P4AU/Marie: Difference between revisions

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==Strategy==
==Strategy==
===Offense===
===General Tactics===
In this part, you can talk about anything you feel like beginner players Marieuld know.<br/>
In this part, you can talk about anything you feel like beginner players should know.<br/>
<br/>
<br/>
'''Split up your topics like this'''<br/>
'''Split up your topics like this'''<br/>
Line 907: Line 907:
Add more asterisks to further indent your text as necessary.
Add more asterisks to further indent your text as necessary.


The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
----
===Defense===
----
===Neutral===


===Tips and Tricks===


==Combos==
==Combos==

Revision as of 21:06, 19 August 2014

Overview

Placeholder

Health: Placeholder
Play-style: Placeholder
Movement Options: Placeholder

Persona: Placeholder
Placeholder

Pros/Strengths:

  • Placeholder
  • Placeholder
  • Placeholder


Cons/Weaknesses:

  • Placeholder
  • Placeholder
  • Placeholder


External References:


Move List

See also: Marie Full Frame Data

Normal Attacks

5A
P4AU Marie 5A.png
P4AU Marie 5AA.png
P4AU Marie 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A - - - - - - -
5AA - - - - - - -
5AAA - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5B
P4AU Marie 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2A
P4AU Marie 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2B
P4AU Marie 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.A
P4AU Marie jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.B
P4AU Marie jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Guard Cancel Attack
P4AU Marie 5AA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

All Out Attack
A+B
P4AU Marie AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Sweep
2A+B
P4AU Marie Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Persona Attacks

5C Persona Required
P4AU Marie 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5D Persona Required
P4AU Marie 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2C Persona Required
P4AU Marie 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2D Persona Required
P4AU Marie 2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.C Persona Required
P4AU Marie jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.D Persona Required
P4AU Marie jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Throws

Ground Throw
C+D
P4AU Marie GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Air Throw
j.C+D
P4AU Marie AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Furious Action

???
B+D
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Skill Attacks

???
???
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

??? Persona Required
???
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


SP Skill Attacks

??? Persona Required
???
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

???
???
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Awakened SP Skill Attacks

??? Persona Required
???
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Instant Kill

??? Persona Required
222C+D
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only