P4AU/Ken Amada: Difference between revisions

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(→‎Overview: Added persona, strengths/weaknesses based on thread)
(I need the name of Korumaru's official attacks. The image that had them got removed on Twitter.)
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  |frameAdv=
  |invuln=
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  }}
  }}
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  {{AttackData-P4AU
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  |frameAdv=
  |invuln=
  |invuln=
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  |hitbox=Ken/236B
  }}
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  |frameAdv=
  |frameAdv=
  |invuln=
  |invuln=
  |hitbox=Ken/236C
  |hitbox=Ken/236AB
  |description=
  |description=
*List what the move is used for
*List what the move is used for
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{{MoveData
{{MoveData
|image=P4AU_Ken_???.png
|image=P4AU_Ken_???.png
|input=???
|input=214A/B
|name=??? {{PersonaRequired}}
|name=Mediarama {{PersonaRequired}}
|data=
{{AttackData-P4AU
|version=A
|damage=
|level=
|attribute=
|guard=
|cancel=
|p1=
|p2=
|smp=
|startup=
|active=
|recovery=
|frameAdv=
|invuln=
|hitbox=Ken/214A
}}
{{AttackData-P4AU
|header=no
|version=B
|damage=
|level=
|attribute=
|guard=
|cancel=
|p1=
|p2=
|smp=
|startup=
|active=
|recovery=
|frameAdv=
|invuln=
|hitbox=Ken/214B
}}
{{AttackData-P4AU
|header=no
|version=SB
|damage=
|level=
|attribute=
|guard=
|cancel=
|p1=
|p2=
|smp=
|startup=
|active=
|recovery=
|frameAdv=
|invuln=
|hitbox=Ken/214AB
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, fatal
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
 
====== ======
{{MoveData
|image=P4AU_Ken_???.png
|input=236C/D
|name=*Temporary* Doge Slash
|data=
|data=
  {{AttackData-P4AU
  {{AttackData-P4AU

Revision as of 16:18, 29 August 2014

File:P4U Ken Portrait.png
Ken Amada & Koromaru

Overview

Placeholder

Health: Placeholder
Play-style: Puppet character
Movement Options: Placeholder

Persona: Kala-Nemi (Ken), Cerberus (Koromaru)

Pros/Strengths:

  • Amazing reach on most normals with the ability to convert into damage on hit
  • Devastating pressure game that allows him to keep opponents locked down
  • Strong air-to-air and air combo options


Cons/Weaknesses:

  • Slow start-up and recovery on almost all moves, meaning Koromaru must be able to cover Ken's recovery on whiff
  • Lacks strong mix-ups
  • Unreliable anti-air and Furious Action, giving him poor reversal options
  • Players must manage Koromaru's health at all times in order to succeed


External References:


Move List

See also: Ken Full Frame Data

Normal Attacks

5A
P4AU Ken 5A.png
P4AU Ken 5AA.png
P4AU Ken 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A - - - - - - -
5AA - - - - - - -
5AAA - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

5B
P4AU Ken 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2A
P4AU Ken 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2B
P4AU Ken 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.A
P4AU Ken jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.B
P4AU Ken jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Guard Cancel Attack
P4AU Ken 5AA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

All Out Attack
A+B
P4AU Ken AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Sweep
2A+B
P4AU Ken Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Koromaru Attacks

5C
P4AU Ken 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

5D
P4AU Ken 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2C
P4AU Ken 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2D
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.C
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.D
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Throws

Ground Throw
C+D
P4AU Ken GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Air Throw
j.C+D
P4AU Ken AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Furious Action

Vile Assault
B+D
Damage Guard Startup Active Recovery Frame Adv. Attribute
700, 350 - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Skill Attacks

Charge Thrust
236A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Gigantic Impact Persona Required
A/B after Charge Thrust
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Mediarama Persona Required
214A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

*Temporary* Doge Slash
236C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


SP Skill Attacks

??? Persona Required
???
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

???
???
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Awakened SP Skill Attacks

??? Persona Required
???
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

??? Persona Required
222C+D
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only