Meaty: Difference between revisions

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The available meaty options depend on what move is used to knock down the opponent. This is since timing is such a big part of setting up meaty attacks, and different knockdowns give you varying amounts of time to move before the opponent recovers.
The available meaty options depend on what move is used to knock down the opponent. This is since timing is such a big part of setting up meaty attacks, and different knockdowns give you varying amounts of time to move before the opponent recovers.
==Degrees of Meatiness==


==Pseudo Meaty==
==Pseudo Meaty==

Revision as of 05:45, 20 December 2017

Meaty is a strangely named term for doing an attack versus an opponent who has been knocked down. The goal is to do the attack early to make it hit in its later parts of the attack's animation, thus making it safer versus invincible attacks while also gaining more frame advantage than usual.

What is a Meaty?

To demonstrate this in more detail let's look at an example of a normal non-meaty attack vs the same attack done as a meaty attack.

Potemkin Non-Meaty 5K
Potemkin Meaty 5K

The meaty 5K has more frame advantage, allowing Potemkin more options on offense; Should the opponent get hit by the 5K, you can convert it into a combo. On block, you will have frame advantage, making it risky for the opponent to retaliate. Some meaties even allow you to recover in time to block reversals from the opponent.

What Moves Make Good Meaties?

Moves that inflict lots of blockstun and have little recovery are the best meaty attacks because this allows you to maximize the amount of frame advantage gained. Having said that, the move must still be fast enough that the opponent must be forced to block or Reversal as soon as they finish their invincible wakeup animation or else they can attack you or jump out before your attack becomes active.

One common meaty players will see is a meaty projectile. Ky players often use Charged Stun Edge on oki because it gives him lots of time to jump towards the opponent without the fear of the opponent using standard anti air options.

How to Meaty

After knocking down the opponent, time an attack to hit them with the later active frames

The available meaty options depend on what move is used to knock down the opponent. This is since timing is such a big part of setting up meaty attacks, and different knockdowns give you varying amounts of time to move before the opponent recovers.


Degrees of Meatiness

Pseudo Meaty

See Also

For a more detailed breakdown of the frame data involved in a meaty, see this specific section on Using Frame Data

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