Help:Sandbox: Difference between revisions

Help page
Line 182: Line 182:
<tabs>
<tabs>
<tab name="Cost">
<tab name="Cost">
;1500 Cost Suits
;1500 Cost
{{ColumnList |col=4|text=
{{ColumnList |col=4|text=
*[[EXVSMBON/Acguy | Acguy]]
*[[EXVSMBON/Acguy | Acguy]]
Line 212: Line 212:
}}
}}


;2000 Cost Suits
----
 
;2000 Cost
{{ColumnList |col=4|text=
{{ColumnList |col=4|text=
*[[EXVSMBON/Acguy (Haman Karn) | Acguy (Haman Karn)]]
*[[EXVSMBON/Acguy (Haman Karn) | Acguy (Haman Karn)]]
Line 276: Line 278:
}}
}}


;2500 Cost Suits
----
 
;2500 Cost
{{ColumnList |col=4|text=
{{ColumnList |col=4|text=
*[[EXVSMBON/Akatsuki Gundam | Akatsuki Gundam]]
*[[EXVSMBON/Akatsuki Gundam | Akatsuki Gundam]]
Line 340: Line 344:
}}
}}


;3000 Cost Suits
----
 
;3000 Cost
{{ColumnList |col=4|text=
{{ColumnList |col=4|text=
*[[EXVSMBON/00 Gundam | 00 Gundam]]
*[[EXVSMBON/00 Gundam | 00 Gundam]]
Line 394: Line 400:
*[[EXVSMBON/Perfect Gundam | Perfect Gundam]]
*[[EXVSMBON/Perfect Gundam | Perfect Gundam]]
}}
}}
----


;Mobile Suit Zeta Gundam
;Mobile Suit Zeta Gundam
Line 407: Line 415:
*[[EXVSMBON/Baund Doc | Baund Doc]]
*[[EXVSMBON/Baund Doc | Baund Doc]]
}}
}}
----


;Mobile Suit Gundam ZZ
;Mobile Suit Gundam ZZ
Line 421: Line 431:
*[[EXVSMBON/Acguy (Haman Karn) | Acguy (Haman Karn)]]
*[[EXVSMBON/Acguy (Haman Karn) | Acguy (Haman Karn)]]
}}
}}
----


;Mobile Suit Gundam&#58; Char's Counterattack
;Mobile Suit Gundam&#58; Char's Counterattack
Line 429: Line 441:
*[[EXVSMBON/Jagd Doga | Jagd Doga]]
*[[EXVSMBON/Jagd Doga | Jagd Doga]]
}}
}}
----


;Mobile Suit Gundam F91
;Mobile Suit Gundam F91
Line 435: Line 449:
*[[EXVSMBON/Berga Giros | Berga Giros]]
*[[EXVSMBON/Berga Giros | Berga Giros]]
}}
}}
----


;Mobile Suit Victory Gundam
;Mobile Suit Victory Gundam
Line 445: Line 461:
*[[EXVSMBON/Gedlav | Gedlav]]
*[[EXVSMBON/Gedlav | Gedlav]]
}}
}}
----


;Mobile Fighter G Gundam
;Mobile Fighter G Gundam
Line 456: Line 474:
*[[EXVSMBON/Rising Gundam | Rising Gundam]]
*[[EXVSMBON/Rising Gundam | Rising Gundam]]
}}
}}
----


;Mobile Suit Gundam Wing
;Mobile Suit Gundam Wing
Line 468: Line 488:
*[[EXVSMBON/Tallgeese II | Tallgeese II]]
*[[EXVSMBON/Tallgeese II | Tallgeese II]]
}}
}}
----


;Mobile Suit Gundam Wing&#58; Endless Waltz
;Mobile Suit Gundam Wing&#58; Endless Waltz
Line 476: Line 498:
*[[EXVSMBON/Tallgeese III | Tallgeese III]]
*[[EXVSMBON/Tallgeese III | Tallgeese III]]
}}
}}
----


;After War Gundam X
;After War Gundam X
Line 484: Line 508:
*[[EXVSMBON/Gundam X | Gundam X]]
*[[EXVSMBON/Gundam X | Gundam X]]
}}
}}
----


;Turn A Gundam
;Turn A Gundam
Line 493: Line 519:
*[[EXVSMBON/SUMO | SUMO]]
*[[EXVSMBON/SUMO | SUMO]]
}}
}}
----


;Mobile Suit Gundam SEED
;Mobile Suit Gundam SEED
Line 507: Line 535:
*[[EXVSMBON/Raider Gundam | Raider Gundam]]
*[[EXVSMBON/Raider Gundam | Raider Gundam]]
}}
}}
----


;Mobile Suit Gundam SEED Destiny
;Mobile Suit Gundam SEED Destiny
Line 525: Line 555:
*[[EXVSMBON/Akatsuki Gundam | Akatsuki Gundam]]
*[[EXVSMBON/Akatsuki Gundam | Akatsuki Gundam]]
}}
}}
----


;Mobile Suit Gundam 00
;Mobile Suit Gundam 00
Line 540: Line 572:
*[[EXVSMBON/Tieren Taozi | Tieren Taozi]]
*[[EXVSMBON/Tieren Taozi | Tieren Taozi]]
}}
}}
----


;Mobile Suit Gundam 00 the Movie -A wakening of the Trailblazer-
;Mobile Suit Gundam 00 the Movie -A wakening of the Trailblazer-
Line 549: Line 583:
*[[EXVSMBON/Gundam Harute | Gundam Harute]]
*[[EXVSMBON/Gundam Harute | Gundam Harute]]
}}
}}
----


;Mobile Suit Gundam Unicorn
;Mobile Suit Gundam Unicorn
Line 561: Line 597:
*[[EXVSMBON/Unicorn Gundam 02 "Banshee Norn" | Unicorn Gundam 02 "Banshee Norn"]]
*[[EXVSMBON/Unicorn Gundam 02 "Banshee Norn" | Unicorn Gundam 02 "Banshee Norn"]]
}}
}}
----


;Mobile Suit Gundam AGE
;Mobile Suit Gundam AGE
Line 573: Line 611:
*[[EXVSMBON/Farsia | Farsia]]
*[[EXVSMBON/Farsia | Farsia]]
}}
}}
----


;Gundam Reconguista in G
;Gundam Reconguista in G
Line 581: Line 621:
*[[EXVSMBON/Gundam G-Self Perfect Pack | Gundam G-Self Perfect Pack]]
*[[EXVSMBON/Gundam G-Self Perfect Pack | Gundam G-Self Perfect Pack]]
}}
}}
----


;Mobile Suit Gundam IRON-BLOODED ORPHANS
;Mobile Suit Gundam IRON-BLOODED ORPHANS
Line 590: Line 632:
*[[EXVSMBON/Gundam Bael | Gundam Bael]]
*[[EXVSMBON/Gundam Bael | Gundam Bael]]
}}
}}
----


;Gundam Build Fighters
;Gundam Build Fighters
Line 595: Line 639:
*[[EXVSMBON/Build Strike Gundam Full Package | Build Strike Gundam Full Package]]
*[[EXVSMBON/Build Strike Gundam Full Package | Build Strike Gundam Full Package]]
}}
}}
----


;Mobile Suit Gundam 0080&#58; War in the Pocket
;Mobile Suit Gundam 0080&#58; War in the Pocket
Line 602: Line 648:
*[[EXVSMBON/Kampfer | K&auml;mpfer]]
*[[EXVSMBON/Kampfer | K&auml;mpfer]]
}}
}}
----


;Mobile Suit Gundam 0083&#58; Stardust Memory
;Mobile Suit Gundam 0083&#58; Stardust Memory
Line 611: Line 659:
*[[EXVSMBON/Gelgoog (Anavel Gato) | Gelgoog (Anavel Gato)]]
*[[EXVSMBON/Gelgoog (Anavel Gato) | Gelgoog (Anavel Gato)]]
}}
}}
----


;Mobile Suit Gundam&#58; The 08th MS Team
;Mobile Suit Gundam&#58; The 08th MS Team
Line 618: Line 668:
*[[EXVSMBON/Gundam Ground Type | Gundam Ground Type]]
*[[EXVSMBON/Gundam Ground Type | Gundam Ground Type]]
}}
}}
----


;Mobile Suit Gundam MS IGLOO&#58; The Hidden One Year War
;Mobile Suit Gundam MS IGLOO&#58; The Hidden One Year War
Line 624: Line 676:
*[[EXVSMBON/Hildolfr | Hildolfr]]
*[[EXVSMBON/Hildolfr | Hildolfr]]
}}
}}
----


;Mobile Suit Gundam Thunderbolt
;Mobile Suit Gundam Thunderbolt
Line 631: Line 685:
*[[EXVSMBON/Atlas Gundam | Atlas Gundam]]
*[[EXVSMBON/Atlas Gundam | Atlas Gundam]]
}}
}}
----


;Mobile Suit Crossbone Gundam
;Mobile Suit Crossbone Gundam
Line 640: Line 696:
*[[EXVSMBON/Phantom Gundam | Phantom Gundam]]
*[[EXVSMBON/Phantom Gundam | Phantom Gundam]]
}}
}}
----


;Mobile Suit Gundam Side Story&#58; The Blue Destiny
;Mobile Suit Gundam Side Story&#58; The Blue Destiny
Line 646: Line 704:
*[[EXVSMBON/Efreet Custom | Efreet Custom]]
*[[EXVSMBON/Efreet Custom | Efreet Custom]]
}}
}}
----


;Mobile Suit Gundam&#58; Char's Counterattack - Beltorchika's Children
;Mobile Suit Gundam&#58; Char's Counterattack - Beltorchika's Children
Line 652: Line 712:
*[[EXVSMBON/Nightingale | Nightingale]]
*[[EXVSMBON/Nightingale | Nightingale]]
}}
}}
----


;Mobile Suit Gundam SEED Astray
;Mobile Suit Gundam SEED Astray
Line 664: Line 726:
*[[EXVSMBON/Gundam Astray Red Dragon | Gundam Astray Red Dragon]]
*[[EXVSMBON/Gundam Astray Red Dragon | Gundam Astray Red Dragon]]
}}
}}
----


;Mobile Suit Gundam SEED C.E. 73&#58; STARGAZER
;Mobile Suit Gundam SEED C.E. 73&#58; STARGAZER
Line 670: Line 734:
*[[EXVSMBON/Strike Noir Gundam | Strike Noir Gundam]]
*[[EXVSMBON/Strike Noir Gundam | Strike Noir Gundam]]
}}
}}
----


;Gundam Sentinel
;Gundam Sentinel
Line 675: Line 741:
*[[EXVSMBON/Ex-S Gundam | Ex-S Gundam]]
*[[EXVSMBON/Ex-S Gundam | Ex-S Gundam]]
}}
}}
----


;Mobile Suit Gundam&#58; Hathaway's Flash
;Mobile Suit Gundam&#58; Hathaway's Flash
Line 681: Line 749:
*[[EXVSMBON/Penelope | Penelope]]
*[[EXVSMBON/Penelope | Penelope]]
}}
}}
----


;Mobile Suit Variation
;Mobile Suit Variation
Line 687: Line 757:
*[[EXVSMBON/Zaku II High Mobility Type (Shin Matsunaga) | Zaku II High Mobility Type (Shin Matsunaga)]]
*[[EXVSMBON/Zaku II High Mobility Type (Shin Matsunaga) | Zaku II High Mobility Type (Shin Matsunaga)]]
}}
}}
----


;Mobile Suit Gundam 00V
;Mobile Suit Gundam 00V
Line 694: Line 766:
*[[EXVSMBON/00 Qan (T) Full Saber | 00 Qan <nowiki>[T]</nowiki> Full Saber]]
*[[EXVSMBON/00 Qan (T) Full Saber | 00 Qan <nowiki>[T]</nowiki> Full Saber]]
}}
}}
----


;Gundam Build Fighters Amazing Ready
;Gundam Build Fighters Amazing Ready
Line 699: Line 773:
*[[EXVSMBON/Hot Scramble Gundam | Hot Scramble Gundam]]
*[[EXVSMBON/Hot Scramble Gundam | Hot Scramble Gundam]]
}}
}}
----


;Gundam EXA
;Gundam EXA

Revision as of 00:13, 25 January 2020

<sidebar>BBCF/Sidebar</sidebar>

This is a sandbox page free for everyone to edit and use as a testing ground. Feel free to practice wiki editing in here risk free, or play around with ideas for data presentation.

Test

5A
BBCP Nu 5A.png
Version Damage Guard Startup Frame Adv. Cancel
Normal 0, 250, 1500 High, Low 9 -5 Self, Jump, Special, OD, Rapid
OD 0, 250, 3500 High, Low 6 -3 Self, Jump, Special
  • Interesting property 1
  • Interesting property 2

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

5A
BBCP Nu 5A.png
Versiion Damage Guard Startup Active Recovery Frame Adv.
Normal 0, 250, 1500 High, Low 9 2 12 -5
  • Interesting property 1
  • Interesting property 2

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

test

5A
BBCP Nu 5A.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 0, 250, 3500 CSOJR A 9 6 9 -5 - - Click!
OD 0, 250, 3500 CSR A 6 6 9 -3 - - Click!
  • Interesting property 1
  • Interesting property 2

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

5A
BBCP Nu 5A.png
Damage: 2000, 0, 500
  • Interesting property 1
  • Interesting property 2

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Startup: 7
Frame Adv.: -5
Attr: H


Name Damage Startup Frame Adv
5A 212 12 21
*Notes

Test 2

File:TestFile.png

Test Webm

File:Big-buck-bunny trailer.webm

Test Advanced Application

abcvalue


TestHeadersOnly

5P
asdf
GGXRD Answer 5P.png
Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
6 Mid 4 3 6 +1 0 3 8 144
GGXRD Answer 5P.png
Doesn't whiff on crouchers, yay!
GGXRD Answer 5P hitbox.png
5K
subtitle
5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 Mid 7 5 11 -4 1 6 u 264
GGXRD Answer 5K.png
A decent anti-air, but maybe press 6P instead.
GGXRD Answer 5K hitbox.png

{{{text}}}

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5K
subtitle

{{{text}}}

c.S

Test Tabs

<tabs> <tab name="foo"> foo content </tab> <tab name="bar"> bar content </tab> </tabs>

Test Tabs Actual Content

Mobile Suit Gundam EXTREME VS. Maxi Boost ONe

NOTE: These mobile suit names are placeholders until official suit names are known.

<tabs> <tab name="Cost">

1500 Cost

2000 Cost

2500 Cost

3000 Cost

</tab> <tab name="Series">

Mobile Suit Gundam

Mobile Suit Zeta Gundam

Mobile Suit Gundam ZZ

Mobile Suit Gundam: Char's Counterattack

Mobile Suit Gundam F91

Mobile Suit Victory Gundam

Mobile Fighter G Gundam

Mobile Suit Gundam Wing

Mobile Suit Gundam Wing: Endless Waltz

After War Gundam X

Turn A Gundam

Mobile Suit Gundam SEED

Mobile Suit Gundam SEED Destiny

Mobile Suit Gundam 00

Mobile Suit Gundam 00 the Movie -A wakening of the Trailblazer-

Mobile Suit Gundam Unicorn

Mobile Suit Gundam AGE

Gundam Reconguista in G

Mobile Suit Gundam IRON-BLOODED ORPHANS

Gundam Build Fighters

Mobile Suit Gundam 0080: War in the Pocket

Mobile Suit Gundam 0083: Stardust Memory

Mobile Suit Gundam: The 08th MS Team

Mobile Suit Gundam MS IGLOO: The Hidden One Year War

Mobile Suit Gundam Thunderbolt

Mobile Suit Crossbone Gundam

Mobile Suit Gundam Side Story: The Blue Destiny

Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children

Mobile Suit Gundam SEED Astray

Mobile Suit Gundam SEED C.E. 73: STARGAZER

Gundam Sentinel

Mobile Suit Gundam: Hathaway's Flash

Mobile Suit Variation

Mobile Suit Gundam 00V

Gundam Build Fighters Amazing Ready

Gundam EXA

</tab> </tabs>

System Explanations

HUDControlsAwakening Data


NotationMovement/CancelingOffenseDefenseDamageAttack AttributesMisc