P4AU/Naoto Shirogane

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Revision as of 18:23, 20 August 2014 by Shtkn (talk | contribs)
Naoto Shirogane

Overview

Placeholder

Health: Placeholder
Play-style: Zoning, Rushdown, Mixed
Movement Options: Placeholder

Persona: Sukuna-Hikona
Placeholder

Pros/Strengths:

  • Pistol, Traps and Persona provides strong Zoning.
  • Fate Gauge mechanic gives situational combos that can deal instant death.
  • Can Inflict several effective status ailments.
  • Decent pressure game when used in conjunction with her traps and 5D~D.


Cons/Weaknesses:

  • Poor defense without at least 25 Meter.
  • Low Health.
  • Cool down on bullets can limit certain aspects of her gameplan.


External References:


Move List

See also: Naoto Full Frame Data

Normals Attacks

5A
Normal
P4Arena Naoto 5A.png
P4AU Naoto 5AA.png
P4AU Naoto 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 160 Any 6 3 12 -2 Body
5AA 390 Low 9 4 11 -2 Foot
5AAA 1000 Any 11 4 16 -3 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5A
Shadow
P4Arena Naoto 5A.png
P4Arena Naoto 5AA.png
P4Arena Naoto 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 160 Any 6 3 12 -2 Body
5AA 390 Any 8 2 14 -1 Body
5AAA 800 Any 14 3 9 + 43 landing -34 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5B
P4Arena Naoto 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 Any 9 4 16 -5 Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2A
P4Arena Naoto 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 Low 7 3 11 -3 Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2B
P4Arena Naoto 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 Air Unblockable 8 3 21 -9 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.A
P4Arena Naoto jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 High 6 4 12 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.B
P4Arena Naoto jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
240 High 7 4 12 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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All Out Attack
A+B
P4Arena Naoto AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 High 26 1 38 -20 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Sweep
2A+B
P4Arena Naoto Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
420 Low 10 3 18 -6 Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Guard Cancel Attack
6A+B
P4Arena Naoto 5AA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 All ? ? ? - ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Persona Attacks

5C Persona Required
P4Arena Naoto 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
640 All 13 7 26 -13 Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2C Persona Required
P4Arena Naoto 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 All 14 8 23 -14 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2[C] Persona Required
P4Arena Naoto 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300, 150*2 All 18 4, 4, 4 49 Total +8 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5D Persona Required
P4Arena Naoto 5D.png
P4Arena Naoto 5DD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5D - - - - 50 Total - -
5DD 480, 240*2 All 7* 2(9)6(11)3 - - Body
  • Attack starts up 7f after pressing D.
  • Earliest activation is (50+)30f after 5D.
j.C Persona Required
P4Arena Naoto jC.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
j.C 520 High 12 7 13 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.D Persona Required
P4Arena Naoto jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
660 All 15 12 14 + 8 landing - Head, Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Throws

Ground Throw
C+D
P4Arena Naoto GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 0, 700 Throw 5 3 27 - Throw
Throw ~ C/D 960 All 16 28 14 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Air Throw
j.C+D
P4Arena Naoto AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1800 Throw 4 3 19 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Furious Action

Shield of Justice Persona Required
B+D
P4Arena Naoto BD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - 1-24 (shield) 62 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Counter Shot Persona Required
5+A/B/C/D after Shield of Justice
P4Arena Naoto BD5A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 All 10 4 57 Total -33 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Counter Shot EX Persona Required
6+A/B/C/D after Shield of Justice
P4Arena Naoto BD6A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 All 10 - 49 Total -25 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Safety
4+A/B/C/D after Shield of Justice
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - 27 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Skill Attacks

Double Fangs
236A/B
P4Arena Naoto DoubleFangs.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 250, 500 Any, High 10 2(12)2 7* -5 if Aim is canceled Head
B ground 400, 1200 Any, High 18 3(17)2 12* -3 if Aim is canceled Head
SB ground 500, 1500 Any, High 16 5(13)2 12* -3 if Aim is canceled Head
A air 400, 200 Any, High 9 3(12)2 14 after landing -1* Head
B air 600, 300 Any, High 13 3(17)2 13 after landing -2* Head
SB air 800, 400 Any, High 9 5(13)2 13 after landing 0* Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Hair-Trigger Megido Persona Required
214C/D (air OK)
P4Arena Naoto Megido.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 1000 Any - - Total 27 - Projectile
D 1200 Any - - Total 35 - Projectile
SB 1000, 1200 Any - - Total 32 - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Blight Persona Required
2=36C/D (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 200, 100*5 Any 15 3*4, 2 17 -5 if blocked standing Body
D 200, 100*8 Any 20 -3*3, 6(8)3*4, 2 12 0 if blocked standing Body
SB 200, 100*8 Any 16 3*3, 6(8)3*4, 2 27 Total +37 if blocked standing Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Anti-S SP Pistol a
236236A (air OK)
P4Arena Naoto AntiSPPistolA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
ground 220*12 Any 14+2 - 114 Total -14 Projectile
air 220*12 Any 11+2 - 111 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Anti-S SP Pistol ß
236236B (air OK)
P4Arena Naoto AntiSPPistolB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
ground 1200 Any 30+10 - 77 Total -18 Projectile
air 1200 Any 26+10 - 73 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Anti-S SP Pistol SP
236236AB (air OK)
P4Arena Naoto AntiSPPistolA.png
P4Arena Naoto AntiSPPistolB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
ground 220*12, 1200 Any 14+2 - 153 Total - Projectile
air 220*12, 1200 Any 11+2 - 150 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Hamaon Persona Required
236236C
P4Arena Naoto Hamaon.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 0*16/K.O. Any 5+13 75 29 Total +73 Projectile
SB 0*16/K.O. Any 5+13 75 29 Total +73 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Mudoon Persona Required
236236D
P4Arena Naoto Mudoon.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0/K.O. Air Unblockable* 5+20 40 55 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Awakened SP Skill Attacks

Raid
214214A/B
P4Arena Naoto Raid.png
Causes Walk.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
activation - - 4+ - 241 Total - -
SB activation - - 4+ - 385 Total - -
A Shot 800 Any 1* - - - Projectile
B Shot 100 Any 1* - - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Critical Shot
C or D after Raid
P4Arena Naoto CriticalShot.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
normal 3000 Any 9+3* 2 60 -43 Body
SB 3600 Any 9+3* 2 60 -43 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Judge of Hell Persona Required
222C+D
P4Arena Naoto JudgeOfHell.png
SHOWTIME!
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. Unblockable 61+141 - 534 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only