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|description=One of Ky's classic tools for zoning, midscreen,and blockstrings. Should be used after blocked normals to make them safe or to YRC which can be used in combos and blockstrings. With this YRC, Ky has the option to immediately react to incoming hits to effectively avoid damage or attempt an anti-air if they choose to jump over it. Be careful, as certain moves that low profile can completely duck the Stun Edge and even characters such as Faust who can crouch under it with ease. | |description= | ||
*Zoning tool, blockstring ender | |||
*YRC to recover faster and still have the projectile active | |||
*Can be avoided with low profile moves | |||
One of Ky's classic tools for zoning, midscreen,and blockstrings. Should be used after blocked normals to make them safe or to YRC which can be used in combos and blockstrings. With this YRC, Ky has the option to immediately react to incoming hits to effectively avoid damage or attempt an anti-air if they choose to jump over it. Be careful, as certain moves that low profile can completely duck the Stun Edge and even characters such as Faust who can crouch under it with ease. | |||
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|description= Using a Stun Edge with Durandal Call grants a noticeable buff. It becomes much faster, leads to knock down, and can stuff other projectiles. An interesting thing to note is that it has been shown to ignore Potemkin's F.D.B. projectile when it's active. | |description= | ||
*Becomes a full-screen beam | |||
*Knocks down opponent | |||
*Can be avoided with low profile moves | |||
Using a Stun Edge with Durandal Call grants a noticeable buff. It becomes much faster, leads to knock down, and can stuff other projectiles. An interesting thing to note is that it has been shown to ignore Potemkin's F.D.B. projectile when it's active. | |||
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Revision as of 22:24, 29 October 2014
Overview
Ky is one of the poster boys for the Guilty Gear series and fulfills the role of a simple, well rounded character.
- Strengths
- Midrange combat, Jack of all trades
- Weaknesses
- Jack of all trades
- Movement Options
- Double Jump, 1 Airdash, Dash Type: Run
Defense Modifier: x1.03
Guts Rating: ??
Stun Resistance: ??
Jump Startup: 3F
Backdash Time: 16F
Backdash Invincibility: 1-9F
Durandal Call
Ky can use specific attacks (5D, j.D, 236D) to summon small floating portals called Grinders that last for 2-3 seconds. Shoot a projectile through a Grinder and it will become stronger, giving Ky more versatility in his gameplay. Stun Edges become full screen beams for zoning, Charged Stun Edges become long lasting projectiles for okizeme, and Sacred Edge sticks the opponent to the wall for combos.
Move List
- See also: Ky Full Frame Data
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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3H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Special Moves
Stun Edge 236S |
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Charged Stun Edge 236H |
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Air Stun Edge j.236S/H |
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Vapor Thrust 623S/H (air OK) |
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Stun Dipper 236K |
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Greed Sever 214K |
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Split Ciel 236D |
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Overdrives
Ride The Lightning 632146H air OK |
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Sacred Edge 236236P |
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Instant Kill
Rising Force in IK mode: 236236H |
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