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{{Card|width = 3 | {{Card|width = 3 | ||
|header = General Info | |header = General Info | ||
|content = | |content = In the original Gacha RPG game's story, Metera is one of the many units that {{Character Label|GBVSR|Gran|linkOverride=Gran}}/{{Character Label|GBVSR|Djeeta|linkOverride=Djeeta}} can recuit. She is a genius archer who was chosen by her village's incredibly powerful ancestral bow, though she finds her life in her village extremely boring and joins Gran/Djeeta in order to find something that catches her interest. She comes with her little sister, Sutera, with whom she has a complex but ultimately loving relationship. | ||
In the all of fighting game spinoffs she appears in, Metera is a keep-away {{keyword|zoner}} character whose playstyle is to chip away at the opponent, keeping opponents at bay with her projectiles. She uniquely boasts a floaty jump and Zephyr, a short hop can be used as a double jump. | |||
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Latest revision as of 03:49, 25 December 2023
In the original Gacha RPG game's story, Metera is one of the many units that Gran/ Djeeta can recuit. She is a genius archer who was chosen by her village's incredibly powerful ancestral bow, though she finds her life in her village extremely boring and joins Gran/Djeeta in order to find something that catches her interest. She comes with her little sister, Sutera, with whom she has a complex but ultimately loving relationship.
In the all of fighting game spinoffs she appears in, Metera is a keep-away zoner A character in a fighting game who's primary gameplan is to stay far away keep distance from their opponent. The two main sub-archetypes are projectile zoners and spacers. character whose playstyle is to chip away at the opponent, keeping opponents at bay with her projectiles. She uniquely boasts a floaty jump and Zephyr, a short hop can be used as a double jump.