P4AU/Ken Amada/Frame Data

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System Data

Health: 8,500

Combo Rate: 60%

Persona Cards: 2

Backdash Time: ??

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A - - - - - - - - - - - - -

Koromaru Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C - - - - - - - - - - - - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw - - Throw Throw - - - - - - - - -
Air Throw - - Throw Throw - - - - - - - - -

Furious Action

Furious Action
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD - - Throw Throw - - - - - - - - -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ken Skill Attacks
236A - - - - - - - - - - - - -
236B - - - - - - - - - - - - -
236AB - - - - - - - - - - - - -
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Koromaru Skill Attacks
236C - - - - - - - - - - - - -
236D - - - - - - - - - - - - -
236CD - - - - - - - - - - - - -

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Super Attack
236236C - - - - - - - - - - - - -
236236D - - - - - - - - - - - - -
236236CD - - - - - - - - - - - - -
Other Super Attack
236236A - - - - - - - - - - - - -
236236B - - - - - - - - - - - - -
236236AB - - - - - - - - - - - - -

Awakened SP Skill Attacks

Awakening Super Attack
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214C - - - - - - - - - - - - -
214214D - - - - - - - - - - - - -
214214CD - - - - - - - - - - - - -

Instant Kill

P Combo System

Ground P Combo Table
A B AoA, Sweep Cancels
5A 5AA 5B, 2B AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B AoA, Sweep Special
5AAA - 5B, 2B AoA Special
Shadow 5AAA - 5B, 2B AoA Special
2A - 5B, 2B AoA, Sweep Special
5B(1) - 2B AoA, Sweep Special
5B(1) whiff - - - -
2B(1) - 5B AoA, Sweep Special
2B(2) - 5B AoA, Sweep Jump-, Special(not Hop)
All-out Attack - - - -
Sweep - - - Special
Air P Combo Table
A B Cancels
j.A - j.B, j.2B Jump, Super
j.B - j.2B Jump, Super
j.2B - - Jump, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)