Line 106: | Line 106: | ||
| Fires 3 shots doing ?? damage/hit 1.7 Down/hit | | Fires 3 shots doing ?? damage/hit 1.7 Down/hit | ||
Only reloads by EX | Only reloads by EX | ||
Cannot amekyan | Cannot amekyan |
Revision as of 09:56, 1 August 2014
Gundam F91
Pilot: Seabook Arno
Cost: 2000
Durability: 540
MA Mode: No
Equipment Change: No
Dustloop Thread: F-91 Discussion
JP Wiki: F-91 Gundam
Introduction
F91 is an all-purpose support suit. It's easy to understand and overall is honestly a very good suit for learning the game and/or the support role. Both its ranged and melee are solid, but neither are really stand-out. The positive attributes of the suit are that it has very good ammo stocks and reload rates/options, and it is also very lightweight and mobile. IT's buffed CSa is now a good source for Downing an opponent, and its Sub is an excellent Down tool. Activating MEPE only raises all of these attributes and allows you to push forward a little more aggressively.
The downside of the suit is that it has the lowest health pool in its class, and so its very easy to overcost your front guard partner if you are not careful with your health conservation or get caught isolated. Also, while its ranged options are plentiful they are not particularly powerful, excluding Sub.
Changes from EXVS |
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Moveset
- Orange text indicates MEPE-only
Notation | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Beam Rifle | 7 | 70 | 3.0s | 2.0 | Cost-standard BR |
[CSa] | Beam Launcher | -- | 122 | 2.5s | 5.1 | Lauches 3 blasts that do 45 damage/hit, 1.7 Down/hit |
[CSb] | Shield Throw | -- | 57 | 2.0s | 1.0 | Cuts assist tracking |
[AB] Sub | VSBR | 1 (2) | 140 (170) | 4.0s | 5.0 (2.5 x 2) | Very reliable Down tool. Go-to combo finisher.
Does 100 (50 x2) damage if canceled into from BR |
[4/6AB] Sub | VSBR
Separate Shots |
2 | 80/152 | 4s | 2.0/6.0 | Fires 2 Shots, but one after another instead of simultaneously.
Single hit stuns, full hit Downs. Does not have cancel proration that normal Sub has |
[AC] | Vigna Ghina Assist | 3 | 95 | NONE | 5.1 | Fires 3 shots doing ?? damage/hit 1.7 Down/hit
Only reloads by EX Cannot amekyan |
[BC] | MEPE | 100
(~6s) |
-- | 20s
(from 0) |
-- | Reloads Sub ammo. Afterimages cut tracking.
If you are hit you will take 1.5x damage and gauge will stop at its current number and reload from there. 4s CD before reload begins. |
Melee(Input) | Name | Damage | Cumulative Proration | Cumulative Down | Notes |
---|---|---|---|---|---|
5BBB | Beam Saber | 173 | 53% | 3.0 | |
5BB~8B | →Spinning Slash | 178 | 53% | 2.9 | Last hit is a non-umeki Down that sends enemy spinning to the side |
4/6BBB | Horizontal Slashes | 167 | 53% | 3.0 | |
4/6B~8B | → | 121 | 68% | 3.0 | Fast operation time |
8BB | 167 | 50% | 3.0 | Last hit is a non-umeki Down that sends enemy spinning to the side | |
2BB | Double Uppercut | 135 | 51% | 2.5 | Dust cloud Down |
2B~A
2BB~A |
→Backflip BR | 112/145
161/182 |
66%/??%
41%/??% |
3.0/6.0
3.5/6.5 |
Fires 2 BR shots (does not consume [A] ammo) |
2BBB | Triple Uppercut | 177 | 27% | 3.7 | Special Down |
BD8B | Bug Cutter | 11-134 | ?? | 5.0? | Dust cloud Down |
[BC] | Shield Slash | 123 | 60% | 0.8? | Can guard projectiles and negate melee on start-up |
Cancel Routes
[A] BR → Sub
[CSa] (final shot) → BC
[AC] → BC
Melee (EX-only) → Sub
Ranged Moveset Details
[Main] Beam Rifle
Cost-standard properties across the board BR. Can shoot while moving. Mix with CSa and Sub to extend ammo pool and availability.
[CSa] Beam Launcher (BL)
Extremely useful armament as it allows you to Down enemies, generally barrage the battlefield, and to conserve and extend BR ammo. Carries pre-attack momentum. Muzzle correction is taken from the first shot and applied to the two that follow it, making it most effective at mid-range. If you are more close range you want to combine it with a fuwastep. Good proration rate that when combined with Sub can put out ~200 damage.
The one drawback you want to keep in mind about it is the small amount of vernier it costs. Even a small amount, when facing down a 3k enemy you're putting yourself at an even greater boost disadvantage than you started at.
[CSb] Shield Throw
F91 tosses its beam shield off to the right where it floats and slowly moves, attracting enemy assists to shoot it instead (dummy balloon armament), exploding (30 damage, -10% proration) on hit. Because both the number of suits with assists and the frequency of use of assists (for amekyan, etc) has increased in the game, the worth of this and other dummy balloon type attacks has also risen. If you are the rear support (your typical role) there's no real penalty for tossing these around the field. Can be rainbow stepped.
[Sub] VSBR
[AC] Vigna Ghina Assist
Calls Cecily in her Vigna Ghina to support, appearing and doing a barrel roll while firing 3 BR shots. The muzzle correction re-adjusts for each shot, but because it's a quick, rapid fire attack this doesn't really add much benefit to its overall tracking, as an enemy can just side step after the second or even last shot has been fired. Carries pre-attack momentum and can also be called while sliding following a step cancel. If you are in a situation where you are fleeing a high cost suit - and especially if near over heat - you want to preemptively use this assist and combine it with a landing shield.
It has two glaring drawbacks though compared to other assists: 1) it cannot be [A]-canceled for a freefall amekyan. 2) it only reloads by EX. Therefore, its vitally important that you think carefully about how you decide to use this tool.
[BC] Metal Peel-Off Effect (MEPE)
Melee Moveset Details
- Upfront one notable detail, as seen above, during EX many melee can be canceled into VSBR without cancel proration penalty.
5B - Beam Saber
...
5B Attack Details |
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[Table] |
4/6B - Horizontal Slashes
F91 slashes left-right-left horizontally:
4/6B Attack Details |
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[Table] |
8B -
...
8B Attack Details | ||||||||||||||||||||||||||||
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2B - Uppercuts
F91 does a series of uppercuts, which can branch into a backflip BR finisher:
2B Attack Details |
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BD Melee - Bug Cutter
Taking its name from the attack Seabook used to mow through the swarm of Bugs attacking the colony in the F91 movie, F91 takes a beam saber in each hand and spins them rapidly, similar to helicopter blades, along its left and right sides:
BD8B Attack Details |
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[Table] |
[BC] - Shield Slash
...
2B Attack Details |
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[Table] |
EX Burst
EX Burst Attack
Full Arms Barrage
264/241
Ranged attack in which F91 attacks with all of its primary armaments while very quickly darting left and right with afterimages.
EX Attack Details | |||||||||||||||||||||||||||||||||||||||||||||||||
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Cuts tracking, has great speed and motion, and allows some amount of variable direction input. It also has Super Armor until the first shot is fired. If you plan to use the attack following melee you want to aim for a combo down value of 2.0 before using the attack to get the most out of it due to each shot having its own amount of Down as well.
Burst Selection
Assault: +?% Damage, +?% Defense
Blast: +?% Damage, +?% Defense
Info and Tactics
Tactics
Partner Considerations
Combos
Standard Combos
- Combos involving the use of Sub will be written as >>Damage/>>Damage above (→Damage/→Damage) to denote the damage differences between BDC/cancel and Standard/MEPE
Input | Damage | Notes |
---|---|---|
BR Starter | ||
BR>>BR >>BR | 147 | Zunda |
BR>>(→)Sub | 189/???
(140/168) |
|
BR>>BR>>(→)Sub | 187/???
(159/175) |
|
BR>>6B>Sub | 200 | |
CSa Starter | ||
CSa(1hit)>> | ||
4/6Sub Starter | ||
6Sub(1hit)>>5BB>Sub | 282 | |
5B Starter | ||
5BB>Sub | 213/233 | |
5BB>5BB>Sub | 238/??? | |
5BB>5BBB | 220 | |
4/6B Starter | ||
6BB>6Sub(1hit)>>Sub | 267 | |
6BB>5BB>Sub | 238/??? | |
8B Starter | ||
8BB>6B>Sub | 242/??? | |
2B Starter | ||
2B | ||
BD8B Starter | ||
BD8B | ||
[BC] Starter | ||
[BC] |
EX Combos
- Remember during EX Sub can be canceled into with not cancel proration penalty
Input | Damage | Notes |
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