Help:Sandbox

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This is a sandbox page free for everyone to edit and use as a testing ground. Feel free to practice wiki editing in here risk free, or play around with ideas for data presentation.

Test

5A
BBCP Nu 5A.png
Version Damage Guard Startup Frame Adv. Cancel
Normal 0, 250, 1500 High, Low 9 -5 Self, Jump, Special, OD, Rapid
OD 0, 250, 3500 High, Low 6 -3 Self, Jump, Special
  • Interesting property 1
  • Interesting property 2

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5A
BBCP Nu 5A.png
Versiion Damage Guard Startup Active Recovery Frame Adv.
Normal 0, 250, 1500 High, Low 9 2 12 -5
  • Interesting property 1
  • Interesting property 2

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test

5A
BBCP Nu 5A.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 0, 250, 3500 CSOJR A 9 6 9 -5 - - Click!
OD 0, 250, 3500 CSR A 6 6 9 -3 - - Click!
  • Interesting property 1
  • Interesting property 2

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5A
BBCP Nu 5A.png
Damage: 2000, 0, 500
  • Interesting property 1
  • Interesting property 2

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Startup: 7
Frame Adv.: -5
Attr: H


Name Damage Startup Frame Adv
5A 212 12 21
*Notes

Test 2

File:TestFile.png

Test Advanced Application

abcvalue


TestHeadersOnly

5P
asdf
GGXRD Answer 5P.png
Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
6 Mid 4 3 6 +1 0 3 8 144
GGXRD Answer 5P.png
Doesn't whiff on crouchers, yay!
GGXRD Answer 5P hitbox.png
5K
subtitle
5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 Mid 7 5 11 -4 1 6 u 264
GGXRD Answer 5K.png
A decent anti-air, but maybe press 6P instead.
GGXRD Answer 5K hitbox.png

{{{text}}}

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5K
subtitle

{{{text}}}

c.S