Gauges (GGAC)#Tension Gauge|Tension Gauge]]
*[[GGAC/Gauges#Tension Gauge|Tension Gauge]]
*[[Movement (GGAC)#Teching|Ukemi (Teching)]]
*[[GGAC/Movement#Teching|Ukemi (Teching)]]
}}
}}
If you find one not listed, please add it in!
If you find one not listed, please add it in!

Revision as of 23:05, 15 September 2017

Guilty Gear: Accent Core
GGXXAC+ Logo.png

Developer: Arc System Works
Publisher:

Arc System Works (Japan)
Aksys Games (North America)
505 Games (Europe)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Λ Core (2006 - Arcade, 2007 - PS2/Wii)
Λ Core Plus (2009 - PS2/PSP/Wii, 2012 - 360/PS3)


Guilty Gear Series

Preceded By: Guilty Gear XX Slash
Followed By: Guilty Gear XX Accent Core Plus R

What is Λ Core?

Λ Core (read as Accent Core) is a fast paced 2D fighter that boast a large roster with each character playing very uniquely, most have their own systems in place for players to master. To date it is the final entry in the "traditional" Guilty Gear franchise and has the most significant system change for the series with the addition of Force Breaks, Slash Backs, Wall Sticks, and more. It also marks the first time since the original XX that character and system voices have been re-recorded.

Λ Core Plus?

An update to the original game that addressed multiple bugs found in the original's console conversion (while fixed, other bugs popped up). It also marks the return of Kliff and Justice to the playable roster, though they remain not tournament legal. It also adds a new story mode and for the first time since X: Advance Edition a Team Versus mode which allows each player to pick 3 characters and square off in 1-on-1 elimination matches (unlike the tag-esque styling of X: Advance Edition)

Glossary

This is a list of links to common terms used in Guilty Gear XX Accent Core.

If you find one not listed, please add it in!