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*[[Empty Jump]] | *[[Empty Jump]] | ||
*[[Crossup]] | *[[Crossup]] | ||
*[[Okizeme]] | |||
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{{Navbar-GeneralStrategy}} | {{Navbar-GeneralStrategy}} |
Revision as of 00:01, 15 December 2018
A jump-in is the act of jumping towards a grounded opponent while sticking out an air attack.
Uses
This is primarily used to start or restart offense. Jump-ins usually have lots of frame advantage since you are canceling most of the air attack's recovery by landing.
See Also