(→6H) |
(→6H) |
||
Line 248: | Line 248: | ||
|inv= | |inv= | ||
|description= | |description= | ||
*A 2-hit attack | *A long range 2-hit attack. Decent to give variety to mixups after a knockdown. | ||
*Second hit is an overhead. | *Second hit is an overhead. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines |
Revision as of 09:27, 27 November 2014
Overview
Millia is a high speed rushdown character who thrives off of her terrifyingly strong high/low mixup potential. Her great mobility allows her to safely maneuver around opponents in neutral as she attempts to score a knockdown. To assist her in this, she possesses a unique toolset based around baiting and punishing opponents. Once she scores a knockdown and sets up her Tandem Top Okizeme, she has the potential to win the entire match with a single hit.
Unfortunately, she is plagued by abysmal defence and often dies in 2 to 3 combos. She also is unable to keep opponents blocking for extended periods of time due to her limited gatling options. Her ground normals are also weak in comparison to other characters, so she can struggle in footsie situations.
If you enjoy freedom of movement coupled with amazing offence, then Millia just might be for you!
- Strengths
Possesses the strongest and most consistent Okizeme in the game. Unmatched high/low mixup game. Fantastic mobility with 2 airdashes and great run speed. Capable of converting almost any hit into a knockdown. Strong neutral game centred around baiting and punishing. Gains great utility by spending tension.
- Weaknesses
Has the second lowest Defense modifier in the game. Weak stagger pressure and limited gatlings. Deals low damage on average. Cannot confirm into a knockdown at max footsie range without spending tension. Pokes are beaten by more purebred footsie characters such as Sol and Faust.
- Movement Options
Run dash. Double jump. Airdash x2
Defense Modifier: x1.22
Guts Rating: ??
Stun Resistance: ??
Jump Startup: 3F
Backdash Time: 11F
Backdash Invincibility: 1-5F
Move List
- See also: Millia Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P
5P |
---|
5K
5K |
---|
c.S
c.S |
---|
f.S
f.S |
---|
5H
5H |
---|
6P
6P |
---|
6K
6K |
---|
6H
6H |
---|
5D
5D |
---|
2P
2P |
---|
2K
2K |
---|
2S
2S |
---|
2H
2H |
---|
2D
2D |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.H
j.H |
---|
j.D
j.D |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Special Moves
Bad Moon
Bad Moon j.236P |
---|
Turbo Fall
Turbo Fall j.236K |
---|
Tandem Top
Tandem Top 236S/H |
---|
Lust Shaker
Lust Shaker 214S or SSSS.... |
---|
Iron Savior
Iron Savior 214P |
---|
Forward Roll
Forward Roll 214K |
---|
Silent Force
Silent Force j.214S |
---|
Secret Garden
Secret Garden 214H > direction + H |
---|
Overdrives
Emerald Rain
Emerald Rain 236236S |
---|
Winger
Winger 2141236H |
---|
Chroming Rose
Chroming Rose 214214S |
---|
Instant Kill
Iron Maiden in IK mode: 236236H |
---|