< P4AU | Mitsuru Kirijo
Line 1,337: | Line 1,337: | ||
: For example, inputting 5C > 5B on the 4th hit will cause the 5B to activate on the 6th hit. | : For example, inputting 5C > 5B on the 4th hit will cause the 5B to activate on the 6th hit. | ||
:'''X''' = X is available on hit or block | |||
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span> | :<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span> | ||
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span> | :<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span> |
Revision as of 01:08, 18 April 2015
System Data
Health: 9,500
Combo Rate: 70%
Backdash Time: 23
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 300 | 2 | Chest | All | SpSOD | 200 | 200 | 50 | 8 | 3 | 19 | -9 | - |
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5AA Normal
|
500 | 4 | Body | All | SpSO | 0 | 100 | 50 | 10 | 3 | 18 | -4 | - |
5AAA Normal
|
200, 100x4 | 4 | Body | All | SpSO | 0 | 400 | 50 | 10 | 4,3,3,3,3 | 21 | -7 | - |
5AA Shadow
|
300 | 4 | Body | All | SpSO | 0 | 100 | 50 | 5 | 4 | 22 | -9 | - |
5AAA Shadow
|
300 | 4 | Body | All | (J)SpSO | 0 | 100 | 50 | 4 | 5 | 26 | -14 | - |
5AAAA Shadow
|
300 | 4 | Body | All | SpSO | 0 | 100 | 50 | 5 | 4 | 22 | -9 | - |
5AAAAA Shadow
|
600 | 4 | Body | All | (J)SpSO | 0 | 400 | 50 | 4 | 5 | 26 | -14 | - |
5B no/partial charge
|
700 | 5 | Body | All | SpSOD | 200 | 100 | 100 | 17-26 | 3 | 28 | -12 | - |
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5B max charge
|
910 | 5 | Body | All | SpSOD | 200 | 100 | 100 | 29 | 3 | 28 | -5 | - |
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2A | 300 (250 for followups) | 1 | Foot | L | CSpSO | 500 | 100 | 50 | 9 | 3 | 15 | -7 | - |
2B no/partial charge
|
500 | 4 | Body | HL | JSpSO | 200 | 100 | 200 | 11 | 3 | 31 | -17 | - |
2B just frame release
|
1000 | 4 | Body | L | JSpSO | 200 | 100 | 200 | 16 | 3 | 31 | -17 | - |
2B max charge
|
650 | 4 | Body | HL | JSpSO | 200 | 100 | 200 | 17 | 3 | 31 | -17 | - |
| |||||||||||||
j.A | 300 | 3 | Head | H | JO | 200 | 100 | 50 | 7 | 12 | 16 | - | - |
j.B no/partial charge
|
400 | 4 | Head | H | O | 300 | 100 | 50 | 11 | 6 | 25 | - | - |
j.B just frame release
|
800 | 4 | Head | H | O | 300 | 100 | 50 | 16 | 6 | 25 | - | - |
j.B max charge
|
520 | 4 | Head | H | O | 300 | 100 | 50 | 17 | 6 | 25 | - | - |
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Guard Cancel Attack | 000 | - | - | All | O | - | - | - | - | - | - | - | - |
All Out Attack | 300 | 5 | Body | Head | O | 0 | 1000 | 10000 | 30 | 1 | 34 | -16 | - |
All Out Rush | 200xN | 5 | Body | All | O | 1900 | 100 | 50 | - | - | - | - | - |
All Out Finish (C) | 1800 | 4 | Body | All | O | 500 | 300 | 50 | - | - | - | - | - |
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All Out Finish (D) | 1000 | 5 | Body | All | JOD | 500 | 100 | 50 | - | - | - | - | - |
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Sweep | 900 | 5 | Foot | L | SpSO | 200 | 100 | 50 | 21 | 2 | 20 | -3 | - |
Sweep (feint) | - | - | - | -- | - | - | - | - | -- | -- | 25 | - | - |
Dash Cancel | - | - | - | -- | - | - | - | - | -- | -- | 21 | - | - |
Persona Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 300, 60xN | 3x5, 2x3, 1x6, 3 | Body | All | SpSODB | 200 | 300 | 500 | 17 | 2(4)2(4)3[(6)2(4)2(4)3]*4 | 39 | -27 | - |
When pressing the button once, 3 hits will occur. You can keep holding or pressing to release at 6, 9, 12 and 15. | |||||||||||||
5D | 600 | 4 | Projectile, Body | All | B | 200 | 300 | 1000 | 27 | 8 | 46 total | - | - |
5D~D | 50 | 4 | Projectile | All | - | 0 | 100 | 0 | 4 | 1 |
|
|
- |
| |||||||||||||
2C | - | - | Projectile | -- | - | - | - | - | 47 (62) | 190 (360) | 31 (46) | - | - |
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2D | 600 | 4 | Projectile, Body | All | - | 200 | 300 | 1000 | 25 | 10 | 6 | - | - |
2D~D | 50 | 4 | Projectile, Body | All | - | 0 | 100 | 0 | 3 | 1 | - | - | - |
| |||||||||||||
j.C | 700 | 4 | Head | All | JO | 200 | 100 | 50 | 16 | 8 | 25 | - | - |
j.D | 600 | 4 | Projectile | All | - | 200 | 300 | 1000 | 25 | 10 | 58 total | - | - |
j.D~D | 50 | 4 | Projectile | All | - | 0 | 0 | 1000 | 6 | 1 | - | - | - |
|
Throws
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 1000 | 0-3 | Throw | All | O | 0 | 1200,100 | 50 | 5 | 3 | 25 | - | - |
Air Throw | 1800 | 0-4 | Throw | All | O | 0 | 1200.100 | 50 | 4 | 3 | 19 | - | - |
Furious Action
Getsu-ei | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
BD | 1000 | 4 | Body | All | S | 700 | 100 | 50 | 10 | 1 | 27+20 (Landing) | -31 | - | ||
j.BD | 1000 | 4 | Head | All | S | 700 | 100 | 50 | 10 | 1 | 20 (Landing) | - | - |
Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Coup Droit | |||||||||||||||
[4]6A | 1000 | 3 | Body | All | SO | 200 | 300 | 50 | 9 | 4 | 15 | -4 ~ -1 | - | ||
[4]6A through Bufula
|
1200 | 5 | Body | All | SO | 200 | 300 | 50 | fastest 9 | 4~6 *11 | 15 | -2 ~ +3 | - | ||
[4]6B uncharged
|
1500 | 4 | Body | All | UO | 200 | 300 | 1000 | 20 | 12 | 15 | -4 ~ +7 | - | ||
[4]6B charged
|
1600/1700/2000/2500 | 4 | Body | All | UO | 200 | 300 | 1000 | 21 ~ 69 | 12 | 25 | -14 ~ +3 | - | ||
[4]6B through Bufula
|
2000 | 5 | Body | All | SO | 200 | 300 | 1000 | fastest 20 | 12 ~ 14 *11 | 15 | -4 ~ +9 | - | ||
[4]6AB | 1200 | 4 | Body | All | SO | 200 | 300 | 1000 | 7 | 6 | 15 | -4 ~ +1 | - | ||
[4]6AB through Bufula
|
1500 | 5 | Body | All | SO | 200 | 300 | 1000 | fastest 7 | 8 | 15 | -4 ~ +3 | - | ||
| |||||||||||||||
Bufula | |||||||||||||||
[2]8C | 500 | 2 | Projectile | All | SO | 0 | 500 | 500 | 20 | 205 | 44 total | - | - | ||
[2]8D | 500 | 2 | Projectile | All | SO | 300 | 200 | 500 | 27 | 3001 | 47 total | -2 | - | ||
[2]8CD | 500, 250x4 | 2 | Projectile | All | SO | 0 | 500 | 300 | 31 | 255 | 47 total | - | - | ||
| |||||||||||||||
Tentarafoo | |||||||||||||||
[4]6C | 0, 1500 | 0, 4 | Projectile | L | SO | 0 | 0, 500 | 0, 1000 | 26 | 13 | 56 total | -4 | - | ||
[4]6D | 0, 1500 | 0, 4 | Projectile | L | SO | 0 | 0, 500 | 0, 1000 | 26 | 13 | 64 total | -11 | - | ||
[4]6CD | 0, 1500 | 0, 4 | Projectile | L | SO | 0 | 0, 500 | 0, 1000 | 22 | 13 | 48 total | -1 | - | ||
|
SP Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Myriad Arrows | |||||||||||||||
236236A | 150, 75 * 12, + kick | 3 | Body | All | O | 0 | 1000 | 50 | 4+2 | 2x12(2)2 | 46 | -32 | - | ||
236236B | 150, 75 * 18, + kick | 3 | Body | All | O | 0 | 1000 | 50 | 4+8 | 2x18(2)2 | 46 | -32 | - | ||
236236AB | 60, 30 * 48, + SB kick | 3 | Body | All | O | 0 | 1000 | 50 | 4+8 | 2x48(2)2 | 46 | -32 | - | ||
Normal Kick | 800/900/1200/2000/4000 | 5 | Chest | All | O | 0 | 1000 | 50 | 11 After Flash | 5 | 46 | -32 | - | ||
SB Kick | 800/1000/1200/1500/2500/4500 | 5 | Chest | All | O | 0 | 1000 | 50 | 11 After Flash | 5 | 46 | -32 | - | ||
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Bufudyne | |||||||||||||||
236236C | 2500 | 5 | Projectile | HL | O | 0 | 2000 | 1000 | 9+9 | 10 | 48 | -19 | - | ||
236236D | 3000 | 5 | Projectile | HL | O | 0 | 2000 | 1000 | 9+18 | 10 | 49 | -20 | - | ||
236236CD | 3500 | 5 | Projectile | HL | O | 0 | 2000 | 1000 | 9+31 | 10 | 48 | -19 | - | ||
|
Awakened SP Skill Attacks
Mabufudyne | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
214214C/D | - | - | - | - | - | - | - | - | - | - | 37 | - | - | ||
per ice shard | 400 | 4 | Projectile | All | - | 200 | 200 | 50 | - | - | - | - | - | ||
|
Instant Kill
Niflheim | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
222CD | K.O. | 5 | Projectile | All | - | 0 | 100 | 50 | 31+32 | 3 | 69 | -53 | - |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A | 5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Dash |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5AAA | - | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5AA (shadow) | 5AAA (shadow) | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5AAA (shadow) | 5AAAA (shadow) | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special |
5AAAA (shadow) | 5AAAAA (shadow) | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5AAAAA (shadow) | - | - | - | - | AoA | Jump[-], Special |
2A | 2A three times | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5B[2] | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Dash |
2B[2] | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5C[2] | - | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Special, Dash |
2C | - | - | - | - | - | - |
5D | - | - | - | 5DD[+] | - | - |
2D | - | - | - | 2DD[+] | - | - |
All-out Attack | - | - | - | - | - | - |
Sweep | - | - | 2C | - | - | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | - | j.B | j.C | j.D | Jump, Special |
j.B | - | - | j.C[-] | j.D[-] | Special[-] |
j.C | - | - | - | j.D | Jump, Special |
j.D | - | - | - | j.DD[+] | - |
- 5C is cancelable from the third hit onwards. Cancels will come out on every third hit.
- For example, inputting 5C > 5B on the 4th hit will cause the 5B to activate on the 6th hit.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
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- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data