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The available meaty options depend on what move is used to knock down the opponent. This is since timing is such a big part of setting up meaty attacks, and different knockdowns give you varying amounts of time to move before the opponent recovers. | The available meaty options depend on what move is used to knock down the opponent. This is since timing is such a big part of setting up meaty attacks, and different knockdowns give you varying amounts of time to move before the opponent recovers. | ||
==Degrees of Meatiness== | |||
==Pseudo Meaty== | ==Pseudo Meaty== |
Revision as of 05:45, 20 December 2017
Meaty is a strangely named term for doing an attack versus an opponent who has been knocked down. The goal is to do the attack early to make it hit in its later parts of the attack's animation, thus making it safer versus invincible attacks while also gaining more frame advantage than usual.
What is a Meaty?
To demonstrate this in more detail let's look at an example of a normal non-meaty attack vs the same attack done as a meaty attack.
- Potemkin Non-Meaty 5K
- NonMeaty5K1.png
Potemkin attacks with 5K
- NonMeaty5K2.png
Potemkin's attack becomes active, opponent blocks the attack
- NonMeaty5K3.png
The opponent recovery sooner that Potemkin
- Potemkin Meaty 5K
- Meaty5K1.png
Slayer is knocked down and is waking up, Potemkin attacks with 5K
- Meaty5K2.png
Potemkin's attack is active, but opponent is still invincible during his wakeup animation
- Meaty5K3.png
Opponent finally become vulnerable and opponent blocks the attack
- Meaty5K4.png
Potemkin recovers sooner than the enemy since the opponent started blocking later compared to normal
The meaty 5K has more frame advantage, allowing Potemkin more options on offense; Should the opponent get hit by the 5K, you can convert it into a combo. On block, you will have frame advantage, making it risky for the opponent to retaliate. Some meaties even allow you to recover in time to block reversals from the opponent.
What Moves Make Good Meaties?
Moves that inflict lots of blockstun and have little recovery are the best meaty attacks because this allows you to maximize the amount of frame advantage gained. Having said that, the move must still be fast enough that the opponent must be forced to block or Reversal as soon as they finish their invincible wakeup animation or else they can attack you or jump out before your attack becomes active.
One common meaty players will see is a meaty projectile. Ky players often use Charged Stun Edge on oki because it gives him lots of time to jump towards the opponent without the fear of the opponent using standard anti air options.
How to Meaty
After knocking down the opponent, time an attack to hit them with the later active frames
The available meaty options depend on what move is used to knock down the opponent. This is since timing is such a big part of setting up meaty attacks, and different knockdowns give you varying amounts of time to move before the opponent recovers.
Degrees of Meatiness
Pseudo Meaty
See Also
For a more detailed breakdown of the frame data involved in a meaty, see this specific section on Using Frame Data