Guilty Gear XX Accent Core + R

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Guilty Gear XX Accent Core Plus R
GGACR logo.png

Developer: Arc System Works
Publisher:

Arc System Works (Japan)
Aksys Games (North America)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Japan (Arcade): September 20th, 2012
Japan (Vita): March 19th, 2013
Japan (PS3/X360): August 7th, 2013
North America (Vita): April 23rd, 2013
North America (PS3/X360): March 3, 2014
Worldwide (Steam): May 26, 2015
Worldwide (Switch): May 16, 2019


Guilty Gear Series

Preceded By: Guilty Gear XX Accent Core
Followed By: Guilty Gear Xrd -SIGN-

This game is the latest revision of the Guilty Gear XX series. Some characters have had minor tweaks (Sol), while some other characters have been completely reworked (Testament).

In addition to balance changes, there have been other minor HUD changes such as the Beat counter (invalid combo display) now showing you which hit(s) are invalid, the changed Life Gauge color to indicate full life, and the Burst Gauge's new appearance.

Characters[edit]

GGACR/EddieGGACR/VenomGGACR/BaikenGGACR/PotemkinGGACR/FaustGGACR/I-NoGGACR/DizzyGGACR/ZappaGGACR/Chipp ZanuffGGACR/Anji MitoGGACR/JohnnyGGACR/Millia RageGGACR/SlayerGGACR/Axl LowGGACR/Kliff UndersnGGACR/Jam KuradoberiGGACR/A.B.AGGACR/JusticeGGACR/BridgetGGACR/TestamentGGACR/MayGGACR/Order-SolGGACR/Sol BadguyGGACR/Ky KiskeGGACR/Robo-KyGGACR Roster.png

New Characters[edit]

Kliff and Justice have been added to the game, thus making this the first time both characters are tournament legal. They have been in previous console releases as tournament-illegal bonus characters.

GGACR Justice Icon.png Justice is the original villain of Guilty Gear, based off of Tekkaman Blade. Justice has been radically altered from her previous iterations into a slow and plodding, but high damage zoning character.

GGACR Kliff Undersn Icon.png Kliff Undersn is the oldest playable human character in Guilty Gear. He is the resident geezer with a cleaver, but uses the power of magic to temporarily restore his youth - and turn his pants into shorts - during his overdrives.

Universal Information[edit]

Selecting AC+R on Console[edit]

By default, the game will not be set to AC+R. To change it to AC+R, navigate to Help & Options > Game Settings > Version and select AC+R

Afterwards, you should see ver R on the bottom right of the main menu. The title screen will also show the AC+R logo if you go back to the Title Screen, but strangely will show the regular AC logo when you first start up the game.

Saving the game afterwards should keep the game on AC+R by default.

Tier List[edit]

Tier lists are made to give a general idea of the character strength. They do not decide the strength of the character, and do not decide who can or will win a given match. Tier lists help act as a basic point to understand which characters have more matchups in which they are advantaged against another character when played at their highest potential.

Characters in the lowest tier have more glaring weaknesses than mid or upper tier characters, but +R is both complex and balanced enough that characters considered weaker are still plenty strong and can and have won majors.
~ DQRF on The State of +R Balance


Video Databases[edit]

Roadmap[edit]

Click here for character page roadmap.

77% complete
Page Status %
Main Page Feature complete. Future additions are fluff/optional. 8/8
HUD 4/4
Controls TODO: Dash Braking, Advanced Techniques 3/5
Frame Data almost all the frame data is there, but some might need double checking like Kliff's 2P 9/10
Movement some formatting improvements needed. TODO: IAD, jump heights, character jump arcs, Momentum Cancelling, FD Jump 4/8
Offense could benefit from links to attack attributes, and some formatting cleaning 7/8
Defense 6/8
Damage missing information on guts spike glitch. Some explanations are very brief. 6/8
Attack Attributes Page is written using knowledge from XRD and is not feature complete 4/8
Gauges Does not include information on the Guard Gauge 6/8
Miscellaneous Covers some important oddities and glitches 2/2


Glossary[edit]

Below is a list of links to common terms used in Guilty Gear XX Accent Core Plus R.


Guilty Gear XX Accent Core Plus Re
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc