P4AU/Junpei Iori: Difference between revisions

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[[File:P4U2_Junpei_Portrait.png|right|thumb|450px|Junpei Iori]]
[[File:P4U2_Junpei_Portrait.png|right|thumb|450px|Junpei Iori]]
=Overview=
=Overview=
Junpei is portrayed as somewhat goofy, perverted, kind, caring, and sometimes serious in missions and other events. He is shown to be jealous of the protagonist's special power, and this often results in outbursts aimed at the protagonist out of frustration. Other times, he is shown to be depressed or angry as a result of his father's alcoholism. Besides these displays of negativity, however, Junpei's attitude usually remains carefree and light-hearted, and when spoken to he often cracks jokes.<br/>
Junpei is portrayed as somewhat goofy, perverted, kind, caring, and sometimes serious in missions and other events. He is shown to be jealous of the protagonist's special power, and this often results in outbursts aimed at the protagonist out of frustration. Other times, he is shown to be depressed or angry as a result of his father's alcoholism. Besides these displays of negativity, however, Junpei's attitude usually remains carefree and light-hearted, and when spoken to he often cracks jokes.
 
After his fight against the Dark Hour as a member of SEES, Junpei now works as a Baseball coach. Later on, he's informed that Fuuka Yamagishi has been captured in Inaba. Together with Yukari, they head to Inaba to start a new battle to save both his old friends.<br/>
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'''Health: Placeholder'''<br/>
'''Health: 9500'''<br/>
'''Play-style: Placeholder'''<br/>
'''Play-style: Rushdown.'''<br/>
'''Movement Options: Placeholder'''<br/>
'''Movement Options: 1 Double Jump/Airdash, Run-type Dash'''<br/>
<br/>
<br/>
<big>'''Persona: Placeholder'''</big><br/>
<big>'''Persona: Trismegistus'''</big><br/>
Placeholder<br/>
Placeholder<br/>
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Revision as of 04:27, 18 April 2014

Junpei Iori

Overview

Junpei is portrayed as somewhat goofy, perverted, kind, caring, and sometimes serious in missions and other events. He is shown to be jealous of the protagonist's special power, and this often results in outbursts aimed at the protagonist out of frustration. Other times, he is shown to be depressed or angry as a result of his father's alcoholism. Besides these displays of negativity, however, Junpei's attitude usually remains carefree and light-hearted, and when spoken to he often cracks jokes.

After his fight against the Dark Hour as a member of SEES, Junpei now works as a Baseball coach. Later on, he's informed that Fuuka Yamagishi has been captured in Inaba. Together with Yukari, they head to Inaba to start a new battle to save both his old friends.

Health: 9500
Play-style: Rushdown.
Movement Options: 1 Double Jump/Airdash, Run-type Dash

Persona: Trismegistus
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Pros/Strengths:

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  • Placeholder
  • Placeholder


Cons/Weaknesses:

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  • Placeholder
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External References:


Move List

See also: Junpei Full Frame Data

Normal Moves

5P
P4U2 Junpei 5A.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
- - - - - - - - - Click!

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Throws

5P
P4U2 Junpei 5A.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
- - - - - - - - - Click!

Placeholder

Furious Action

5P
P4U2 Junpei 5A.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
- - - - - - - - - Click!

Placeholder

Skill Attacks

5P
P4U2 Junpei 5A.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
- - - - - - - - - Click!

Placeholder

SP Skill Attacks

5P
P4U2 Junpei 5A.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
- - - - - - - - - Click!

Placeholder

Awakened Skill Attacks

5P
P4U2 Junpei 5A.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
- - - - - - - - - Click!

Placeholder

Instant Kill

5P
P4U2 Junpei 5A.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
- - - - - - - - - Click!

Placeholder

Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only