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Revision as of 18:18, 20 August 2014
Overview
Placeholder
Health: 9500
Play-style: Offensive, Heavy Rushdown, Momentum Based
Movement Options: Run type dash, Double jump, Single jump airdash
Persona: Placeholder
Placeholder
Pros/Strengths:
- Massive normals to poke with in neutral
- Posseses a plethora of mixup and pressure tools
- Red axe can lead to very high damage
- Is not overly reliant on her Persona
Cons/Weaknesses:
- Has trouble against heavy pressure and zoning. Relies heavily on being able to block effectively
- Requires momentum to get any real damage
- No meterless reversal
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Labrys Full Frame Data
Normal Attacks
5A Normal |
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5A Shadow |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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j.2B and j.BB |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
5th Gen Axe Slash B+D |
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Skill Attacks
Chain Knuckle 236A/B |
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Winch Dash / Braking |
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Extra Attack A/B during Winch Dash |
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Guillotine Axe 214A/B |
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Guillotine Aerial j.214 A/B |
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Weaver's Art: Sword 22A/B/C/D |
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Weaver's Art: Jewel 236C/D |
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SP Skill Attacks
Weaver's Art: Beast 236236C/D |
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Awakened SP Skill Attacks
Weaver's Art: Breaking Wheel 214214C/D |
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Brutal Impact 214214A/B |
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Instant Kill
Weaver's Art: Inquisition 222C+D |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data