P4AU/Labrys: Difference between revisions

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Revision as of 18:18, 20 August 2014

Labrys

Overview

Placeholder

Health: 9500
Play-style: Offensive, Heavy Rushdown, Momentum Based
Movement Options: Run type dash, Double jump, Single jump airdash

Persona: Placeholder
Placeholder

Pros/Strengths:

  • Massive normals to poke with in neutral
  • Posseses a plethora of mixup and pressure tools
  • Red axe can lead to very high damage
  • Is not overly reliant on her Persona


Cons/Weaknesses:

  • Has trouble against heavy pressure and zoning. Relies heavily on being able to block effectively
  • Requires momentum to get any real damage
  • No meterless reversal


External References:


Move List

See also: Labrys Full Frame Data

Normal Attacks

5A
Normal
P4Arena Labrys 5A.png
P4AU Labrys 5AA.png
P4AU Labrys 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 120/160/200/220/240 All 7 3 19 -7 Body
5AA 240/320/400/440/480 All 11 3 20 -6 Body
5AAA 600/800/1000/1100/1200 All 12 2(6)3(10)6 30 -19 Body
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5A
Shadow
P4Arena Labrys 5A.png
P4Arena Labrys 5AA.png
P4Arena Labrys 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 120/160/200/220/240 All 7 3 19 -7 Body
5AA 240/320/400/440/480 All 13 3 15 -1 Body
5AAA 600/800/1000/1100/1200 All 22 4 23 -8 Body
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5B
P4Arena Labrys 5B.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
No Charge 600/800/1000/1100/1200 All 15 2 25 -8 Body
Half Charge 900/1200/1500/1650/1800 All 36-87 2 35 -11 Body
  • Dash Cancel is +4
Full Charge 900/1200/1500/1650/1800 All 120 2 25 -- Body
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2A
P4Arena Labrys 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 L 7 2 14 -1 Leg
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2B
P4Arena Labrys 2B.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
No Charge 480/640/800/880/960 All 17 4 26 -11 Body
Half Charge 720/960/1200/1320/1440 All 38-93 4 34 -14 Body
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Full Charge 720/920/1200/1320/1440 All 120 4 34 -- Body
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j.A
P4Arena Labrys jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 HA 11 4 6 - Head
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j.B
P4Arena Labrys jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
360/480/600/660/720 HA 15 4 14 - Head
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j.2B and j.BB
P4Arena Labrys jBB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
j.2B 480/640/800/880/960 All 18 5 25 - Head
j.BB 480/640/800/880/960 All 13 6 22 - Head
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Guard Cancel Attack
P4Arena Labrys 5AAA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 All - - - - -

Based on her 5AAA normal. Slow as Guard Cancels are known to be.

All Out Attack
A+B
P4Arena Labrys AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
180/240/300/330/360 H 27 4 32 -17 Body
  • List what the move is used for
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Sweep
2A+B
P4Arena Labrys Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600/800/1000/1100/1200 L 15 3 20 -6 Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Persona Attacks

5C Persona Required
P4Arena Labrys 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300*1,150*3 All 31 4.4,6.6 16 -3 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5D Persona Required
P4Arena Labrys 5D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5D 300*2 All 38 16 53 +5 Projectile
5D~D 200*5 All 19 - - - Projectile
  • List what the move is used for
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2C Persona Required
P4Arena Labrys 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
500,250*2 All 28 2.2,14 14 -2 Projectile
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  • List interesting properties in bullet points like invul, fatal

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j.C Persona Required
P4Arena Labrys jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300,150*3 All 13 6,6,6 33 - Projectile
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  • List interesting properties in bullet points like invul, fatal

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j.D Persona Required
P4Arena Labrys jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400*3 All 33 - 46 Total - Projectile
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Throws

Ground Throw
C+D
P4Arena Labrys GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0,840/0,1120/0,1400/0,1540/0,1680 Throw 5 3 19 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Air Throw
j.C+D
P4Arena Labrys AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0,900/0,1200/0,1500/0,1650/0,1800 Throw 4 3 19 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Furious Action

5th Gen Axe Slash
B+D
P4Arena Labrys BD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
No Charge 540/720/900/990/1080 All 26-85 4 42 -29 Body
Full Charge 540/720/900/990/1080 All 100 4 42 -- Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Skill Attacks

Chain Knuckle
236A/B
P4Arena Labrys ChainKnuckle.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 500 All 20 8 36 -1 Body
B 500 All 24 14 41 -1 Body
SB 500 All 24 8 41 -1 Body
  • List what the move is used for
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Winch Dash / Braking
P4Arena Labrys WinchDash.png
6 during Chain Knuckle hit or block
P4Arena Labrys Brake.png
4 during Winch Dash
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Dash - - - - 30~32 Total - -
Brake - - - - 22 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Extra Attack
A/B during Winch Dash
P4Arena Labrys ExtraAttack.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 600/800/1000/1100/1200 H 20 10 36 -29 Head
B 480/640/800/880/960 L 13 3 20 -6 Leg
SB 600/800/1000/1100/1200 All 11 4 15 0 Body
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Guillotine Axe
214A/B
P4Arena Labrys GuillotineAxe.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 180,280 (720)
240,384 (960)
300,480 (1200)
330,528 (1300)
360,576 (1320)
All, H 11 5(9)12 20 -5 Body
B 180,480 (1200)
240,640 (1600)
300,800 (2000)
330,880 (2200)
360,960 (2400)
All, H 18 5(9)12 20 0 Body
SB 180,384 (960)
240,512 (1280)
300,640 (1600)
330,704 (1760)
360,768 (1920)
All, H 18 5(9)12 20 0 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Guillotine Aerial
j.214 A/B
P4Arena Labrys GuillotineAerial.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 240,120,600 (800)
320,160,600 (800)
400,200,600 (800)
440,220,600 (800)
480,240,600 (800)
All, H, All 12 2(4)10 45 -13 (-6) Head, Body
B 360,180,600 (800)
480,240,600 (800)
600,300,600 (800)
660,330,600 (800)
720,360,600 (800)
All, H, All 17 3(6)10 40 -8 (-1) Head, Body
SB 300,150,600 (800)
400,200,600 (800)
500,250,600 (800)
550,275,600 (800)
600,300,600 (800)
All, H, All 12 2(4)10 35 -3 (+4) Head, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Weaver's Art: Sword Persona Required
22A/B/C/D
P4Arena Labrys WeaversArtSword.png
A is closest, D is furthest. Hold button to delay startup.
Damage Guard Startup Active Recovery Frame Adv. Attribute
300(200) All 81 14 38 Total 15 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Weaver's Art: Jewel Persona Required
236C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 400 All 46 - 40 Total - Projectile
D 400 All 91 - 40 Total - Projectile
SB 400 All 46 - 35 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Weaver's Art: Beast Persona Required
236236C/D
P4Arena Labrys WeaversArtBeast.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 1200,800,400
1200,900,450
1200,1000,500
1200,1300,650
1200,2000,1000
All 4+9 (8)6*19 37 -43 -
D 1200,480,240x8
1200,540,270x8
1200,600,300x8
1200,780,390x8
1200,1200,600x8
All 4+13 8,6,3x8 48 -59 -
SB 1200,480,240x11
1200,540,270x11
1200,600,300x11
1200,780,390x11
1200,1200,600x11
All 4+21 8,6,10x13 65 -95 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Awakened SP Skill Attacks

Weaver's Art: Breaking Wheel Persona Required
214214C/D
P4Arena Labrys WeaversArtBreakingWheel.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C/D 180x5,90xN All 4+12 123 101 Total +21 Projectile
SB 180x7,90xN All 4+12 171 101 Total +63 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Brutal Impact
214214A/B
P4Arena Labrys BrutalImpact.png
Startup is slow and has guard point against all attacks
P4Arena Labrys BrutalImpact2.png
The attack is unblockable
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 3000/3000/3000/3900/6000 UB 112+5 6 88 - Body
B 4500/4500/4500/5850/9000 UB 175+5 6 88 - Body
SB 6000/6000/60007800/12000 UB 248+5 6 88 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Weaver's Art: Inquisition Persona Required
222C+D
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O All 1+59 - 115 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only