Meaty: Difference between revisions

From Dustloop Wiki
No edit summary
Line 2: Line 2:


==What is a Meaty?==
==What is a Meaty?==
A meaty attack is doing an attack early versus an opponent who has been knocked down. This allows the attack to gain more frame advantage than normal.
After knocking down the opponent, time an attack to hit them with the later active frames of your attack as they wake up. This gives you more frame advantage than usual while disabling most of the opponent's options on wakeup.
 
The available meaty options are character specific and depend on how the opponent is knocked down. Different knockdowns give you varying amounts of time to move before the opponent recovers, thus you will need to plan for different meaties for different situations.


To demonstrate the added frame advantage meaties gain, let's compare a non-meaty versus a meaty attack.
To demonstrate the added frame advantage meaties gain, let's compare a non-meaty versus a meaty attack.
Line 22: Line 24:
The meaty 5K has more frame advantage, allowing Potemkin more options on offense. Some meaties even allow you to recover in time to block reversals from the opponent.
The meaty 5K has more frame advantage, allowing Potemkin more options on offense. Some meaties even allow you to recover in time to block reversals from the opponent.


==How to Meaty==
==What Moves Make Good Meaties?==
After knocking down the opponent, time an attack to hit them with the later active frames of your attack as they wake up.
 
The available meaty options are character specific and depend on how the opponent is knocked down. Different knockdowns give you varying amounts of time to move before the opponent recovers, thus you will need to plan for different meaties for different situations.
 
===What Moves Make Good Meaties?===
Moves that inflict lots of blockstun and have little recovery are the best meaty attacks because this allows you to maximize the amount of frame advantage gained. Having said that, they must still be fast enough to hit as soon as the opponent recovers, as stated above.
Moves that inflict lots of blockstun and have little recovery are the best meaty attacks because this allows you to maximize the amount of frame advantage gained. Having said that, they must still be fast enough to hit as soon as the opponent recovers, as stated above.



Revision as of 23:43, 25 December 2017

Meaty is a strangely named term for doing an attack versus an opponent who has been knocked down. The goal is to do the attack early to make it hit in its later parts of the attack's animation, thus gaining more frame advantage than usual.

What is a Meaty?

After knocking down the opponent, time an attack to hit them with the later active frames of your attack as they wake up. This gives you more frame advantage than usual while disabling most of the opponent's options on wakeup.

The available meaty options are character specific and depend on how the opponent is knocked down. Different knockdowns give you varying amounts of time to move before the opponent recovers, thus you will need to plan for different meaties for different situations.

To demonstrate the added frame advantage meaties gain, let's compare a non-meaty versus a meaty attack.

Potemkin Non-Meaty 5K
Potemkin Meaty 5K

The meaty 5K has more frame advantage, allowing Potemkin more options on offense. Some meaties even allow you to recover in time to block reversals from the opponent.

What Moves Make Good Meaties?

Moves that inflict lots of blockstun and have little recovery are the best meaty attacks because this allows you to maximize the amount of frame advantage gained. Having said that, they must still be fast enough to hit as soon as the opponent recovers, as stated above.

One common meaty is a meaty projectile. Ky players often use Charged Stun Edge on oki because it gives him lots of time to run towards the opponent while the opponent is stuck blocking the projectile.

Degrees of Meatiness

Since timing is such a big part of meaties, it's necessary to make a distinction of meaties that hit later into the move's active frames versus those that hit earlier. There's no formal terminology for these degrees, so players often use intensifiers and downtoners (very meaty, slightly meaty, etc.)

Other Definitions of Meaty

While the typical definition of meaty means to hit with the later active frames of an attack, players often refer to attacks that hit an opponent immediately as they wake up as meaty, regardless of whether or not it was with the later active frames or not. A Safe Jump is a common example of this.

Frame Data

For more information on the frame data involved in a meaty attack, see Using Frame Data

Template:Navbar-ConceptsAndTechniques