Mixedmethods (talk | contribs) (→Overview: Added persona, strengths/weaknesses based on thread) |
(I need the name of Korumaru's official attacks. The image that had them got removed on Twitter.) |
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|invuln= | |invuln= | ||
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{{AttackData-P4AU | {{AttackData-P4AU | ||
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|frameAdv= | |frameAdv= | ||
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|hitbox=Ken/ | |hitbox=Ken/236B | ||
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|frameAdv= | |frameAdv= | ||
|invuln= | |invuln= | ||
|hitbox=Ken/ | |hitbox=Ken/236AB | ||
|description= | |description= | ||
*List what the move is used for | *List what the move is used for | ||
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{{MoveData | {{MoveData | ||
|image=P4AU_Ken_???.png | |image=P4AU_Ken_???.png | ||
|input= | |input=214A/B | ||
|name= | |name=Mediarama {{PersonaRequired}} | ||
|data= | |||
{{AttackData-P4AU | |||
|version=A | |||
|damage= | |||
|level= | |||
|attribute= | |||
|guard= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|hitbox=Ken/214A | |||
}} | |||
{{AttackData-P4AU | |||
|header=no | |||
|version=B | |||
|damage= | |||
|level= | |||
|attribute= | |||
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|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|hitbox=Ken/214B | |||
}} | |||
{{AttackData-P4AU | |||
|header=no | |||
|version=SB | |||
|damage= | |||
|level= | |||
|attribute= | |||
|guard= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|hitbox=Ken/214AB | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, fatal | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== ====== | |||
{{MoveData | |||
|image=P4AU_Ken_???.png | |||
|input=236C/D | |||
|name=*Temporary* Doge Slash | |||
|data= | |data= | ||
{{AttackData-P4AU | {{AttackData-P4AU |
Revision as of 16:18, 29 August 2014
Overview
Placeholder
Health: Placeholder
Play-style: Puppet character
Movement Options: Placeholder
Persona: Kala-Nemi (Ken), Cerberus (Koromaru)
Pros/Strengths:
- Amazing reach on most normals with the ability to convert into damage on hit
- Devastating pressure game that allows him to keep opponents locked down
- Strong air-to-air and air combo options
Cons/Weaknesses:
- Slow start-up and recovery on almost all moves, meaning Koromaru must be able to cover Ken's recovery on whiff
- Lacks strong mix-ups
- Unreliable anti-air and Furious Action, giving him poor reversal options
- Players must manage Koromaru's health at all times in order to succeed
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Ken Full Frame Data
Normal Attacks
5A |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Koromaru Attacks
5C |
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5D |
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2C |
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2D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Vile Assault B+D |
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Skill Attacks
Charge Thrust 236A/B |
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Gigantic Impact A/B after Charge Thrust |
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Mediarama 214A/B |
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*Temporary* Doge Slash 236C/D |
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SP Skill Attacks
??? ??? |
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??? ??? |
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Awakened SP Skill Attacks
??? ??? |
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Instant Kill
??? 222C+D |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data