Jump-in

From Dustloop Wiki
Revision as of 00:20, 15 December 2018 by Shtkn (talk | contribs) (→‎Uses)

A jump-in is the act of jumping towards a grounded opponent while sticking out an air attack.

Uses

This is primarily used to start or restart offense. Jump-ins usually have lots of frame advantage since you are canceling most of the air attack's recovery by landing.

While a common time to do this is on Okizeme, this isn't required - you just need to get the opponent to stand still long enough for you to jump at them without getting hit.

See Also