< P4AU | Junpei Iori
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::For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not. | ::For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not. | ||
:'''X''' = X is available on hit or block | |||
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span> | :<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span> | ||
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span> | :<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span> |
Revision as of 01:05, 18 April 2015
System Data
Health: 9,500
Combo Rate: 70%
Backdash Time: 23
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 200 | 2 | Body | Any | CJSO | 200 | 200 | 50 | 6 | 5 | 9 | -1 | - |
5AA | 400 | 3 | Body | Any | CSOD | 0 | 100 | 50 | 13 | 8 | 10 | -3 | - |
| |||||||||||||
5AAA | 1000 | 4 | Leg | Low | CSO | 0 | 400 | 50 | 17 | 14 | 16 | -13 | - |
5B | 500 | 3 | Chest | Any | C(J)SOD | 200 | 100 | 200 | 12 | 4 | 17 | -6 | - |
| |||||||||||||
2A | 240 | 2 | Leg | Low | CSO | 500 | 100 | 50 | 7 | 4 | 14 | -5 | - |
2B | 380 | 3 | Body | AUB | C(J)SO | 200 | 100 | 200 | 14 | 4 | 28 | -17 | - |
j.A | 200 | 1 | Head | High | CJSO | 200 | 100 | 50 | 7 | 3 | 15 | - | - |
j.2A | 450 | 3 | Head | Any | O | 200 | 100 | 50 | 19 | Until Landing | 14 After Landing | - | - |
j.B | 400 | 4 | Head | High | CJSO | 200 | 100 | 100 | 11 | 4 | 16 | - | - |
Guard Cancel Attack | - | - | - | - | - | - | - | - | - | - | - | - | - |
All Out Attack | 300 | 5 | Body | High | O | 0 | 1000 | 10,000 | 27 | 4 | 36 | -21 | - |
All Out Rush | 200xN | 5, 3 | Body | Any | O | 1900 | 100 | 50 | - | - | - | - | - |
All Out Finish (C) | 1800 | 4 | Body | Any | O | 500 | 300 | 50 | - | - | - | - | - |
| |||||||||||||
All Out Finish (D) | 1000 | 5 | Body | Any | O | 500 | 100 | 50 | - | - | - | - | - |
| |||||||||||||
Sweep | 700 | 4 | Leg | Low | CSO | 200 | 100 | 50 | 13 | 8 | 20 | -11 | - |
Dash Cancel | - | - | - | - | - | - | - | - | - | - | 21 | - | - |
|
Persona Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 500 | 3 | Body | Any | C(J)SOD | 0 | 100 | 50 | 15 | 12 | Total 47 | -10 | - |
| |||||||||||||
5D | 400, 200x2 | 4 | Body | Any | - | 300 | 100 | 1000 | 48 | 11 each attack | Total 53 | +17 | - |
2C | 900 | 4 | Leg | Low | CSO | 200 | 300 | 1000 | 19 | 12 | 23 | -18 | - |
2D | 900 | 4 | Body | Any | CSO | 200 | 300 | 1000 | 34 | - | Total 57 | -1 | - |
j.C | 600 | 4 | Head | Any | JCO | 100 | 400 | 50 | 17 | 8 | 21 | - | - |
j.D | 400, 200x2 | 4 | Head, Body | Any | - | 300 | 100 | 1000 | 59 | - | Total 65 | - | - |
j.2D | 900 | 4 | Body | Any | - | 200 | 300 | 1000 | 28 | - | Total 61 | - | - |
Throws
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 1100 | 0, 4 | Throw | Throw | O | 0 | 1000, 100 | 0 | 5 | 3 | 25 | - | - |
Air Throw | 0, 0, 1200 | 0, 2, 5 | Throw | Throw | O | 0 | 1200, 100 | 50 | 4 | 3 | 19 | - | - |
Furious Action
Super Flamingo Swing | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
BD | 700 | 4 | Body | Any | S | 900 | 100 | 400 | 82 (Follow up possible on 5th frame) | 3 | 44 | -30 | - |
Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Full Speed Slide | |||||||||||||||
236C | 800 | 3 | Leg | Low | SO | 800 | 100 | 50 | 15 | 12 | 24 | -21 | - | ||
j.236C | 300, 500 | 3 | Body, Leg | Any, Low | SO | 400 | 500 | 50 | 14 | Active 'til ground, 12 | 22 | -19 | - | ||
236D | 600, 300 | 3 | Head, Leg | High, Low | SO | 400 | 100 | 50 | 28 | 13, 12 | 22 | -19 | - | ||
j.236D | 400, 700 | 3 | Body, Leg | Any, Low | SO | 200 | 300 | 50 | 15 | Active 'til ground, 12 | 22 | -19 | - | ||
236CD | 750, 375 | 3 | Head, Leg | High, Low | SO | 400 | 100 | 50 | 23 | 13, 12 | 22 | -19 | - | ||
236CD (Charge) | - | - | - | - | - | - | - | - | - | - | Feint at 38F | - | - | ||
j.236CD | 300, 800 | 3 | Body, Leg | Any, Low | SO | 200 | 100 | 50 | 16 | Active 'til ground, 18 | 22 | -25 | - | ||
All Full Speed Slide versions are Fatal counter state, meaning the opponent can Fatal counter Junpei with any attack during the move. | |||||||||||||||
Deathbound | |||||||||||||||
214C/D | 250, 1000 | 4, 5 | Head | High | SO | 0 | 300 | 1000 | 9+6 | Active 'til ground, 3 | Total 72F | -17 | - | ||
j.214C/D | 250, 1000 | 4, 5 | Head | High | SO | 0 | 300 | 1000 | 9 | Active 'til ground, 3 | Total 68F | - | - | ||
214CD | 120, 60xn, 1000 | 4, 4xn, 5 | Head | High | SO | 200 | 300 | 1000 | 9+6 | Active 'til ground, 3 | Total 72F | -7 | - | ||
j.214CD | 120, 60xn, 1000 | 4, 4xn, 5 | Head | High | SO | 200 | 300 | 1000 | 9 | Active 'til ground, 3 | Total 68F | - | - | ||
All Deathbound versions are Fatal counter state, meaning the opponent can Fatal counter Junpei with any attack during the move. | |||||||||||||||
Super Bunt | |||||||||||||||
214A | 500 | 3 | Body | Any | SO | 400 | 200 | 400 | 9 | 5 | 17 | -7 | - | ||
214B | 700 | 3 | Body | Any | SO | 200 | 300 | 400 | 17 | 8 | 14 | -1 | - | ||
214B (Charge) | 700 | 3 | Body | Any | SO | 200 | 300 | 400 | 18~34 | 8 | 14 | -1 | - | ||
214AB | 700 | 3 | Body | Any | SO | 400 | 100 | 400 | 12 | 8 | 12 | +1 | - | ||
214AB (Charge) | 700 | 3 | Body | Any | SO | 400 | 100 | 400 | 13F~41F | 8 | 14 | +1 | - | ||
Super Spin Swing | |||||||||||||||
236A | 40, 20x2, 500 | 3, 3, 5 | Body | Any | SO | 0 | 500 | 500 | 11 | 1, 3, 3(6) 3 | 26 | -10 | - | ||
j.236A | 20, 10xn, 500 | 3, 3xn, 5 | Body | Any | SO | 0 | 500 | 500 | 17 | 5, 5(6) 3 | 29 | -13 | - | ||
236B | 40, 20x8, 500 | 3, 9, 5 | Body | Any | SO | 0 | 500 | 500 | 30 | 2, 9(6), 3 | 23 | -7 | - | ||
j.236B | 20, 10xn, 500 | 3, 3xn, 5 | Body | Any | SO | 500 | 200 | 500 | 17 | 5, 5(6) 3 | 28 | -12 | - | ||
236AB | 40, 20x8, 500 | 3, 9, 5 | Body | Any | SO | 200 | 300 | 500 | 17 | 5, 5xn(6), 3 | 27 | -6 | - | ||
j.236AB | 20, 10xn, 500 | 3, 3xn, 5 | Body | Any | SO | 200 | 300 | 500 | 17 | 5, 5xn(6), 3 | 27 | -6 | - |
SP Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inferno Homer | |||||||||||||||
236236A | 1300 | 5 | Body | Any | O | 100 | 500 | 50 | 7+124 (Follow up possible on 8th frame) | 5 | 69 | -55 | - | ||
236236B | 1500 | 5 | Body | Any | O | 100 | 500 | 50 | 7+133 (Follow up possible on 9th frame) | 5 | 69 | -55 | - | ||
236236AB | 1600 | 5 | Body | Any | O | 100 | 400 | 50 | 7+124 (Follow up possible on 8th frame) | 5 | 69 | -55 | - | ||
Junpei strikes a pose, press A~D to follow up. A scores a Homerun and B scores a Clean Hit if under Victory Cry Install. | |||||||||||||||
Comeback Grand Slam | |||||||||||||||
236236C (Projectile) | 300, 150 | 3 | Projectile | Any | O | 0 | 100 | 50 | 7+8 | - | - | - | - | ||
236236C (Hit) | 800 | 5 | Body | Any | O | 0 | 900 | 50 | 11 | 5 | 59 | -45 | - | ||
236236D (Projectile) | 300, 150 | 3 | Projectile | Any | O | 0 | 100 | 50 | 7+1 | - | - | - | - | ||
236236D (Hit) | 1000 | 5 | Body | Any | O | 0 | 900 | 50 | 11 | 5 | 59 | -45 | - | ||
236236CD (Projectile) | 500 | 3 | Projectile | Any | O | 0 | 100 | 50 | 7+8 | - | - | - | - | ||
236236CD (Hit) | 1100 | 5 | Body | Any | O | 0 | 900 | 50 | 11 | 5 | 69 | -55 | - | ||
Victory Cry | |||||||||||||||
- | - | - | --- | - | - | - | - | - | 1 | - | 1 | - | - | ||
Activates after 10 Runs. Allows Junpei to Clean Hit his B attacks and regenerates his HP and SP little by little. Damage and Regen increase as you get runs. |
Awakened SP Skill Attacks
Super Vorpal Bat | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
214214C | 2000 [4000] | 5 | Body | Any | O | 100 | 1000 | 50 | 8+3 | 7 | 69 | - | - | ||
214214D | 2200 [4400] | 5 | Body | Any | O | 100 | 1000 | 50 | 8+5 | 7 | 69 | - | - | ||
214214CD | 2000 [5000] | 5 | Body | Any | O | 100 | 1000 | 50 | 8+4 | 5 | 69 | - | - | ||
"[Number]" means Homerun damage. |
Instant Kill
Explosive Level-Up Grand Slam | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
222CD | K.O. | 0 | Body | Any | - | - | - | - | 7+34 | - | Total 171 | -109 | - |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A | 5AA, 2A | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AAA | - | - | - | - | AoA | Special |
2A | 5A, 2A | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5B[2] | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Dash |
2B[2] | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5C[2] | - | - | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Dash |
2C | - | - | 5C | 2D | - | Special |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | Special |
All-Out Attack | - | - | - | - | - | - |
Sweep | - | - | - | - | - | - |
A | B | C | D | Cancel | |
---|---|---|---|---|---|
j.A | j.A, j.2A | j.B | j.C | j.D, j.2D | Jump, Special |
j.2A | - | - | - | - | - |
j.B | j.A, j.2A | - | j.C | j.D | Jump, Special |
j.C | - | - | - | j.D, j.2D | Jump, Special |
j.D | - | - | - | - | - |
j.2D | - | - | - | - | Special |
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data