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<br clear=all/> | <br clear=all/> | ||
==Strategy== | ==Strategy== | ||
===General Tactics=== | ===General Tactics=== |
Revision as of 18:22, 20 August 2014
Overview
Placeholder
Health: Placeholder
Play-style: Zoning, Rushdown, Mixed
Movement Options: Placeholder
Persona: Sukuna-Hikona
Placeholder
Pros/Strengths:
- Pistol, Traps and Persona provides strong Zoning.
- Fate Gauge mechanic gives situational combos that can deal instant death.
- Can Inflict several effective status ailments.
- Decent pressure game when used in conjunction with her traps and 5D~D.
Cons/Weaknesses:
- Poor defense without at least 25 Meter.
- Low Health.
- Cool down on bullets can limit certain aspects of her gameplan.
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Naoto Full Frame Data
Normals Attacks
5A Normal |
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5A Shadow |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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All Out Attack A+B |
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Sweep 2A+B |
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Guard Cancel Attack 6A+B |
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Persona Attacks
5C |
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2C |
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2[C] |
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5D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Shield of Justice B+D |
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Counter Shot 5+A/B/C/D after Shield of Justice |
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Counter Shot EX 6+A/B/C/D after Shield of Justice |
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Safety 4+A/B/C/D after Shield of Justice |
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Skill Attacks
Double Fangs 236A/B |
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Hair-Trigger Megido 214C/D (air OK) |
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Blight 2=36C/D (air OK) |
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SP Skill Attacks
Anti-S SP Pistol a 236236A (air OK) |
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Anti-S SP Pistol ß 236236B (air OK) |
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Anti-S SP Pistol SP 236236AB (air OK) |
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Hamaon 236236C |
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Mudoon 236236D |
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Awakened SP Skill Attacks
Raid 214214A/B |
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Critical Shot C or D after Raid |
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Instant Kill
Judge of Hell 222C+D |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
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- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
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- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
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Click [★] for character's full frame data