EXVSFB/Hambrabi: Difference between revisions

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==== 5B - Beam Saber ====
==== 5B - Beam Saber ====
Sub-standard 2-hit attack:
2-stage, 2hit attack:


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Revision as of 11:39, 5 March 2015

EXVSFB Hambrabi.png

RX-139 Hambrabi

Pilot: Yazan Gable

Cost: 2000

Durability: 580

Red Lock Range: 7.3 (mid-range)

Number of BDs:

MA Mode: Yes

Equip Change: No

Dustloop Thread: Hambrabi Discussion

JP Wiki: Hambrabi (EXVSFB)

Common Nicknames: brabi

JP Shorthand: ブラビ

Introduction

Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main Arm Beam Rifle 7 75 1 ammo/3s 2.0 Extremely wide diagonal angle-of-fire, and slightly faster-than-average startup
[CSa] Feyadeen Beam Rifle -- 159 3s 5.0 Use is very situational
[AB] Sub Beam Cannons 3 (5) 90 5s 2.4 MS Mode fires 2 beams with a very concentrated hit point (each beam doing half of the dmg/proration/Down)

During MA Mode will turn you to face the target, rapid fires 3 shots, and has extremely good muzzle correction

Ammo increased during EX Burst

[AC] Hambrabi Team Assist 100

(??s)

50/hit 20s

(+10s CD)

2.0/hit Dunkel and Ramsus appear and fight alongside you, firing together with your Main
[During Hambrabi Assist AC] Electro-Net -- 166 -- >5.6 Hambrabi team runs through an enemy with a net suspended between them

Stun→Explosion

[BC] Rapid Transform -- -- -- -- Will transform into an input direction

Does not cut tracking?

In MA Mode will force you to land quickly

Consumes 7.75% of Boost

Melee

(Input)

Name Total Damage Total Proration Total Down Reach Notes
5BB Beam Saber 141 64% 2.7 2.75
4/6BB Side Combo 130 65% 2.7 3.0
8BB Forward Combo 130 60% ?? 3.0 3-hit attack

Second stage transforms into MA Mode

2B Sea Serpent 128-164 ??% >5.0 2.5 Low-performance Anchor

Forced Down

Damage can be increased by continuing to press B

BD8B Psycho Crusher 110 76% 1.8 4.0 Dustcloud Down
[MA-B] Psycho Crusher 141 80% 5.0 >3.0 Dustcloud Down

Cancel Routes

MS Mode Cancels

[A] BR → Sub (dmg proration), AC, BC, 2B

[CSa] → BC

[AB] Sub → BC

Melee → BC (regardless of if it hits or not), 2B (see melee tables)

MA Mode Cancels

[A] BR → Sub (no dmg proration), AC, BC, B

[AB] Sub → BC

[AC] (Net) → BC

Melee → BC

Ranged Moveset Details

Overview

[A] Main - Arm Beam Cannon

[CSa] - Beam Rifle (Gerobi)

...

2000 Cost MS Gerobis
Suit Button Available every Max Damage Notes
Zeong AC 11s 194 Thin beam
Hyaku Shiki AC (hold)

AC (detach)

20s 303

261

Bendable


Messala Sub 12s 166 Medium-thickness beam

One extra ammo during EX Burst

Hambrabi CSa 3s 159 Thin beam
Mk II Super Gundam Sub

CSb

??s

5s?

200

135

Only available during Super Gundam, so long CD must be considered

Can shoot while moving

Sumo Sub

8/2AC

5s

10s

119

123

Quickly whips around body (non-standard use)

Short range, actually fired by assist (non-standard)

Launcher Strike CSa 3.2s 241 Bendable
Gunner Zaku CSa 2.5s 231 Bendable
Rozen Zulu CSa 2s 40 Thin beam with very short range

Sweeps across the body (non-standard use)

Kshatriya AC 10s 235 Short range
X2 AC 10s 195 Medium-thickness beam

[AB] Sub - Beam Cannons

Fires 2 beams with a very concentrated hit point, making it somewhat seem like a single beam.

[AC] Special Shot - Hambrabi Team Assist

[BC] Special Melee - Rapid Transform

Melee Moveset Details

Overview

Overall slightly below average in damage output, but startup performances are generally good.

Also recall that all hits can cancel into BC regardless of if they hit or not.

5B - Beam Saber

2-stage, 2hit attack:

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down 2B? Notes
1 1 Left Diagonal Slash 76 80% 1.7 X 2hit grind. Stagger.
2 2 Right Horizontal Slash 141 64% 2.7 2hit grind. Down.

4/6B - Side Combo

...

4/6B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down 2B? Notes
1 1 Reverse X Slash 67 80% 1.7 X 2hit grind. Stagger
2 2 Flash Kick 130 65% 2.7 Down

8BB - Forward Combo

...

8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down 2B? Notes
1 1 Claws 36 90% ?? X 2hit grind. Stagger.
2 Claws Upper 69 80% >1.7 2hit grind. Down
2 3 Issen 130 60% ?? X 2hit grind. Non-umeki Down. →MA Mode.

2B - Sea Serpent

Deploys the Sea Serpent, capturing and stunning the enemy with electric volts:

2B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1 Sea Serpent 20 90% 0.0? Down
2 2 Explosion 128-164 ??% >5.0 Can input B up to 5 times for more dmg. Forced Down.

BD Melee - Psycho Crusher

Quickly transforms into MA Mode and drills into the chest of the target:

BD8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down 2B? Notes
1 1 Psycho Crusher 110 76% 1.8 X 6hit grind. Dustcloud Down.

[MA-B] - Psycho Crusher

Same attack as BD melee, but better damage:

MA-B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down 2B? Notes
1 1 Psycho Crusher 141 80% 5.0 10hit grind. Dustcloud Down.

EX Burst

EX Burst quote

EX Attack

EX Attack quote

Sea Serpent Overload

298/272

Burst Selection

Assault Blast: +8% Damage, +20% Defense

Blast Burst: +0% Damage, +30% Defense

Info and Tactics

Movement Techniques

Tactics

Partner Considerations

3000 Cost

  • WZTV

2500 Cost

  • The O

Titans Combo.

2000 Cost

While Hambrabi will still have its excellent mobility and evasiveness, the firepower of this Cost comp is likely to be unworkably low.

1000 Cost

Notable Matchups

Advantageous Matchups

Troublesome Matchups

Countermeasures

Combos

Standard Combos

Input Damage Notes
[A] BR Starter
BR>>BR>>BR
Input Damage Notes
5B Starter
4/6B Starter
8B Starter
2B Starter
BD8B Starter
[MA-B] Starter

EX Combos

Input Damage Notes
[ABC] EX 298/272 Damage Reference
[A] BR Starter

Unique Game Dialogue

Pre-Battle

During Battle

Post-Battle

External Links

EXVSFB Release PV

Original Google Doc

Gundam Wiki Page


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