P4AU/Kanji Tatsumi/Frame Data: Difference between revisions

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[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena Ultimax]]

Revision as of 00:17, 4 September 2014

System Data

Health: 10,500

Combo Rate: 60%

Persona Cards: 3

Backdash Time: 26

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 250 2 Body HLA JSpSO 200 200 50 6 3 17 -7 -
5AA
Normal
400 4 Body HLA JSpSO 0 100 50 10 3 17 -3 -
5AAA
Normal
0, 1200 4, 5 Body HLA SpSO 0 0, 400 0 15 3 20 -6 -
5AA
Shadow
500 4 Body HLA JSpSO 0 100 50 10 5 12 0 -
5AAA
Shadow
1000 5 Body HLA SpSO 0 400 50 17 6 26 -13 -
5B 500 4 Projectile HLA O 300 100 50 11 5 13 0 -
[5B] 500 4 Projectile HLA O 300 100 50 20 5 20 +2 -
2A 300 3 Foot L SpSO 500 100 50 8 3 12 0 -
2B 900 4 Body AUB SpSOD 200 100 50 18 3 31 -17 -
j.A 350 3 Head HA JSpO 200 100 50 10 3 11 - -
j.B 600 4 Head HA JSpO 200 100 50 16 3 19 - -
All Out Attack 300 5 Body HA O 0 1000 10000 26 (30) 3 24 (31) -5 (-12) -
All Out Rush 200xN 5, 3 Body All O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body All O 500 300 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 5 Body All JSpSO 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 800 5 Foot L O Cruel 200 100 50 13 4 35 -15 -
Guard Cancel Attack 0 ? ? All ? ? ? ? ? ? ? ? -

Currently no data on Guard Cancel Attacks is available

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 1200 (1800) 5 Body HLA SpSOD 0 200 50 25 (64) 3 29 -8 -
  • Fatal Counter only if charged
  • Can hold button to delay attack. Hold button for 50F for Just Frame Version.
  • Values in ( ) are for Just Frame Version.
  • Shocks on hit
2C 1200 (1800) 5 Foot HLA OD 0 200 50 31 (64) 2 11 +6 -
  • Can hold button to delay attack. Hold button for 54F for Just Frame Version.
  • Values in ( ) are for Just Frame Version.
  • Just Frame Version causes Fatal on normal hit.
j.C 1200 6 Body HLA 0 200 100 50 25 5 Until landing + 8 - -
  • Can hold button to delay attack
  • Fatal Counter
  • Fatal Recovery
5D, 2D, and j.D 300 per bolt 1 Projectile HLA - 0 200 50 35 (3) 5 5D: 32
2D: 52
j.D: 27
5D: +22
2D: +2
-
  • Causes Shock on hit.
  • Can cancel into itself up to three times.

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0, 1500 5 Throw Throw O, Cruel 0 1000, 100 50 10 3 20 - -
Air Throw 1200, 100 5 Throw Throw O 0 1000, 100 50 5 2 18 - -

Furious Action

What A Pain!
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 1000 4 Body HLA S 800 100 50 13 28 25 -36 -
  • If attacked during frames 1~35, Kanji will enter a special 26F hitstop
  • attack starts up on 19F (at this point, hitstop is gone).
  • If lightning attack whiffs, move is active until 23F after hitstop.
  • Fatal Recovery

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Cruel Attack
236A 500, 250 4 Head, Body HLA SO 0 300 500 17 3, 6 37 -3 -
236B 1200, 600 4 Head, Body HLA SO 0 300 500 27 6, 6 33 +1 -
236AB 1200, 600 4 Head, Body HLA SO 0 300 500 26 6, 6 33 +1 -
j.236A 500, 250 4 Head, Body HLA SO 0 600 500 17 3, 6 Until landing +6 +1 -
j.236B 900, 450 4 Head, Body HLA SO 0 600 500 24 6, 6 Until Landing +6 +1 -
j.236AB 900, 450 4 Head, Body HLA SO 0 600 500 24 6, 6 Until landing +6 +1 -
Added Cruel Attack
236A after knockdown 1000 (1500) 3 Body HLA - 0 100 50 27 6 47 (33) - -
  • Values in ( ) are for SB Version.
236B after knockdown 1500 3 Body HLA - 0 1000 50 40 6 47 - -
  • New knockdown cruel attack. Will only combo after certain fatal knockdowns to extend the combo.
This'll Hurt!
214C 0, 250, 3800, 100, 50x5 (0, 250) 0, 5, 4, 3x6 Throw Throw SO, Cruel 0 100, 1800 (100) 50 5 4 31 - -
  • Numbers in Parenthesis are during Persona Break
214D 0, 250, 4300, 100, 50x5 (Pbroken: 0, 250) 0, 5, 4, 3x6 Throw Throw SO, Cruel 0 100, 1800 (Pbroken: 100) 50 24 [28] 4 39 - -
  • Fatal Recovery. Numbers in brackets are for when you move forward with the move.
  • Numbers in Parenthesis are during Persona Break
214CD 0, 250, 4800, 100, 50x5 (0, 250) 0, 5, 4, 3x6 Throw Throw U, Cruel 0 100, 1800 (100) 50 4 4 31 - -
  • Paralyzes on hit
  • Numbers in Parenthesis are during Persona Break
Gotcha!
236C 0, 360, 180x8 (1800) 0, 4x8, 5 Throw Throw O, Cruel 500 500, 100 50 14 11 16 - -
236D 0, 280, 140x8 (1400) 0, 4x8, 5 Throw Throw O 500 500, 100 50 73 18 31 - -
236CD 0, 280, 140x8 (1400) 0, 4x8, 5 Throw Throw - 500 500, 100 50 117 16 27 - -
  • D Version catches opponents who jump after 43F
  • SB Version catches opponents who jump after 19F
Primal Force
[4]6C 1200 5 Body All - 500 100 500 29 15 9 +3 -
  • Projectile armor on Persona
[4]6D 1200 5 Body All - 500 100 500 36 21 Total 52 +10 -
  • Projectile armor on Persona
[4]6CD 1200 5 Body All - 500 100 500 32 21 Total 52 +6 -
  • Projectile armor on Persona
Bet Ya Can't Take This!
j.214A 0, 400x2, 800 5, 4x2, 5 Throw, Head Throw UO, Cruel 0 500, 100 50 26 until landing 20 after landing - -
j.214B 0, 250x4, 800 (1800) 5, 4x4, 5 Throw, Head Throw UO, Cruel 0 500, 100 50 27 until landing 20 after landing - -
j.214AB 0, 100x7, 250x2, 800 (2000) 5, 4x9, 5 Throw, Head Throw UO, Cruel 0 500, 100 50 19 until landing 20 after landing - -

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ass Whuppin, Tatsumi Style
236236A/B 700, 800x2 (300) 5 (3) Projectile HLA O 0 500 (100) 50 4+7 until it hits 61 - -
236236AB 700, 800, 1600 (300) 5 (3) Projectile HLA O 0 800 50 4+7 until it hits 61 - -

Awakened SP Skill Attacks

Burn To A Crisp!
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214C 0, 1, 0, 1200, 6000 (0, 1, 700, 800x2 (300)) 0, 1, 0, 5x2 Throw Throw - 0 1800, 100 (1500, 500 (100)) 50 6+0 9 44 - -
214214D 0, 1, 0, 1200, 6000 (0, 1, 700, 800x2 (300)) 0, 1, 0, 5x2 Throw Throw - 0 1800, 100 (1500, 500 (100)) 50 6+10 15 44 - -
214214CD 0, 1, 0, 1200, 7965 (0, 1, 700, 800, 1600 (300)) 0, 1, 0, 5x2 Throw Throw - 0 1800, 100 (1500, 500 (100)) 50 6+13 15 44 - -
  • All versions have Fatal Recovery
  • Deals Paralysis on hit

Instant Kill

The Man Series: Brofist
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD K.O. 0, 5, 0, 5 Throw Throw - 0 100 50 40+31 3 36 - -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special
5AA 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special
5AAA - - - - Special
Shadow 5AA shadow 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special
Shadow 5AAA - - - - AoA Special
2A - 5B, 2B 5C, 2C 5D AoA, Sweep Special
5B - - 5C, 2C 5D AoA, Sweep -
2B - 5B 5C, 2C 5D, 2D AoA, Sweep Special, Dash
5C - 5B, 2B 2C 5D, 2D AoA Special, Dash
2C - 5B, 2B 5C - AoA, Sweep Dash
5D - - - 5D four times - -
2D - - - 2D four times - -
All-out Attack - - - - - -
Sweep - - - - - -
Air P Combo Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Special
j.B - - j.C j.D Jump, Special
j.C - - - - -
j.D - - - j.D four times -
  • 5C and 2C combined can only be done once per string.
For example, 5C > 2B > 2C does not work.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)