P4AU/Kanji Tatsumi: Difference between revisions

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==Strategy==
==Strategy==
===Offense===
===General Tactics===
In this part, you can talk about anything you feel like beginner players should know.<br/>
In this part, you can talk about anything you feel like beginner players should know.<br/>
<br/>
<br/>
Line 1,206: Line 1,206:
Add more asterisks to further indent your text as necessary.
Add more asterisks to further indent your text as necessary.


The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
----
===Defense===
----
===Neutral===


===Tips and Tricks===


==Combos==
==Combos==

Revision as of 21:01, 19 August 2014

Kanji Tatsumi

Overview

Kanji Tatsumi is known to the town of Inaba as a punk. He is known for being short tempered and fighting with a local biker gang. Kanji's inner struggle is his sexual orientation. He's attracted to Naoto while believing her to be a boy, but is still attracted to her when he finds out she is a girl. Kanji later realizes that he's not concerned about being gay or straight, he's scared of being rejected; Kanji is able to overcome his insecurities with the help of the team. His sexual orientation is intentionally left ambiguous. In Persona 4: Arena, Kanji fights with a chair and his Persona is Take-Mikazuchi

Health: 10500
Play-style: Offensive, Grappler
Movement Options: 1 Double Jump/Airdash, Run-type Dash (with delayed startup)

Persona:
Take-Mikazuchi

Pros/Strengths:

  • High Damage Combos and Throws
  • Good mobility for a grappler
  • High Health means more durability



Cons/Weaknesses:

  • Bad mobility
  • Persona Reliant
  • Generally Slow Attacks
  • Can't microdash due to dash startup


External References:


Move List

See also: Kanji Full Frame Data

Normal Attacks

5A
Normal
P4Arena Kanji 5A.png
P4AU Kanji 5AA.png
P4AU Kanji 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 250 HLA 6 3 17 -7 Body
5AA 400 HLA 10 3 17 -3 Body
5AAA 0, 1200 HLA 15 3 20 -6 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5A
Shadow
P4Arena Kanji 5A.png
P4Arena Kanji 5AA.png
P4Arena Kanji 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 250 HLA 6 3 17 -7 Body
5AA
Shadow
500 HLA 10 5 12 0 Body
5AAA
Shadow
1000 HLA 17 6 26 -13 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5B
P4Arena Kanji 5B.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Uncharged - HLA 11 5 13 0 Projectile
Charged 500 HLA 20 5 20 +2 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2A
P4Arena Kanji 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 L 8 3 12 0 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2B
P4Arena Kanji 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 AUB 18 3 31 -17 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.A
P4Arena Kanji jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
350 HA 10 3 11 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.B
P4Arena Kanji jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 HA 16 3 19 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

All Out Attack
A+B
P4Arena Kanji AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 HA 26 (30) 3 24 (31) -5 (-12) Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Sweep
2A+B
P4Arena Kanji Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800 L 13 4 35 -15 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Guard Cancel Attack
6A+B
P4Arena Kanji Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 All ? ? ? - ?

Kanji's guard cancel attack. Has guard point, but slow and allows characters to jump over Kanji in blockstrings quite easily.


Persona Attacks

5C Persona Required
P4Arena Kanji 5C.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
1200 (1980) HLA SO 25 (64) 3 29 -8 Body - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2C Persona Required
P4Arena Kanji 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1200 (1800) HLA 31 (64) 2 11 +6 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.C Persona Required
P4Arena Kanji jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1200 HLA 25 5 Until landing + 8 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5D, 2D, j.D Persona Required
P4Arena Kanji 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 per bolt HLA 35 (3) 5 5D: 32
2D: 52
j.D: 27
5D: +22
2D: +2
Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Throws

Ground Throw
C+D
P4Arena Kanji GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1500 Throw 10 3 20 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Air Throw
j.C+D
P4Arena Kanji AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1200, 100 Throw 5 2 18 - Throw


Furious Action

What A Pain! Persona Required
B+D
P4Arena Kanji BD.png
You saying I like dudes?
Damage Guard Startup Active Recovery Frame Adv. Attribute
1000 HLA 13 28 25 -36 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Skill Attacks

Cruel Attack
236A/B (air OK)
P4Arena Kanji CruelAttack.png
get bent get bent get bent
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 500, 250 HLA 17 3, 6 37 -3 Head, Body
B ground 1200, 600 HLA 27 6, 6 33 +1 Head, Body
SB ground 1200, 600 HLA 26 6, 6 33 +1 Head, Body
A air 500, 250 HLA 17 3, 6 Until landing +6 +1 Head, Body
B air 900, 450 HLA 24 6, 6 Until Landing +6 +1 Head, Body
SB air 900, 450 HLA 24 6, 6 Until landing +6 +1 Head, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Added Cruel Attack
236A/B after knockdown
P4Arena Kanji AddedCruelAttack.png
A 1000 (1500) HLA 27 6 47 (33) - Body
  • Values in ( ) are for SB Version.
B 1500 HLA 40 6 47 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

This'll Hurt! Persona Required
214C/D
P4Arena Kanji ThisllHurt.png
P4Arena Kanji ThisllHurt2.png
C 0, 250, 3800, 100, 50x5 (0, 250) Throw 5 4 31 - Throw
D 0, 250, 4300, 100, 50x5 (Pbroken: 0, 250) Throw 24 [28] 4 39 - Throw
SB 0, 250, 4800, 100, 50x5 (0, 250) Throw 4 4 31 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Gotcha! Persona Required
236C/D
P4Arena Kanji Gotcha.png
C 0, 360, 180x8 (1800) Throw 14 11 16 - Throw
D 0, 280, 140x8 (1400) Throw 73 18 31 - Throw
SB 0, 280, 140x8 (1400) Throw 117 16 27 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Primal Force
[4]6C/D
C 1200 All 29 15 9 +3 Body
D 1200 All 36 21 Total 52 +10 Body
SB 1200 All 32 21 Total 52 +6 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Bet Ya Can't Take This!
j.214A/B
P4Arena Kanji BetYaCantTakeThis.png
The Wayne Brady.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 0, 400x2, 800 Throw 26 until landing 20 after landing - Throw, Head
B 0, 250x4, 800 (1800) Throw 27 until landing 20 after landing - Throw, Head
SB 0, 100x7, 250x2, 800 (2000) Throw 19 until landing 20 after landing - Throw, Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

SP Skill Attacks

Ass Whoopin', Tatsumi-Style
236236A/B
P4Arena Kanji AssWhoopinTatsumiStyle.png
Blocked chair bounces and hits a second time
P4Arena Kanji AssWhoopinTatsumiStyle2.png
If close enough, Kanji beats them up
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A/B 700, 800x2 (300) HLA 4+7 until it hits 61 - Projectile
SB 700, 800, 1600 (300) HLA 4+7 until it hits 61 - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Awakened SP Skill Attacks

Burn To A Crisp! Persona Required
214214C/D
P4Arena Kanji BurnToACrisp.png
P4Arena Kanji BurnToACrisp2.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 0, 1, 0, 1200, 6000 (0, 1, 700, 800x2 (300)) Throw 6+0 9 44 - Throw
D 0, 1, 0, 1200, 6000 (0, 1, 700, 800x2 (300)) Throw 6+10 15 44 - Throw
SB 0, 1, 0, 1200, 7965 (0, 1, 700, 800, 1600 (300)) Throw 6+13 15 44 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Instant Kill

The Man Series: Brofist Persona Required
222C+D
P4Arena Kanji TheManSeriesBrofist.png
P4Arena Kanji TheManSeriesBrofist2.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. Throw 40+31 3 36 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only