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| |hitbox=Margaret/236C | | |hitbox=Margaret/236C |
| |description= | | |description= |
| Cu Chulainn throws his spear which is engulfed with wind, goes fullscreen an pushes Margaret back slightly, Very good zoning tool for its speed but shouldn't used carelessly as opponents can easily jump or roll throught it, Air version is fast but only has Cu Chulainn attacking with his spear, without throwing his spear. | | Cu Chulainn throws his spear which is engulfed with wind, goes fullscreen an pushes Margaret back slightly, Very good zoning tool for its speed but shouldn't used carelessly as opponents can easily jump or roll through it, Air version is fast but only has Cu Chulainn attacking with his spear, without throwing his spear. |
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| {{AttackData-P4AU | | {{AttackData-P4AU |
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| <br clear=all/> | | <br clear=all/> |
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| ===[[Gauges (P4AU)#SP Skill Attack|SP Skill Attacks]]=== | | ===[[Gauges (P4AU)#SP Skill Attack|SP Skill Attacks]]=== |
| ====== ====== | | ====== ====== |
Introduction
P-1 Climax Nickname: "The Sadistic Stud-Keeping Secretary!"
Persona: Cu Chulainn (as her main Persona) Yoshitsune, Ardha, Helel (Instant Kill)
Arcana: Empress
Backstory:
Overview
Health: 9500
Persona Cards: 8
Play-style: Mixed/Persona Rekka/Boss Character
Air Movement Options: 1 Double Jump/Air Dash
Run-Type: Hover-like Dash
Pros/Strengths:
- Amazing ranged attacks, can control various angles even from fullscreen.
- Has a variety of ranged and fairly safe options for mix-up, pressure and zoning.
- Hassou Tobi can greatly increase her damage potential.
- Has 8 Persona Cards, the most out of all characters.
Cons/Weaknesses:
- Lacks a good reversal outside of certain supers.
- Slow attacks.
- Placeholder.
Margaret Selection
- Margaret can use each one of the three persona she uses in combat (Yoshitsune, Cu Cuchulain and Ardha) in any move she desires to use, allowing to cancel three persona moves into each other.
External References:
Move List
- See also: Margaret Full Frame Data
Normal Attacks
5A
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
5A
|
200
|
-
|
-
|
-
|
-
|
-
|
-
|
5AA
|
300
|
-
|
-
|
-
|
-
|
-
|
-
|
5AAA
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
5AAAA
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
5AAAAA
|
400
|
-
|
-
|
-
|
-
|
-
|
-
|
Margaret places five cards that scatter into beams. Counts as a projectile, unique to Margaret, she cancel her 5B into her 5A.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
500
|
-
|
-
|
-
|
-
|
-
|
-
|
Margaret rushes forward attacking with her elbow, than surges upwards with a torrent of cards around her, leaves Margaret airborne if not canceled from the first hit.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Persona Attacks
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
700
|
-
|
-
|
-
|
-
|
-
|
-
|
Margaret summons Cu Chulainn as he does a spear thrust similar to Mitsuru's 5A and Ken's spear thrust, useful in combos and pressure, has good range for its speed.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
5D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
1400
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Margaret summons Ardha who attempts to Grab the opponent, slow but very useful in Margaret's mix-up game, Ardha also has guard point during the attack.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
2C
|
|
2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
1400
|
Throw
|
-
|
-
|
-
|
-
|
-
|
Anti-Air grab, Ardha appears to grab the opponent before launching them, freezes if successful, slow but useful in Margaret's mix-up game when opponents are anticipating 5D or 5C, does not work on grounded opponents.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
j.C
|
|
j.D
|
|
Ground Throw C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
1100
|
-
|
-
|
-
|
-
|
-
|
-
|
Margaret grabs the opponent before slapping them, sends the opponent flying backwards, can combo after midscreen with OMC.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Ultra Suplex B+D (air OK)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
1128
|
-
|
-
|
-
|
-
|
-
|
-
|
Margaret grabs her opponent and jumps as she performs a German Suplex in the air, Air OK, can combo after on counter hit with J.2C. FATAL RECOVERY.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Divine Wind 236C/D (air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
800
|
-
|
-
|
-
|
-
|
-
|
-
|
Cu Chulainn throws his spear which is engulfed with wind, goes fullscreen an pushes Margaret back slightly, Very good zoning tool for its speed but shouldn't used carelessly as opponents can easily jump or roll through it, Air version is fast but only has Cu Chulainn attacking with his spear, without throwing his spear.
|
D
|
1455
|
-
|
-
|
-
|
-
|
-
|
-
|
Cu Chulainn attacks with the the tip of his spear being engulfed with wind, before throwing it, can combo after 5AAAAA, can also be used as a feint if people are expecting the C version and try to roll, Air version is like the C Air version but slower and does more damage.
|
SB
|
1650
|
-
|
-
|
-
|
-
|
-
|
-
|
Has the best damage out of all versions of Divine Wind, wall sticks in the corner and has vacuum effect, Air Version is fast and vacuums as well.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Gale Slash 214A/B (air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
800
|
-
|
-
|
-
|
-
|
-
|
-
|
Margaret glides along the ground along with Yoshitsune as attacks with his sword, good range, can low profile.
|
B
|
800,800 (1200)
|
-
|
-
|
-
|
-
|
-
|
-
|
Similar to the A Version but slightly slower, goes further and adds a second attack with Yoshitsune rising with his sword, only the first hit must be blocked low, Air Version is used in combos.
|
SB
|
700,700,350 (1400)
|
-
|
-
|
-
|
-
|
-
|
-
|
Fast like the A version and has the best range of all three, adds a third attack which involves Yoshitsune spiking the opponent with both swords.
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
God Hand 214C/D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
1600
|
-
|
-
|
-
|
-
|
-
|
-
|
Ardha appears before summoning a giant golden fist to crush the opponent, overhead, always appears next Margaret, can also be used in combos.
|
D
|
1800
|
-
|
-
|
-
|
-
|
-
|
-
|
Similar to C Version but deals more damage and has more range, useful in Margaret's ranged mix-ups.
|
SB
|
2000
|
-
|
-
|
-
|
-
|
-
|
-
|
Has the most damage out of all versions, appears further than the C version and closer than the D version
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Power Slash 236236A/B
|
|
Panta Rehi 236236C/D (Air OK)
|
|
Awakened SP Skill Attacks
Hassou Tobi 214214A/B
|
|
Mediarahan 214214C/D
|
|
Morning Star 222C+D
|
|
Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide:
|
- > = cancel into the next attack
- , = link the next attack after preceding move's recovery
- jc = jump cancel
- hjc = high jump cancel
- dc = dash cancel
- (N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
- (move) = whatever's listed in the parentheses is optional
- If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
Click [★] for character's full frame data