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*Hoverdash -> Airdash (6696) | *Hoverdash -> Airdash (6696) | ||
*Hoverdash -> Vertical dash (663)<br/> | *Hoverdash -> Vertical dash (663)<br/> | ||
{{CharData-GGXRD | |||
|defense=x1.06 | |||
|guts=?? | |||
|stun=?? | |||
|jumpStartup=?? | |||
|backdashTime=?? | |||
|backdashInv=?? | |||
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Revision as of 23:24, 22 September 2014
Overview
Placeholder
- Strengths
- Placeholder
- Weaknesses
- Placeholder
- Movement Options
- Double Jump
- 1 Airdash
- Ground Hoverdash
- Hoverdash -> Airdash (6696)
- Hoverdash -> Vertical dash (663)
Defense Modifier: x1.06
Guts Rating: ??
Stun Resistance: ??
Jump Startup: ??
Backdash Time: ??
Backdash Invincibility: ??
Notable Changes from GGAC (+R)
Movement Options
- Lost double airdash buff from +R
- New dash option: Hoverdash -> Vertical Dash. I-no can now launch herself vertical after a ground hoverdash ala Morrigan from Vampire Savior (Darkstalkers). Input is 663.
- I-no now has auto jump-install status on both versions of Chemical Love.
- j.D FDC (j.D~4K+S) now possible without having landing recovery frames affect I-no; New mixup possibilities possible with this.
Normal Moves
- 2S no longer hits low
- f.S no longer launches; hits twice
- 2H hitbox seems to be reduced
- 6H hits twice; special cancellable
- All normals (excluding 6P, f.S, 6H) can be dash cancelled late in their animation/recovery frames.
- Air Throw: No longer wall bounces, so meterless combos impossible unless thrown into a traveling note projectile. Knockdown.
Special Moves
- Anti-Depressant Scale [214+P]: H Note gone; speed reduced back to Slash properties.
- Stroke the Big Tree [41236+S/H]: Both versions (S & H) stagger on hit; possible to combo after CH, or if comboed from a 6P juggle.
- Chemical Love [214+K/S]: Horizontal version hitbox length reduced. Vertical version landing recovery reduced. Input for both versions now 214+K/S. After successful HCL hit, now possible to follow up with VCL for a knockdown anywhere on screen.
- Sultry Performance [j.236+P/K/S/H]: K & S versions now both cause knockdown on hit; S version causes wall stick for corner combo possibilities. H version speed increased, less recovery on block. P version unchanged.
- New Move: Shoudoku Method [214+H]- Command grab that can be performed grounded or mid-air. I-no will launch herself upwards a bit and choke opponent with her guitar string whilst flipping backwards. Resets all air movement options so can be comboed out of; can be performed during an airdash as well to catch teching opponents. Not confirmed if can grab Burst startup or not yet.
Move List
- See also: I-No Full Frame Data
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Special Moves
Antidepressant Scale 214P (air OK) |
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Stroke the Big Tree 41236S/H |
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Sultry Performance j.236P/K/S/H |
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Chemical Love 214K (air OK) |
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Chemical Love (Vertical) 214S (air OK) |
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??? 214H (air OK) |
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Overdrives
Longing Desperation 632146H |
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Ultimate Fortissimo j.2363214S |
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Instant Kill
??? in IK mode: 236236H |
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