P4AU/Margaret/Frame Data: Difference between revisions

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< P4AU‎ | Margaret
Line 650: Line 650:
::For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
::For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.


:'''X''' = X is available on hit or block
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>

Revision as of 01:07, 18 April 2015

System Data

Health: 9500

Combo Rate: 60%

Persona Cards: 8

Backdash Time: ??

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 - Projectile Any (J)CSpSOD - - - 9 - - -10 -
5AA 300 - Projectile Any (J)CSpSO - - - 4 - - -10 -
5AAA 400 - Projectile Any (J)CSpSO - - - 4 - - -10 -
5AAAA 400 - Projectile Any (J)CSpSO - - - 4 - - -10 -
5AAAAA 400 - Projectile Any (J)CSpSO - - - 4 - - -13 -
5AAAAAA 300, 300, 200 - Projectile Any SO - - - 4 - - -19 -
2A 180 - Foot Low CSpSO - - - 4 - - -12 -
5B 500 - - Any (J)CSpSO - - - 10 - - -7~-3 -
2B 200, 100, 100, 100 - - Any (J)CSpSO - - - 7 - - - -
  • Can be cancelled into ground normals on first hit only.

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C - - - - - - - - - - - - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw - - Throw Throw - - - - - - - - -
Air Throw - - Throw Throw - - - - - - - - -

Furious Action

Furious Action
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD - - Throw Throw - - - - - - - - -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Special Attack
236A - - - - - - - - - - - - -
236B - - - - - - - - - - - - -
236AB - - - - - - - - - - - - -
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Other Special Attack
236C - - - - - - - - - - - - -
236D - - - - - - - - - - - - -
236CD - - - - - - - - - - - - -

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Super Attack
236236C - - - - - - - - - - - - -
236236D - - - - - - - - - - - - -
236236CD - - - - - - - - - - - - -
Other Super Attack
236236A - - - - - - - - - - - - -
236236B - - - - - - - - - - - - -
236236AB - - - - - - - - - - - - -

Awakened SP Skill Attacks

Awakening Super Attack
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214C - - - - - - - - - - - - -
214214D - - - - - - - - - - - - -
214214CD - - - - - - - - - - - - -

Instant Kill

Instant Kill Attack
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD - - - - - - - - - - - - -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D, 2D Sweep Jump[-], Dash, Special
5AA 5AAA - - - Sweep Jump[-], Special
5AAA 5AAAA - - - Sweep Jump[-], Special
5AAAA 5AAAAA - - - Sweep Jump[-], Special
2A 5A 5B, 2B 5C, 2C 5D, 2D - Special
5B*[2] 5A 5B, 2B 5C, 2C 5D, 2D - Jump[-], Special[-]
2B - 5B 5C, 2C 5D, 2D - Jump[-], Special
5C - 5B, 2B 2C 5D, 2D Sweep Dash, Special
2C - 5B, 2B - 5D, 2D Sweep Special
Air P Combo Table
A B C D Cancels
j.A j.A j.B, j.2B j.C, j.2C, j.22C j.D, j.2D, j.22D Special, Jump, Airthrow
j.B - j.2B j.C, j.2C, j.22C j.D, j.2D, j.22D Special
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Unique to Margaret, her 5B can be cancelled to 5A, so 5B > 5A > 5B is possible, but not 5A > 5B > 5A.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)