P4AU/Mitsuru Kirijo: Difference between revisions

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==Strategy==
==Strategy==
===Offense===
===General Tactics===
In this part, you can talk about anything you feel like beginner players should know.<br/>
In this part, you can talk about anything you feel like beginner players should know.<br/>
<br/>
<br/>
Line 1,388: Line 1,388:
Add more asterisks to further indent your text as necessary.
Add more asterisks to further indent your text as necessary.


The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
----
===Defense===
----
===Neutral===


===Tips and Tricks===


==Combos==
==Combos==

Revision as of 21:07, 19 August 2014

Mitsuru Kirijo

Overview

Placeholder

Health: 9500
Play-style: Balanced, Charge, Footsies
Movement Options: Placeholder

Persona: Placeholder
Placeholder

Pros/Strengths:

  • Placeholder
  • Placeholder
  • Placeholder


Cons/Weaknesses:

  • Placeholder
  • Placeholder
  • Placeholder


External References:


Move List

See also: Mitsuru Full Frame Data

Normal Attacks

5A
Normal
P4Arena Mitsuru 5A.png
P4AU Mitsuru 5AA.png
P4AU Mitsuru 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 300 All 8 3 19 -9 Chest
5AA 500 All 10 3 18 -4 Body
5AAA 200, 100x4 All 10 4,3,3,3,3 21 -7 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5A
Shadow
P4Arena Mitsuru 5A.png
5A
P4Arena Mitsuru 5AA.png
2nd and 4th hit of her autocombo
P4Arena Mitsuru 5AAA.png
3rd and 5th hit of her autocombo
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 300 All 8 3 19 -9 Chest
5AA 300 All 5 4 22 -9 Body
5AAA 300 All 4 5 26 -14 Body
5AAAA 300 All 5 4 22 -9 Body
5AAAAA 600 All 4 5 26 -14 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5B
P4Arena Mitsuru 5B.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
no/partial charge 700 All 17-26 3 28 -12 Body
max charge 910 All 29 3 28 -5 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2A
P4Arena Mitsuru 2A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
2A 300 (250 for followups) L 9 3 15 -7 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2B
P4Arena Mitsuru 2B.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
no/partial charge 500 HL 11 3 31 -17 Body
just frame release 1000 L 16 3 31 -17 Body
max charge 650 HL 17 3 31 -17 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.A
P4Arena Mitsuru jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H 7 12 16 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.B
P4Arena Mitsuru jB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
no/partial charge 400 H 11 6 25 - Head
just frame release 800 H 16 6 25 - Head
max charge 520 H 17 6 25 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Guard Cancel Attack
6A+B
P4Arena Mitsuru 5AAA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
000 All - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

All Out Attack
A+B
P4Arena Mitsuru AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 Head 30 1 34 -16 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Sweep
2A+B
P4Arena Mitsuru Sweep.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Normal 900 L 21 2 20 -3 Foot
Feint - -- -- -- 25 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Persona Attacks

5C Persona Required
P4Arena Mitsuru 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300, 60xN All 17 2(4)2(4)3[(6)2(4)2(4)3]*4 39 -27 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5D Persona Required
P4Arena Mitsuru 5D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5D 600 All 27 8 46 total - Projectile, Body
5D~D 50 All 4 1
  • 3
Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2C Persona Required
P4Arena Mitsuru 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- -- 47 (62) 190 (360) 31 (46) - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2D Persona Required
P4Arena Mitsuru 2D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
2D 600 All 25 10 6 - Projectile, Body
2D~D 50 All 3 1 - - Projectile, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.C Persona Required
P4Arena Mitsuru jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 All 16 8 25 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.D Persona Required
P4Arena Mitsuru jD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
j.D 600 All 25 10 58 total - Projectile
j.D~D 50 All 6 1 - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Throws

Ground Throw
C+D
P4Arena Mitsuru GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1000 All 5 3 25 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Air Throw
j.C+D
P4Arena Mitsuru AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1800 All 4 3 19 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Furious Action

Getsu-ei
B+D air OK
P4Arena Mitsuru BD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
ground 1000 All 10 1 27+20 (Landing) -31 Body
air 1000 All 10 1 20 (Landing) - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Skill Attacks

Coup Droit
[4]6A/B
P4Arena Mitsuru CoupDroit.png
B and SB versions can control how far she move by holding Template:4 and Template:6
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 1000 All 9 4 15 -4 ~ -1 Body
A through Bufula 1200 All fastest 9 4~6 *11 15 -2 ~ +3 Body
B uncharged 1500 All 20 12 15 -4 ~ +7 Body
B charged 1600/1700/2000/2500 All 21 ~ 69 12 25 -14 ~ +3 Body
B through Bufula 2000 All fastest 20 12 ~ 14 *11 15 -4 ~ +9 Body
SB 1200 All 7 6 15 -4 ~ +1 Body
SB through Bufula 1500 All fastest 7 8 15 -4 ~ +3 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Bufula Persona Required
[2]8C/D
P4AU Mitsuru Bufula.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 500 All 20 205 44 total - Projectile
D 500 All 27 3001 47 total - Projectile
SB 500, 250x4 All 31 255 47 total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Tentarafoo Persona Required
[4]6C/D
P4AU Mitsuru Tentarafoo.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 0, 1500 L 26 13 56 total - Projectile
D 0, 1500 L 26 13 64 total - Projectile
SB 0, 1500 L 22 13 48 total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


SP Skill Attacks

Myriad Arrows
236236A/B
P4Arena Mitsuru MyriadArrows1.png
Hold Template:6 to move forward while slashing
P4Arena Mitsuru MyriadArrows2.png
The ground will shake each time you pass a charge threshold
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 150, 75 * 12, + kick All 4+2 2x12(2)2 46 -32 Body
B 150, 75 * 18, + kick All 4+8 2x18(2)2 46 -32 Body
SB 60, 30 * 48, + SB kick All 4+8 2x48(2)2 46 -32 Body
Normal Kick 800/900/1200/2000/4000 All 11 After Flash 5 46 -32 Chest
SB Kick 800/1000/1200/1500/2500/4500 All 11 After Flash 5 46 -32 Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Bufudyne Persona Required
236236C/D
P4Arena Mitsuru Bufudyne.png
Need more damage? Add a Bufudyne
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 2500 HL 9+9 10 48 -19 Projectile
D 3000 HL 9+18 10 49 -20 Projectile
SB 3500 HL 9+31 10 48 -19 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Awakened SP Skill Attacks

Mabufudyne Persona Required
214214C/D then C/D
P4Arena Mitsuru Mabufudyne.png
Summon...
P4Arena Mitsuru Mabufudyne2.png
... and shoot!
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Summon - - - - 37 - -
per ice shard 400 All - - - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Instant Kill

Niflheim Persona Required
222C+D
P4Arena Mitsuru Niflheim.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. All 31+32 3 69 -53 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only