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'''Publisher:''' | '''Publisher:''' | ||
: Sammy Corporation (Japan) | : Sammy Corporation (Japan) | ||
'''Release Dates:'''<br/> | '''Release Dates:'''<br/> | ||
: Japan (Arcade): 2003 | : Japan (Arcade): 2003 | ||
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: Europe (Microsoft Windows): March 10, 2006 | : Europe (Microsoft Windows): March 10, 2006 | ||
<br/> | <br/> | ||
<center>'''[[ | <center>'''[[List of Games#Guilty Gear|Guilty Gear Series]]'''</center> | ||
'''Preceded By:''' [[Guilty Gear XX]]<br/> | '''Preceded By:''' [[Guilty Gear XX]]<br/> | ||
'''Followed By:''' [[Guilty Gear XX Slash]] | '''Followed By:''' | ||
:[[Guilty Gear Isuka]] (spin-off) | |||
:[[Guilty Gear XX Slash]] (next iteration) | |||
|} | |} | ||
This is an update to [[Guilty Gear XX]] that adds [[GGReload/Robo-Ky|Robo-Ky]] as a playable character. Kliff and Justice | This is an update to [[Guilty Gear XX]] that adds [[GGReload/Robo-Ky|Robo-Ky]] as a fully realised playable character, with new assets and moves completely separate to [[GGReload/Ky Kiske|Ky Kiske]]. As with [[Guilty Gear XX]], Kliff and Justice are added as unlockable characters in home releases of the game, though they are not considered tournament legal. | ||
==Characters== | ==Characters== | ||
Line 37: | Line 38: | ||
poly 172 44 162 3 102 28 123 63 [[GGReload/Bridget|Bridget]] | poly 172 44 162 3 102 28 123 63 [[GGReload/Bridget|Bridget]] | ||
poly 303 66 325 33 349 50 374 77 341 103 321 83 [[GGReload/May|May]] | poly 303 66 325 33 349 50 374 77 341 103 321 83 [[GGReload/May|May]] | ||
poly 257 3 287 12 317 27 296 63 270 52 246 45 [[GGReload/Slayer|Slayer]] | poly 257 3 287 12 317 27 296 63 270 52 246 45 [[GGReload/Slayer|Slayer]] | ||
poly 214 109 215 45 244 49 273 58 255 97 248 114 230 109 [[GGReload/ | poly 172 115 188 108 204 107 206 45 175 49 147 58 159 85 [[GGReload/Sol Badguy|Sol Badguy]] | ||
poly 274 133 287 144 297 158 351 131 333 105 315 85 [[GGReload/ | poly 214 109 215 45 244 49 273 58 255 97 248 114 230 109 [[GGReload/Ky Kiske|Ky Kiske]] | ||
poly 301 168 356 144 364 166 370 202 308 201 306 183 [[GGReload/ | poly 172 119 209 113 247 119 240 157 208 153 180 157 [[GGReload/Robo-Ky|Robo-Ky]] | ||
poly 274 133 287 144 297 158 351 131 333 105 315 85 [[GGReload/Axl Low|Axl Low]] | |||
poly 301 168 356 144 364 166 370 202 308 201 306 183 [[GGReload/Anji Mito|Anji Mito]] | |||
poly 308 210 367 209 368 212 366 239 357 268 300 243 307 226 [[GGReload/Baiken|Baiken]] | poly 308 210 367 209 368 212 366 239 357 268 300 243 307 226 [[GGReload/Baiken|Baiken]] | ||
poly 274 280 288 266 300 250 352 278 337 304 315 326 [[GGReload/Eddie|Eddie]] | poly 274 280 288 266 300 250 352 278 337 304 315 326 [[GGReload/Eddie|Eddie]] | ||
poly 304 346 322 328 342 308 373 334 348 363 325 380 [[GGReload/Dizzy|Dizzy]] | poly 304 346 322 328 342 308 373 334 348 363 325 380 [[GGReload/Dizzy|Dizzy]] | ||
poly 297 349 275 358 245 368 258 409 293 398 318 383 [[GGReload/Zappa|Zappa]] | poly 297 349 275 358 245 368 258 409 293 398 318 383 [[GGReload/Zappa|Zappa]] | ||
poly 214 305 228 303 247 299 271 354 243 363 214 368 [[GGReload/ | poly 214 305 228 303 247 299 271 354 243 363 214 368 [[GGReload/Millia Rage|Millia Rage]] | ||
poly 173 297 186 301 205 303 206 367 174 362 147 353 [[GGReload/ | poly 173 297 186 301 205 303 206 367 174 362 147 353 [[GGReload/Chipp Zanuff|Chipp Zanuff]] | ||
poly 102 384 124 348 143 357 172 367 163 410 127 397 [[GGReload/I-No|I-No]] | poly 102 384 124 348 143 357 172 367 163 410 127 397 [[GGReload/I-No|I-No]] | ||
poly 47 335 80 308 94 324 117 346 95 380 65 356 [[GGReload/Testament|Testament]] | poly 47 335 80 308 94 324 117 346 95 380 65 356 [[GGReload/Testament|Testament]] | ||
poly 68 279 123 251 133 269 147 280 104 327 84 304 [[GGReload/Faust|Faust]] | poly 68 279 123 251 133 269 147 280 104 327 84 304 [[GGReload/Faust|Faust]] | ||
poly 50 210 112 210 114 230 119 244 62 267 53 238 [[GGReload/ | poly 50 210 112 210 114 230 119 244 62 267 53 238 [[GGReload/Jam Kuradoberi|Jam Kuradoberi]] | ||
poly 63 145 119 168 113 187 110 201 49 201 53 170 [[GGReload/Potemkin|Potemkin]] | poly 63 145 119 168 113 187 110 201 49 201 53 170 [[GGReload/Potemkin|Potemkin]] | ||
poly 122 161 68 133 85 106 105 84 145 132 133 144 [[GGReload/Venom|Venom]] | poly 122 161 68 133 85 106 105 84 145 132 133 144 [[GGReload/Venom|Venom]] | ||
Line 60: | Line 62: | ||
=== Character page completion === | === Character page completion === | ||
---- | ---- | ||
Click '''[[Dustloop_Wiki:Roadmap/GGReload|here]]''' or on the characters' names for the character page roadmap.</div> | |||
{| class='wikitable' style="text-align: left; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: left; margin: 1em auto 1em auto;" | ||
| style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Anji Mito|Anji Mito]]''': partial | | style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Anji Mito|Anji Mito]]''': partial | ||
| style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload# | | style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Faust|Faust]]''': partial | ||
| style="background-color:# | | style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Potemkin|Potemkin]]''': partial | ||
|- | |- | ||
| style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Axl Low|Axl Low]]''': partial | | style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Axl Low|Axl Low]]''': partial | ||
| style="background-color:# | | style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#I-No|I-No]]''': partial | ||
| style="background-color:# | | style="background-color:#ffbaba;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Robo-Ky|Robo-Ky]]''': partial | ||
| | |||
|- | |- | ||
| style="background-color:#9aff99;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Baiken|Baiken]]''': functional | | style="background-color:#9aff99;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Baiken|Baiken]]''': functional | ||
| style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload# | | style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Jam Kuradoberi|Jam Kuradoberi]]''': partial | ||
| style="background-color:# | | style="background-color:#9aff99;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Slayer|Slayer]]''': functional | ||
|- | |- | ||
| style="background-color:#9aff99;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Bridget|Bridget]]''': functional | | style="background-color:#9aff99;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Bridget|Bridget]]''': functional | ||
| style="background-color:# | | style="background-color:#9aff99;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Johnny|Johnny]]''': functional | ||
| style="background-color:#34ff34;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Sol Badguy|Sol Badguy]]''': complete | |||
| style="background-color:# | |||
|- | |- | ||
| style="background-color:#ffbaba;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Chipp Zanuff|Chipp Zanuff]]''': partial | | style="background-color:#ffbaba;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Chipp Zanuff|Chipp Zanuff]]''': partial | ||
| style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload# | | style="background-color:#9aff99;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Ky Kiske|Ky Kiske]]''': functional | ||
| style="background-color:# | | style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Testament|Testament]]''': partial | ||
| | |- | ||
| style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Dizzy|Dizzy]]''': partial | |||
| style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#May|May]]''': partial | |||
| style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Venom|Venom]]''': partial | |||
|- | |- | ||
| style="background-color:#ffbaba;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Eddie|Eddie]]''': partial | |||
| style="background-color:# | | style="background-color:#34ff34;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Millia Rage|Millia Rage]]''': complete | ||
| style="background-color:# | | style="background-color:#ffffc7;" | '''[[Dustloop_Wiki:Roadmap/GGReload#Zappa|Zappa]]''': partial | ||
| | |||
|} | |} | ||
==Online Play== | |||
Online play with rollback is available through [https://www.fightcade.com/ Fightcade's] NAOMI Flycast emulator. | |||
Online play with fixed delay is available through the [https://store.steampowered.com/app/314030/Guilty_Gear_X2_Reload/ Steam version] of the game with a simple [https://steamcommunity.com/sharedfiles/filedetails/?id=310603808 patch]. | |||
Both versions are finicky. Flycast tends to drop lots of frames if the delay isn't set high enough, and the Steam version will desync if enough packets are dropped at the wrong time. | |||
==Versions== | ==Versions== | ||
There are 2 arcade versions of this game. The first was criticized for its bugs, resulting in Arc System Works to create a second version. Players can tell the difference by looking at the logo: the first version has the word " | There are 2 arcade versions of this game. The first was criticized for its bugs, resulting in Arc System Works to create a second version. Players can tell the difference by looking at the logo: the first version has the word "♯Reload" in red, while the second version has it in blue. | ||
The Korean release of the game includes a Korean dub as well as having a completely new soundtrack composed by Shin Hae Chul. | The Korean release of the game includes a Korean dub as well as having a completely new soundtrack composed by Shin Hae Chul. | ||
==Glossary== | ==Glossary== | ||
This is a list of links to common terms used in [[Guilty Gear XX Reload|Guilty Gear XX | This is a list of links to common terms used in [[Guilty Gear XX Reload|Guilty Gear XX ♯Reload]]. | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*[[GGReload/Offense#Attack Level|Attack Level]] | *[[GGReload/Offense#Attack Level|Attack Level]] | ||
Line 148: | Line 154: | ||
---- | ---- | ||
{{Navbar-GGReload}} | {{Navbar-GGReload}} | ||
[[Category: Guilty Gear | <noinclude> | ||
[[Category:Guilty Gear|#04GGReload]] | |||
</noinclude> |
Latest revision as of 00:12, 10 March 2024
Guilty Gear XX ♯Reload |
---|
Developer: Arc System Works
Release Dates:
Preceded By: Guilty Gear XX
|
This is an update to Guilty Gear XX that adds Robo-Ky as a fully realised playable character, with new assets and moves completely separate to Ky Kiske. As with Guilty Gear XX, Kliff and Justice are added as unlockable characters in home releases of the game, though they are not considered tournament legal.
Characters
Anji Mito: partial | Faust: partial | Potemkin: partial |
Axl Low: partial | I-No: partial | Robo-Ky: partial |
Baiken: functional | Jam Kuradoberi: partial | Slayer: functional |
Bridget: functional | Johnny: functional | Sol Badguy: complete |
Chipp Zanuff: partial | Ky Kiske: functional | Testament: partial |
Dizzy: partial | May: partial | Venom: partial |
Eddie: partial | Millia Rage: complete | Zappa: partial |
Online Play
Online play with rollback is available through Fightcade's NAOMI Flycast emulator.
Online play with fixed delay is available through the Steam version of the game with a simple patch.
Both versions are finicky. Flycast tends to drop lots of frames if the delay isn't set high enough, and the Steam version will desync if enough packets are dropped at the wrong time.
Versions
There are 2 arcade versions of this game. The first was criticized for its bugs, resulting in Arc System Works to create a second version. Players can tell the difference by looking at the logo: the first version has the word "♯Reload" in red, while the second version has it in blue.
The Korean release of the game includes a Korean dub as well as having a completely new soundtrack composed by Shin Hae Chul.
Glossary
This is a list of links to common terms used in Guilty Gear XX ♯Reload.
- Attack Level
- Bear Stun
- Burst
- Clash
- Character Defense
- Dead Angle Attack
- Faultless Defense
- Forced Proration
- Force Roman Cancel (FRC)
- Gatling
- Guard Gauge
- Guts
- Impossible Dust
- Instant Block
- Instant Kill
- Jump Install
- Negative Penalty
- Overdrive
- One Frame Jump
- Proration
- Roman Cancel (RC)
- Special Attacks
- Tension Gauge
- Ukemi (Teching)
Tier list
Tier lists are made to give a general idea of the character strength. They do not decide the strength of the character, and do not decide who can or will win a given match. Tier lists help act as a basic point to understand which characters have more matchups in which they are advantaged against another character piloted by another theoretically equally skilled player.
Norematch's [list] from 2011/10/20
Note that the beginner tier list ranks characters among the tiers going from left (easiest) to right (hardest). Keep in mind that this list represents the characters' effectiveness at a beginner level and is not representative of the overall skill curve of each character! Some examples:
- Jam is listed as one of the easiest characters to play, yet to become truly effective at high level she requires mastery of her gimmick.
- Chipp is easy to pick up and has very basic BnB's but his learning curve is ridiculously steep due to his requirement of having very fast reactions to optimise every chance you get, which regardless nets very poor damage with the added irony of having the most punishing defense modifier in the game.
- Baiken's gameplan is very simple and effective, especially at a low level where she can abuse her gimmicks against other beginners, but her difficult BnBs add an harsh spike to her learning curve.
- May is a low tier character with an ineffective gameplan that is utterly trash until her difficult combos are mastered.
- Picking Eddie up as a first character for a new player will require lots and lots and lots of practice before becoming even moderately proficient with the character, but if one is able to surpass the execution barrier they are rewarded with unparalled screen control, mixups, okizeme, damage and unblockables.
- Conversely, getting used to Johnny's quirks such as his sluggish movement, Mist Finer Cancel technique, and Divine Blade FRC, rewards you with an explosive character and potential for high damage, but he is overall a less rewarding character when compared to Eddie, who is the undisputed strongest character in the game by far.
- Keep in mind that this list is only a visual indicator for a beginner to glean over; character love can be an extremely strong motivator that will let you surpass all kinds of technical requirements so be sure to pick whomever you like the most, don't let this list decide for you!
External References
Frame Data: http://tengainomori.net/guilty/index.html