< GGXRD
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*2H hitbox seems to be reduced. | *2H hitbox seems to be reduced. | ||
*6H hits twice; special cancelable. | *6H hits twice; special cancelable. | ||
*All normals | *All normals can be dash cancelled late in their animation/recovery frames. 6H can only be dash canceled when the first hit makes contact with an opponent. | ||
*Air Throw: No longer wall bounces, so meterless combos impossible unless thrown into a traveling note projectile. Knockdown. | *Air Throw: No longer wall bounces, so meterless combos impossible unless thrown into a traveling note projectile. Knockdown. | ||
Revision as of 05:45, 19 December 2014
Overview
Placeholder
- Strengths
- Placeholder
- Weaknesses
- Placeholder
- Movement Options
- Double Jump
- 1 Airdash
- Ground Hoverdash
- Hoverdash -> Airdash (6696)
- Hoverdash -> Vertical dash (663)
Defense Modifier: x1.06
Guts Rating: 2
Stun Resistance: ??
Jump Startup: 3F
Backdash Time: 13F
Backdash Invincibility: 1-8F
Notable Changes from GGAC (+R)
Movement Options
- Lost double airdash buff from +R
- New dash option: Hoverdash -> Vertical Dash. I-no can now launch herself vertical after a ground hoverdash ala Morrigan from Vampire Savior (Darkstalkers). Input is 663.
- I-no now has auto jump-install status on both versions of Chemical Love.
- j.D FDC (j.D~4K+S) now possible without having landing recovery frames affect I-no; New mixup possibilities possible with this.
Normal Moves
- 2S no longer hits low.
- f.S no longer launches; hits once. Reduced active frames, increased recovery frames, no longer has a forced proration.
- 2H hitbox seems to be reduced.
- 6H hits twice; special cancelable.
- All normals can be dash cancelled late in their animation/recovery frames. 6H can only be dash canceled when the first hit makes contact with an opponent.
- Air Throw: No longer wall bounces, so meterless combos impossible unless thrown into a traveling note projectile. Knockdown.
Special Moves
- Anti-Depressant Scale [214+P]: H Note gone; speed reduced back to Slash properties.
- Stroke the Big Tree [41236+S/H]: Both versions (S & H) stagger on hit; possible to combo after CH, or if comboed from a 6P juggle.
- Chemical Love [214+K/S]: Horizontal version hitbox length reduced. Vertical version landing recovery reduced. Input for both versions now 214+K/S. After successful HCL hit, now possible to follow up with VCL for a knockdown anywhere on screen.
- Sultry Performance [j.236+P/K/S/H]: K & S versions now both cause knockdown on hit; S version causes wall bounce for corner combo possibilities but now scales RISC by 19; K & S versions damage nerfed to 30 and have additional prorates. H version speed increased, less recovery on block. P version has increased untech time making it easy to use for knockdown.
- New Move: Shoudoku Method [214+H]- Command grab that can be performed grounded or mid-air. I-no will launch herself upwards a bit and choke opponent with her guitar string whilst flipping backwards. Resets all air movement options so can be comboed out of; can be performed during an airdash as well to catch teching opponents. Can grab burst startup. Cannot YRC the grounded version after active (will be PRC), but can YRC the air version after active.
Move List
- See also: I-No Full Frame Data
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6H
6H |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Special Moves
Antidepressant Scale
Antidepressant Scale 214P (air OK) |
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Stroke the Big Tree
Stroke the Big Tree 41236S/H |
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Sultry Performance
Sultry Performance j.236P/K/S/H |
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Chemical Love
Chemical Love 214K (air OK)~214S (Derivative follow-up) |
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Chemical Love (Vertical)
Chemical Love (Vertical) 214S (air OK) |
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Disinfection Method
Sterilization Method 214H (air OK) |
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Overdrives
Longing Desperation 632146H |
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Ultimate Fortissimo j.2363214S |
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Instant Kill
Megalomania in IK mode: 236236H |
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Strategy
General Tactics
Tips and Tricks
Combos
Alternate Color Chart
Standard Colors
1 | 2 | 3 | 4 | 5 | 6 | Same Color | |
---|---|---|---|---|---|---|---|
Normal |
DLC Colors
7 | 8 | 9 | 10 | 11 | 12 | |
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Normal |
Limited Time DLC Colors
13 | 14 | |
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Normal |